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GUI + batch-autogeneration of different spaceships? #52

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rubyFeedback opened this issue Jun 5, 2022 · 1 comment
Open

GUI + batch-autogeneration of different spaceships? #52

rubyFeedback opened this issue Jun 5, 2022 · 1 comment

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@rubyFeedback
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rubyFeedback commented Jun 5, 2022

Would it be possible to add a trivial GUI such as via pygobject, as well as
means to generate different spaceships via blender from the commandline,
to then display these as-is?

That way the user could select the model that may be most appropriate
such as for a game that makes use of spaceships, a bit like context
free grammar works (example for what I mean can be seen at the
cfdg gallery: https://www.contextfreeart.org/gallery/search.php?t=new&num=25)

Obviously this suggestion "works" only if the required work is not too
enormous, so perhaps the first step would be to have a way for the
SpaceshipGenerator to batch-generate different models via the
commandline, and then when that works plug in a minimal GUI
that shows these different results as-is via that app).

@ldo
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ldo commented Jun 5, 2022

It’s an operator, just like any other Blender addon. Any operator can be invoked from the Python API. And Blender already has the ability to run in batch mode and execute an arbitrary Python script.

So all the pieces exist, you just have to use them.

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