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PC build works fine, but Android doesn't #23
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Hi @Arex360 Do you get this error as soon as you switch to Android, or do you get it on build time, or at runtime on a phone? The webrtc libraries that the sample uses are old and are not IL2CPP compatible. For testing purposes, try shifting to Mono backend. The webrtc layer is due for change which should fix the IL2cpp issues soon. |
Yes, after switching to |
Hi @Arex360 what kind of network library do you use. ? I am still struggling to implement the Univoice with mirror., |
@Akravator91 I am using AirSignaling, hosted the node js server on my cloud as well I have noticed, android |
Airsignal and Airpeer that uses it, which is turn is used to create the webrtc based network implementation likely needs to be dropped. The last of il2cpp support stems from there Looks like com.unity.webrtc is a viable solution, it also has samples. I'll explore it this weekend. Another user of univoice is helping out with mirror support, hopefully in a week or so both will be sorted out! |
Mirror support is here: https://github.com/adrenak/univoice-mirror-network |
Its working fine in PC but when I switch to android, it doens't work, after doing debugging using log cat, I got this issue
2023/10/14 03:20:44.566 21419 21441 Fatal libc Fatal signal 6 (SIGABRT), code -6 (SI_TKILL) in tid 21441 (UnityMain), pid 21419 (ngleMultiplayer) 2023/10/14 03:20:44.838 22927 22927 Fatal DEBUG #13 pc 00387d4f /data/app/com.DefaultCompany.SingleMultiplayer-9CyCLx7zqtwpt5nFFx0rbg==/lib/arm/libunity.so
any idea?
also I get this issue as well
2023/10/17 20:55:51.424 25214 25234 Error Unity DllNotFoundException: Unable to load DLL 'webrtccsharpwrap'. Tried the load the following dynamic libraries: Unable to load dynamic library 'webrtccsharpwrap' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "webrtccsharpwrap" not found
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