/
Day22.kt
377 lines (316 loc) · 14.6 KB
/
Day22.kt
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package com.akikanellis.adventofcode.year2022
import com.akikanellis.adventofcode.year2022.Day22.TileType.WALL
import com.akikanellis.adventofcode.year2022.utils.Point
object Day22 {
fun password(input: String, cubeProcessing: Boolean): Int {
val (boardInput, pathInput) = input.split("\n\n")
val board = Board.of(boardInput, cubeProcessing)
val pathInstructions = pathInstructions(pathInput)
val finalBoardPosition = pathInstructions
.fold(
BoardPosition(board.startingTile, Direction.R)
) { currentPosition, pathInstruction ->
currentPosition.followInstruction(pathInstruction, board)
}
return finalBoardPosition.passwordValue()
}
private fun pathInstructions(pathInput: String) = "([0-9]+|[A-Z])".toRegex()
.findAll(pathInput)
.map { PathInstruction.of(it.value) }
.toList()
private data class Board(val tiles: List<Tile>, val cubeProcessing: Boolean) {
private val positionToTile = tiles.associateBy { it.position }
private val firstCubeSideIsUp: Boolean
private val cubeSides: List<CubeSide>
val startingTile = tiles.minBy { it.y }
init {
val maxX = tiles.maxOf { it.x }
val maxY = tiles.maxOf { it.y }
val rowWithLeastAmountOfTiles = tiles
.groupBy { it.y }
.minBy { it.value.size }
val sizeOfEachCubeSide = rowWithLeastAmountOfTiles.value.size
firstCubeSideIsUp = rowWithLeastAmountOfTiles.key in 0 until sizeOfEachCubeSide
cubeSides = (0..maxY step sizeOfEachCubeSide)
.flatMap { y ->
(0..maxX step sizeOfEachCubeSide).mapNotNull { x ->
tiles
.filter {
it.x in x until x + sizeOfEachCubeSide &&
it.y in y until y + sizeOfEachCubeSide
}
.takeIf { it.isNotEmpty() }
?.let { CubeSide(it) }
}
}
zipTilesTogether()
}
private fun zipTilesTogether() {
if (cubeProcessing) {
zipForCube()
} else {
zipAdjacent()
}
}
private fun zipForCube() {
if (firstCubeSideIsUp) {
cubeSides[0].zipWith(cubeSides[1], Direction.U, Direction.U)
cubeSides[0].zipWith(cubeSides[3], Direction.D, Direction.U)
cubeSides[0].zipWith(cubeSides[2], Direction.L, Direction.U)
cubeSides[0].zipWith(cubeSides[5], Direction.R, Direction.R)
cubeSides[1].zipWith(cubeSides[0], Direction.U, Direction.U)
cubeSides[1].zipWith(cubeSides[4], Direction.D, Direction.D)
cubeSides[1].zipWith(cubeSides[5], Direction.L, Direction.D)
cubeSides[1].zipWith(cubeSides[2], Direction.R, Direction.L)
cubeSides[2].zipWith(cubeSides[0], Direction.U, Direction.L)
cubeSides[2].zipWith(cubeSides[4], Direction.D, Direction.L)
cubeSides[2].zipWith(cubeSides[1], Direction.L, Direction.R)
cubeSides[2].zipWith(cubeSides[3], Direction.R, Direction.L)
cubeSides[3].zipWith(cubeSides[0], Direction.U, Direction.D)
cubeSides[3].zipWith(cubeSides[4], Direction.D, Direction.U)
cubeSides[3].zipWith(cubeSides[2], Direction.L, Direction.R)
cubeSides[3].zipWith(cubeSides[5], Direction.R, Direction.U)
cubeSides[4].zipWith(cubeSides[3], Direction.U, Direction.D)
cubeSides[4].zipWith(cubeSides[1], Direction.D, Direction.D)
cubeSides[4].zipWith(cubeSides[2], Direction.L, Direction.D)
cubeSides[4].zipWith(cubeSides[5], Direction.R, Direction.L)
cubeSides[5].zipWith(cubeSides[3], Direction.U, Direction.R)
cubeSides[5].zipWith(cubeSides[1], Direction.D, Direction.L)
cubeSides[5].zipWith(cubeSides[4], Direction.L, Direction.R)
cubeSides[5].zipWith(cubeSides[0], Direction.R, Direction.R)
} else {
cubeSides[0].zipWith(cubeSides[5], Direction.U, Direction.L)
cubeSides[0].zipWith(cubeSides[2], Direction.D, Direction.U)
cubeSides[0].zipWith(cubeSides[3], Direction.L, Direction.L)
cubeSides[0].zipWith(cubeSides[1], Direction.R, Direction.L)
cubeSides[1].zipWith(cubeSides[5], Direction.U, Direction.D)
cubeSides[1].zipWith(cubeSides[2], Direction.D, Direction.R)
cubeSides[1].zipWith(cubeSides[0], Direction.L, Direction.R)
cubeSides[1].zipWith(cubeSides[4], Direction.R, Direction.R)
cubeSides[2].zipWith(cubeSides[0], Direction.U, Direction.D)
cubeSides[2].zipWith(cubeSides[4], Direction.D, Direction.U)
cubeSides[2].zipWith(cubeSides[3], Direction.L, Direction.U)
cubeSides[2].zipWith(cubeSides[1], Direction.R, Direction.D)
cubeSides[3].zipWith(cubeSides[2], Direction.U, Direction.L)
cubeSides[3].zipWith(cubeSides[5], Direction.D, Direction.U)
cubeSides[3].zipWith(cubeSides[0], Direction.L, Direction.L)
cubeSides[3].zipWith(cubeSides[4], Direction.R, Direction.L)
cubeSides[4].zipWith(cubeSides[2], Direction.U, Direction.D)
cubeSides[4].zipWith(cubeSides[5], Direction.D, Direction.R)
cubeSides[4].zipWith(cubeSides[3], Direction.L, Direction.R)
cubeSides[4].zipWith(cubeSides[1], Direction.R, Direction.R)
cubeSides[5].zipWith(cubeSides[3], Direction.U, Direction.D)
cubeSides[5].zipWith(cubeSides[1], Direction.D, Direction.U)
cubeSides[5].zipWith(cubeSides[0], Direction.L, Direction.U)
cubeSides[5].zipWith(cubeSides[4], Direction.R, Direction.D)
}
}
private fun zipAdjacent() {
cubeSides.forEach { cubeSide -> cubeSide.zipAdjacent(this) }
}
operator fun get(position: Point) = positionToTile[position]
companion object {
fun of(representation: String, cubeProcessing: Boolean) = representation
.lines()
.flatMapIndexed { y: Int, row: String ->
row.mapIndexedNotNull { x, tileType ->
TileType.of(tileType)?.let { Tile(position = Point(x, y), type = it) }
}
}
.let { Board(it, cubeProcessing) }
}
}
private data class Tile(val position: Point, val type: TileType) {
val x = position.x
val y = position.y
private val nextBoardPositions = mutableMapOf<Direction, BoardPosition>()
fun addNextBoardPosition(
nextTile: Tile,
exitDirection: Direction,
entryDirection: Direction = exitDirection
) {
nextBoardPositions += exitDirection to BoardPosition(nextTile, entryDirection)
}
fun nextBoardPosition(exitDirection: Direction) = nextBoardPositions[exitDirection]!!
}
private enum class TileType {
OPEN,
WALL;
companion object {
fun of(representation: Char) = when (representation) {
'.' -> OPEN
'#' -> WALL
' ' -> null
else -> error("Unknown representation '$representation'")
}
}
}
private data class CubeSide(val tiles: Collection<Tile>) {
private val topRow: List<Tile>
private val bottomRow: List<Tile>
private val leftColumn: List<Tile>
private val rightColumn: List<Tile>
init {
val minX = tiles.minOf { it.x }
val maxX = tiles.maxOf { it.x }
val minY = tiles.minOf { it.y }
val maxY = tiles.maxOf { it.y }
topRow = tiles.filter { it.y == minY }
bottomRow = tiles.filter { it.y == maxY }
leftColumn = tiles.filter { it.x == minX }
rightColumn = tiles.filter { it.x == maxX }
val positionToTile = tiles.associateBy { it.position }
tiles.forEach { tile ->
positionToTile[tile.position.minusY()]
?.also { nextTile -> tile.addNextBoardPosition(nextTile, Direction.U) }
positionToTile[tile.position.plusY()]
?.also { nextTile -> tile.addNextBoardPosition(nextTile, Direction.D) }
positionToTile[tile.position.minusX()]
?.also { nextTile -> tile.addNextBoardPosition(nextTile, Direction.L) }
positionToTile[tile.position.plusX()]
?.also { nextTile -> tile.addNextBoardPosition(nextTile, Direction.R) }
}
}
fun zipWith(
otherCubeSide: CubeSide,
exitDirection: Direction,
entryDirection: Direction
) {
val exitTiles = tiles(exitDirection)
val entryTiles = otherCubeSide
.tiles(entryDirection)
.let {
if (exitDirection == entryDirection) return@let it.reversed()
return@let when (Pair(exitDirection, entryDirection)) {
Pair(Direction.U, Direction.R),
Pair(Direction.D, Direction.L),
Pair(Direction.L, Direction.D),
Pair(Direction.R, Direction.U) -> it.reversed()
else -> it
}
}
val newDirection = entryDirection.oppositeDirection()
exitTiles
.zip(entryTiles)
.forEach { (exitTile, entryTile) ->
exitTile.addNextBoardPosition(
entryTile,
exitDirection,
newDirection
)
}
}
private fun tiles(exitDirection: Direction) = when (exitDirection) {
Direction.U -> topRow
Direction.D -> bottomRow
Direction.L -> leftColumn
Direction.R -> rightColumn
}
fun zipAdjacent(board: Board) {
topRow.forEach { tile ->
(
board[tile.position.minusY()]
?: board.tiles.filter { it.x == tile.x }.maxBy { it.y }
)
.also { nextTile -> tile.addNextBoardPosition(nextTile, Direction.U) }
}
bottomRow.forEach { tile ->
(
board[tile.position.plusY()]
?: board.tiles.filter { it.x == tile.x }.minBy { it.y }
)
.also { nextTile -> tile.addNextBoardPosition(nextTile, Direction.D) }
}
leftColumn.forEach { tile ->
(
board[tile.position.minusX()]
?: board.tiles.filter { it.y == tile.y }.maxBy { it.x }
)
.also { nextTile -> tile.addNextBoardPosition(nextTile, Direction.L) }
}
rightColumn.forEach { tile ->
(
board[(tile.position.plusX())]
?: board.tiles.filter { it.y == tile.y }.minBy { it.x }
)
.also { nextTile -> tile.addNextBoardPosition(nextTile, Direction.R) }
}
}
}
private sealed interface PathInstruction {
companion object {
fun of(representation: String) =
if (representation.toIntOrNull() == null) {
TurnInstruction.of(representation)
} else {
MoveInstruction.of(representation)
}
}
}
private class TurnInstruction(val turnDirection: TurnDirection) : PathInstruction {
companion object {
fun of(representation: String) = TurnInstruction(TurnDirection.valueOf(representation))
}
}
private enum class TurnDirection { L, R }
private class MoveInstruction(val steps: Int) : PathInstruction {
companion object {
fun of(representation: String) = MoveInstruction(representation.toInt())
}
}
private data class BoardPosition(val tile: Tile, val direction: Direction) {
fun followInstruction(pathInstruction: PathInstruction, board: Board) =
when (pathInstruction) {
is TurnInstruction -> turn(pathInstruction.turnDirection)
is MoveInstruction -> {
var newBoardPosition = this
for (i in 0 until pathInstruction.steps) {
val potentialNewPosition = newBoardPosition.move()
if (board[potentialNewPosition.tile.position]!!.type == WALL) break
newBoardPosition = potentialNewPosition
}
newBoardPosition
}
}
fun move() = tile.nextBoardPosition(direction)
fun turn(turnDirection: TurnDirection) = when (direction) {
Direction.U -> when (turnDirection) {
TurnDirection.L -> Direction.L
TurnDirection.R -> Direction.R
}
Direction.D -> when (turnDirection) {
TurnDirection.L -> Direction.R
TurnDirection.R -> Direction.L
}
Direction.L -> when (turnDirection) {
TurnDirection.L -> Direction.D
TurnDirection.R -> Direction.U
}
Direction.R -> when (turnDirection) {
TurnDirection.L -> Direction.U
TurnDirection.R -> Direction.D
}
}.let { copy(direction = it) }
fun passwordValue() = ((tile.y + 1) * 1000) + ((tile.x + 1) * 4) + direction.passwordValue()
}
private enum class Direction {
U {
override fun oppositeDirection() = D
override fun passwordValue() = 3
},
D {
override fun oppositeDirection() = U
override fun passwordValue() = 1
},
L {
override fun oppositeDirection() = R
override fun passwordValue() = 2
},
R {
override fun oppositeDirection() = L
override fun passwordValue() = 0
};
abstract fun oppositeDirection(): Direction
abstract fun passwordValue(): Int
}
}