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72d58bc · Nov 13, 2022

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Project 06

Name: Richie Zhou

This programming assignment contains two files: fragment_shader.glsl and vertex_shader.glsl. fragment_shader is responsible for letting the object rotate both in the x and y directions and interpreting phone shading. An accurate method for rendering a polygon surface is to interpolate the normal vector and then apply the illumination model to each surface point. while vertex_shader is responsible for rotating the object by an angle and scaling it.

Link: https://tinyurl.com/258vrbwn