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Pattern: Transform sync from custom components #271

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inodentry opened this issue Mar 6, 2024 · 0 comments
Open

Pattern: Transform sync from custom components #271

inodentry opened this issue Mar 6, 2024 · 0 comments
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C-enhancement New content that isn't covered already S-patterns Programming Patterns Chapter Z-large large task that needs a significant time investment

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@inodentry
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Explain the programming pattern where you can create your own components for the purposes of gameplay or physics code, to represent an object's state in the world in a different way from how Transform does it, and then create a system to update Bevy's Transform based on your custom components.

@inodentry inodentry added C-enhancement New content that isn't covered already Z-large large task that needs a significant time investment S-patterns Programming Patterns Chapter labels Mar 6, 2024
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Labels
C-enhancement New content that isn't covered already S-patterns Programming Patterns Chapter Z-large large task that needs a significant time investment
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