Pattern: Transform sync from custom components #271
Labels
C-enhancement
New content that isn't covered already
S-patterns
Programming Patterns Chapter
Z-large
large task that needs a significant time investment
Explain the programming pattern where you can create your own components for the purposes of gameplay or physics code, to represent an object's state in the world in a different way from how Transform does it, and then create a system to update Bevy's Transform based on your custom components.
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