diff --git a/examples/animation/custom_skinned_mesh.rs b/examples/animation/custom_skinned_mesh.rs index 2e103a6fc176d..8b6b6a68b8e7b 100644 --- a/examples/animation/custom_skinned_mesh.rs +++ b/examples/animation/custom_skinned_mesh.rs @@ -77,7 +77,7 @@ fn setup( // This means that a maximum of 4 joints can affect a single vertex. mesh.insert_attribute( Mesh::ATTRIBUTE_JOINT_INDEX, - // Need to be explicity here as [u16; 4] could be either Uint16x4 or Unorm16x4 + // Need to be explicit here as [u16; 4] could be either Uint16x4 or Unorm16x4. VertexAttributeValues::Uint16x4(vec![ [0, 0, 0, 0], [0, 0, 0, 0],