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Not a precise copy of the texture Image #13290

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itsmeagainlamo opened this issue May 9, 2024 · 0 comments
Open

Not a precise copy of the texture Image #13290

itsmeagainlamo opened this issue May 9, 2024 · 0 comments
Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong

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@itsmeagainlamo
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Bevy version

---0.13.2---

Genral information

AdapterInfo { name: "NVIDIA GeForce GTX 1070 Ti", vendor: 4318, device: 7042, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "536.23", backend: Vulkan }

The problem

the problem is not a precise copy of the texture Image.

I have made Mesh and Image for building PbrBundle.

When rendering it, it seems weird because some "line" appears.
Capture1
Capture2

It is caused because it copies from the image "unrelated" part (just a bit above) part too

It is a big problem when the mesh has transparent parts.

Suggestion

I think it can be "fixed" by implementing 3D Images for standard material or having some index like UV but it should have a hole number that matches the width of the image and height.

@itsmeagainlamo itsmeagainlamo added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels May 9, 2024
@james7132 james7132 added A-Rendering Drawing game state to the screen S-Needs-Investigation This issue requires detective work to figure out what's going wrong and removed S-Needs-Triage This issue needs to be labelled labels May 12, 2024
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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
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