Skip to content

Binding a specific mip level of a texture for writing? #3234

Answered by pezcode
scewpsdev asked this question in Q&A
Discussion options

You must be logged in to vote

setImage() has a parameter to specify the mip level to bind

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@scewpsdev
Comment options

Answer selected by scewpsdev
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants