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Same objects don't seem to stack #4470
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due to how item containers work, items inside plastic bags, paper wrappers, liquid container (e.g can) already has charges and thus cannot be stacked. e.g
there's no default behavior everyone can agree on yet. some will be unsatisfied that it's not |
on other thoughts why let's make it configurable. |
im noticing that some items kinda stack (the number before the weight value) but other are separate even though they have the same charges; its because of the freshness stuff? |
One thing that has me curious, cash cards stack just fine. They're like one of the few items to do so flawlessly, I think. Whatallows them to? |
could you elaborate with example? i'm not sure what the number before weight value means |
Describe the bug
According to devs in discord "samey" object should stack. They do not...always.
Comparing 2 non-stackable items:
Steps To Reproduce
Screenshots
No response
Versions and configuration
Bright Nights [bn],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Bionic Slots [cbm_slots],
Elevated bridges [elevated_bridges],
Teleportation [teleportation_tech],
Cataclysm++ [Cata++],
Aftershock [aftershock],
PKs Rebalancing [PK_REBALANCE],
Secronom [secronom],
Secronom+ Lore Expansion [secronom_lore_expansion],
C.R.I.T. Expansion [crt_expansion],
Sierra Madre [sierra_madre],
Bio-Synth Robot expansion [gekkobots],
Nechronica Redux [Nechronica_Redux],
Really Dark Skies [realdarkskies],
Arcana and Magic Items [Arcana],
Magical Nights [MagicalNights],
Project: Pack Rat [Jake's_Squirrel_mod],
Add Bandits Extended+ [GOV_BANDITS_KAI_R],
NPC Increased Location Spawns Combined [npc_increased_location_comb],
More Bandits, Testing version [More_Bandits],
More Dangerous Encounters [More_Dangerous_Encounters],
Morlock Village [morlock_village]
]
Additional context
No response
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