You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The metal charcoal kiln has the same capacity (125 liter for the tile) and the same charcoal yield as the rock charcoal kiln, which is not good because the metal charcoal kiln is supposed to have a higher capacity due to the 4 metal tank (60L) it uses in its construction, and a better yield.
Also, its only positive point is that the most expensive element of its construction (metal tank (60L)) takes only 2 minutes to make, which doesn't make sense on the other hand.
Steps To Reproduce
Build metal and rock charcoal kilns.
Put the same amount of wood in both (like two logs).
About the rock vs. Metal comparison. Rock one is a lot easier to craft. So no one will ever consider to make the metal one. We need to make the metal one more usable, either making it a 60 l version instead, so it just needs a 60 l barrel (from the roof of the evac) to jumpstart. Maybe need hammering to make holes (or hand drill, but that is a rather late item to get). And it would be a good alternative to the rock version. Using only fabrication 1 for example. It is inferior to the rock version, but easier to acquire.
Describe the bug
The metal charcoal kiln has the same capacity (125 liter for the tile) and the same charcoal yield as the rock charcoal kiln, which is not good because the metal charcoal kiln is supposed to have a higher capacity due to the 4 metal tank (60L) it uses in its construction, and a better yield.
Also, its only positive point is that the most expensive element of its construction (metal tank (60L)) takes only 2 minutes to make, which doesn't make sense on the other hand.
Steps To Reproduce
Screenshots
No response
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Prevent Zombie Revivication [no_reviving_zombies],
Limit Fungal Growth [limit_fungal_growth]
]
Additional context
No response
The text was updated successfully, but these errors were encountered: