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Writing Scene Validator for Tri-Inspector without Odin #132

Answered by vanifatovvlad
Kinggrass asked this question in Q&A
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I made basic validator implementation, it's work for me

using System;
using System.Collections.Generic;
using TriInspector;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;

public class TriSceneValidator : EditorWindow
{
    [MenuItem("Tools/Tri Scene Validator")]
    public static void Open()
    {
        var window = GetWindow<TriSceneValidator>();
        window.titleContent = new GUIContent("Tri Validator");
        window.Show();
    }

    [NonSerialized]
    private readonly List<ValidationResult> _results = new List<ValidationResult>();

    private void OnEnable()
    {
        EditorSceneManager.sceneOpened += OnSceneO…

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@Kinggrass
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