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For any triggerable able, disable it and then call trigger on it. Interacting with the targets afterwards causes issues.
A developer can prevent this issue by checking to see if the able is enabled before triggering it. But, I believe the library itself should prevent its state from getting messed up like this in the first place.
The text was updated successfully, but these errors were encountered:
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For any triggerable able, disable it and then call trigger on it. Interacting with the targets afterwards causes issues.
A developer can prevent this issue by checking to see if the able is enabled before triggering it. But, I believe the library itself should prevent its state from getting messed up like this in the first place.
The text was updated successfully, but these errors were encountered: