/
ArmorSet.cs
126 lines (112 loc) · 3.81 KB
/
ArmorSet.cs
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using System.Collections.Generic;
namespace MHWSS
{
public class ArmorSet
{
public Armor Helm { get; set; }
public Armor Body { get; set; }
public Armor Arms { get; set; }
public Armor Waist { get; set; }
public Armor Legs { get; set; }
public List<ActiveSkill> ActiveSkills;
public ArmorSet(Armor Helm, Armor Body, Armor Arms, Armor Waist, Armor Legs)
{
this.Helm = Helm;
this.Body = Body;
this.Arms = Arms;
this.Waist = Waist;
this.Legs = Legs;
FormActiveSkills();
}
private void FormActiveSkills()
{
Dictionary<Skill, int> skillBuffer = new Dictionary<Skill, int>();
foreach (ActiveSkill activeSkill in Helm.Skills)
{
if (skillBuffer.ContainsKey(activeSkill.Skill))
{
skillBuffer[activeSkill.Skill] += activeSkill.Level;
}
else
{
skillBuffer[activeSkill.Skill] = activeSkill.Level;
}
}
foreach (ActiveSkill activeSkill in Body.Skills)
{
if (skillBuffer.ContainsKey(activeSkill.Skill))
{
skillBuffer[activeSkill.Skill] += activeSkill.Level;
}
else
{
skillBuffer[activeSkill.Skill] = activeSkill.Level;
}
}
foreach (ActiveSkill activeSkill in Arms.Skills)
{
if (skillBuffer.ContainsKey(activeSkill.Skill))
{
skillBuffer[activeSkill.Skill] += activeSkill.Level;
}
else
{
skillBuffer[activeSkill.Skill] = activeSkill.Level;
}
}
foreach (ActiveSkill activeSkill in Waist.Skills)
{
if (skillBuffer.ContainsKey(activeSkill.Skill))
{
skillBuffer[activeSkill.Skill] += activeSkill.Level;
}
else
{
skillBuffer[activeSkill.Skill] = activeSkill.Level;
}
}
foreach (ActiveSkill activeSkill in Legs.Skills)
{
if (skillBuffer.ContainsKey(activeSkill.Skill))
{
skillBuffer[activeSkill.Skill] += activeSkill.Level;
}
else
{
skillBuffer[activeSkill.Skill] = activeSkill.Level;
}
}
ActiveSkills = ConvertToActiveSkills(skillBuffer);
}
public bool VerifyArmorSet(List<ActiveSkill> selectedSkills)
{
foreach (ActiveSkill selectedSkill in selectedSkills)
{
if (!(ActiveSkills.Contains(selectedSkill)))
{
return false;
}
}
return true;
}
private List<ActiveSkill> ConvertToActiveSkills(Dictionary<Skill, int> skillBuffer)
{
List<ActiveSkill> activeSkills = new List<ActiveSkill>();
foreach (KeyValuePair<Skill, int> entry in skillBuffer)
{
activeSkills.Add(entry.Key.ActiveSkills[entry.Value - 1]);
}
return activeSkills;
}
public override string ToString()
{
string result = Helm + "\r\n" + Body + "\r\n" + Arms + "\r\n" + Waist + "\r\n" + Legs + "\r\n\r\n";
result += "Skills: \r\n";
foreach (ActiveSkill activeSkill in ActiveSkills)
{
result += activeSkill + "\r\n";
}
return result;
}
}
}