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this happened when i wanted to test out my dialogic game using "play timeline"; the game didn't run and it gave out this
it also seems to say it's coming from line 9 but I don't know what to fix there
i did some googling and i found out that "invalid get index 'styles'" means I incorrectly called something
the (on base: 'nil') means it can't find the data
here's the code from the script:
extends Control
func _ready() -> void:
print("[Dialogic] Testing scene was started.")
if !ProjectSettings.get_setting('internationalization/locale/test', "").is_empty():
print("Testing locale is: ", ProjectSettings.get_setting('internationalization/locale/test'))
$PauseIndictator.hide()
var scene: Node = DialogicUtil.autoload().Styles.load_style(DialogicUtil.get_editor_setting('current_test_style', ''))
if not scene is CanvasLayer:
if scene is Control:
scene.position = get_viewport_rect().size/2.0
if scene is Node2D:
scene.position = get_viewport_rect().size/2.0
randomize()
var current_timeline: String = DialogicUtil.get_editor_setting('current_timeline_path', null)
if !current_timeline:
get_tree().quit()
DialogicUtil.autoload().start(current_timeline)
DialogicUtil.autoload().timeline_ended.connect(get_tree().quit)
DialogicUtil.autoload().signal_event.connect(recieve_event_signal)
DialogicUtil.autoload().text_signal.connect(recieve_text_signal)
func recieve_event_signal(argument:String) -> void:
print("[Dialogic] Encountered a signal event: ", argument)
func recieve_text_signal(argument:String) -> void:
print("[Dialogic] Encountered a signal in text: ", argument)
func _input(event:InputEvent) -> void:
if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
DialogicUtil.autoload().paused = !DialogicUtil.autoload().paused
$PauseIndictator.visible = DialogicUtil.autoload().paused`
if (event is InputEventMouseButton
and event.is_pressed()
and event.button_index == MOUSE_BUTTON_MIDDLE):
var auto_skip: DialogicAutoSkip = DialogicUtil.autoload().Inputs.auto_skip
var is_auto_skip_enabled := auto_skip.enabled
auto_skip.disable_on_unread_text = false
auto_skip.enabled = !is_auto_skip_enabled
anyone know how to fix? I'm new to dialogic and godot
The text was updated successfully, but these errors were encountered:
I believe this is an issue with the test scene script. I'm also new to Dialogic, so I don't know how I would go about fixing it, but I'm providing some more detailed info on how to reproduce the issue.
Steps to reproduce:
New Godot Project -> Add Dialogic Addon as per https://docs.dialogic.pro/getting-started.html#1-installation--activation -> Enter Styles Tab -> Add new premade style -> Add Speaker Textbox Style (happens on any of them) -> Click the "test style" button in the upper right hand corner -> Script breaks on line 17 of the test style scene
Specific error:
E 0:00:02:0127 DialogicUtil.gd:150 @ get_editor_setting(): Couldn't find the given section "DES" and key "current_timeline_path", and no default was given.
<C++ Error> Condition "p_default.get_type() == Variant::NIL" is true. Returning: Variant()
<C++ Source> core/io/config_file.cpp:86 @ get_value()
<Stack Trace> DialogicUtil.gd:150 @ get_editor_setting()
test_timeline_scene.gd:17 @ _ready()
Godot Version: 4.2.1.stable
Dialogic Version: 2.0 (From the release page)
Hey, I had this same exact issue and i fixed it by reinstalling the plugin in a new empty project. I made the project and closed godot before moving the addon folder into it then i enabled the plugin and it all worked.
this happened when i wanted to test out my dialogic game using "play timeline"; the game didn't run and it gave out this
it also seems to say it's coming from line 9 but I don't know what to fix there
i did some googling and i found out that "invalid get index 'styles'" means I incorrectly called something
the (on base: 'nil') means it can't find the data
here's the code from the script:
anyone know how to fix? I'm new to dialogic and godot
The text was updated successfully, but these errors were encountered: