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When using the background event with a fade time of lets say 3 seconds, while transitioning, we move onto the next background event or end the timeline, an error pops up saying "Error calling from signal 'transition_finished' to callable: 'Node(subsystem_backgrounds.gd)::_on_transition_finished': Cannot convert argument 1 from Object to Object."
To Reproduce
Steps to reproduce the behavior:
Add background event to timeline with fade time of 0
Add a text event
Add background event to timeline with fade time of 3 without any image
System (please complete the following information):
OS: Windows
Godot Version: 4.2.1.stable
Dialogic Version: 2.0.a13
Possible fixes
Disconnecting transition_finished before freeing the node should probably fix it. Or checking if node still exists when calling transition_finished.
The text was updated successfully, but these errors were encountered:
The problem
When using the background event with a fade time of lets say 3 seconds, while transitioning, we move onto the next background event or end the timeline, an error pops up saying "Error calling from signal 'transition_finished' to callable: 'Node(subsystem_backgrounds.gd)::_on_transition_finished': Cannot convert argument 1 from Object to Object."
To Reproduce
Steps to reproduce the behavior:
System (please complete the following information):
Possible fixes
Disconnecting transition_finished before freeing the node should probably fix it. Or checking if node still exists when calling transition_finished.
The text was updated successfully, but these errors were encountered: