/
GuildEmojiManager.js
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/
GuildEmojiManager.js
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'use strict';
const BaseGuildEmojiManager = require('./BaseGuildEmojiManager');
const { TypeError } = require('../errors');
const Collection = require('../util/Collection');
const DataResolver = require('../util/DataResolver');
/**
* Manages API methods for GuildEmojis and stores their cache.
* @extends {BaseGuildEmojiManager}
*/
class GuildEmojiManager extends BaseGuildEmojiManager {
constructor(guild, iterable) {
super(guild.client, iterable);
/**
* The guild this manager belongs to
* @type {Guild}
*/
this.guild = guild;
}
add(data, cache) {
return super.add(data, cache, { extras: [this.guild] });
}
/**
* Creates a new custom emoji in the guild.
* @param {BufferResolvable|Base64Resolvable} attachment The image for the emoji
* @param {string} name The name for the emoji
* @param {Object} [options] Options
* @param {Collection<Snowflake, Role>|RoleResolvable[]} [options.roles] Roles to limit the emoji to
* @param {string} [options.reason] Reason for creating the emoji
* @returns {Promise<Emoji>} The created emoji
* @example
* // Create a new emoji from a url
* guild.emojis.create('https://i.imgur.com/w3duR07.png', 'rip')
* .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
* .catch(console.error);
* @example
* // Create a new emoji from a file on your computer
* guild.emojis.create('./memes/banana.png', 'banana')
* .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
* .catch(console.error);
*/
async create(attachment, name, { roles, reason } = {}) {
attachment = await DataResolver.resolveImage(attachment);
if (!attachment) throw new TypeError('REQ_RESOURCE_TYPE');
const data = { image: attachment, name };
if (roles) {
data.roles = [];
for (let role of roles instanceof Collection ? roles.values() : roles) {
const roleID = this.guild.roles.resolveID(role);
if (!roleID) {
return Promise.reject(
new TypeError('INVALID_TYPE', 'options.roles', 'Array or Collection of Roles or Snowflakes', true),
);
}
data.roles.push(roleID);
}
}
return this.client.api
.guilds(this.guild.id)
.emojis.post({ data, reason })
.then(emoji => this.client.actions.GuildEmojiCreate.handle(this.guild, emoji).emoji);
}
/**
* Obtains one or more emojis from Discord, or the emoji cache if they're already available.
* @param {Snowflake} [id] ID of the emoji
* @param {boolean} [cache=true] Whether to cache the new emoji objects if it weren't already
* @param {boolean} [force=false] Whether to skip the cache check and request the API
* @returns {Promise<GuildEmoji|Collection<Snowflake, GuildEmoji>>}
* @example
* // Fetch all emojis from the guild
* message.guild.emojis.fetch()
* .then(emojis => console.log(`There are ${emojis.size} emojis.`))
* .catch(console.error);
* @example
* // Fetch a single emoji
* message.guild.emojis.fetch('222078108977594368')
* .then(emoji => console.log(`The emoji name is: ${emoji.name}`))
* .catch(console.error);
*/
async fetch(id, cache = true, force = false) {
if (id) {
if (!force) {
const existing = this.cache.get(id);
if (existing) return existing;
}
const emoji = await this.client.api.guilds(this.guild.id).emojis(id).get();
return this.add(emoji, cache);
}
const data = await this.client.api.guilds(this.guild.id).emojis.get();
const emojis = new Collection();
for (const emoji of data) emojis.set(emoji.id, this.add(emoji, cache));
return emojis;
}
}
module.exports = GuildEmojiManager;