fix(Guild): guild.available is never set on new joins #6769
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Please describe the changes this PR makes and why it should be merged:
This fixes a bug that was introduced in #6694 where, if the
data
passed to the constructor of a Guild doesn't explicitly have theunavailable
field, then the correspondingavailable
field of the cached Guild will never be set, resulting inthis.available
returningundefined
(false-y) despite the guild being available.This scenario specifically happens when inviting a bot to a new guild since the
unavailable
field is missing, whereas theGUILD_CREATE
event the client receives on startup has the field and is processed correctly.Status and versioning classification: