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refactor(GuildMember): make _roles property non-enumerable #9387

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merged 8 commits into from
May 18, 2023

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Idris1401
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Please describe the changes this PR makes and why it should be merged:

I think it would be better to have GuildMember#roles to be defined as a "normal" property (dunno what's the right term) instead of a getter and make GuildMember#_roles a getter.
People are often console.loging data to get available properties and ._roles does appear in the log and .roles doesn't which makes people using a private property.
I was also told that this change could cause performance issue but I still wanted to make this PR to know everyone's thought about it.

I made another PR because I fucked up the branch in the old one.

Status and versioning classification:

  • Code changes have been tested against the Discord API, or there are no code changes
  • I know how to update typings and have done so, or typings don't need updating
  • This PR changes the library's interface (methods or parameters added)

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@jaw0r3k
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jaw0r3k commented Apr 14, 2023

It's still wrong

  1. On patch it's updating the variable, and you can't set the getter
  2. There is some reason why roles is a getter, as it relies on the _roles

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@SpaceEEC SpaceEEC left a comment

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I'd prefer _roles to be made non-enumerable over this change here, which would require further considerations (e.g. updates for all members when a role is deleted)

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github-actions bot commented Apr 26, 2023

⚡️ Lighthouse report for the changes in this PR:

Category Score
🟠 Performance 84
🟢 Accessibility 100
🟢 Best practices 100
🟢 SEO 100
🟠 PWA 70

Lighthouse ran on https://discord-js-git-fork-idris1401-refactor-guildme-1aaea0-discordjs.vercel.app/

@Jiralite
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Jiralite commented May 7, 2023

People are often console.loging data to get available properties and ._roles does appear in the log and .roles doesn't which makes people using a private property.

Frankly, that's their fault. Additionally, the property is prefixed with _ which is the convention for something that is private. I do not see this as a valid reason for this change. It instead seems like a reason to cater towards individuals that do not know what they are doing or know what they are doing is wrong.

Since #9529 landed, I am pretty sure this reverts the performance improvements.

@Idris1401
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I'd prefer _roles to be made non-enumerable over this change here, which would require further considerations (e.g. updates for all members when a role is deleted)

what does "non-enumerable" mean?

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The descriptor parameter of Object.defineProperty has an enumerable property, setting that to false is what I meant.
I think we are doing this with the client field in the Base class.

@Idris1401
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The descriptor parameter of Object.defineProperty has an enumerable property, setting that to false is what I meant. I think we are doing this with the client field in the Base class.

based on MDN, enumerable is default set to false so I didn't add it

@Idris1401 Idris1401 requested a review from SpaceEEC May 10, 2023 19:02
@Idris1401 Idris1401 changed the title refactor(GuildMember): make _roles a getter and roles a normal prop refactor(GuildMember): make _roles property non-enumerable May 10, 2023
@Jiralite Jiralite requested a review from SpaceEEC May 11, 2023 00:31
@kodiakhq kodiakhq bot merged commit 46167a7 into discordjs:main May 18, 2023
5 of 6 checks passed
@Idris1401 Idris1401 deleted the refactor/guildmember-_roles branch May 18, 2023 10:14
Vylpes pushed a commit to Vylpes/vylbot-app that referenced this pull request Dec 11, 2023
This PR contains the following updates:

| Package | Type | Update | Change |
|---|---|---|---|
| [discord.js](https://discord.js.org) ([source](https://github.com/discordjs/discord.js)) | dependencies | minor | [`14.11.0` -> `14.14.1`](https://renovatebot.com/diffs/npm/discord.js/14.11.0/14.14.1) |

---

### Release Notes

<details>
<summary>discordjs/discord.js (discord.js)</summary>

### [`v14.14.1`](https://github.com/discordjs/discord.js/blob/HEAD/packages/discord.js/CHANGELOG.md#14141---2023-11-12)

[Compare Source](discordjs/discord.js@14.14.0...14.14.1)

#### Bug Fixes

-   **Emoji:** `id` set as `undefined` edge case ([#&#8203;9953](discordjs/discord.js#9953)) ([cc07a28](discordjs/discord.js@cc07a28))
-   **BaseClient:** Default in objects properly ([#&#8203;9952](discordjs/discord.js#9952)) ([f93abf7](discordjs/discord.js@f93abf7))

#### Documentation

-   Use preferred nullable syntax (`?T` over `T | null`) ([#&#8203;9946](discordjs/discord.js#9946)) ([1e4ef35](discordjs/discord.js@1e4ef35))

#### Refactor

-   Use formatters ([#&#8203;9956](discordjs/discord.js#9956)) ([40726db](discordjs/discord.js@40726db))

#### Typings

-   Use wrapper utilities ([#&#8203;9945](discordjs/discord.js#9945)) ([4bc1dae](discordjs/discord.js@4bc1dae))

### [`v14.14.0`](https://github.com/discordjs/discord.js/blob/HEAD/packages/discord.js/CHANGELOG.md#14140---2023-11-12)

[Compare Source](discordjs/discord.js@14.13.0...14.14.0)

#### Bug Fixes

-   **Client:** Ensure destroyed connections are not ready ([#&#8203;9942](discordjs/discord.js#9942)) ([b5e23ec](discordjs/discord.js@b5e23ec))
-   **Webhook:** Do not call `client.deleteWebhook` in `delete` ([#&#8203;9786](discordjs/discord.js#9786)) ([31d914e](discordjs/discord.js@31d914e))
-   **GuildManager#fetch:** Inject shard id ([#&#8203;9921](discordjs/discord.js#9921)) ([85753a9](discordjs/discord.js@85753a9))
-   Prevent 'undefined' debug message on intentional shard closure ([#&#8203;9846](discordjs/discord.js#9846)) ([0e0b85b](discordjs/discord.js@0e0b85b))
-   **Role:** Calculate position correctly when rawPositions are equal ([#&#8203;9871](discordjs/discord.js#9871)) ([0529b2a](discordjs/discord.js@0529b2a))
-   **GuildScheduledEvent:** Use `if...else` pattern and handle partials ([#&#8203;9802](discordjs/discord.js#9802)) ([32d614c](discordjs/discord.js@32d614c))

#### Documentation

-   **Message:** Remove duplicated word 'of' in description ([#&#8203;9923](discordjs/discord.js#9923)) ([85a78f9](discordjs/discord.js@85a78f9))
-   **GuildMember:** Clarify display color ([#&#8203;9891](discordjs/discord.js#9891)) ([e38d03f](discordjs/discord.js@e38d03f))
-   Remove duplicate `APIEmoji` ([#&#8203;9880](discordjs/discord.js#9880)) ([8cfadb6](discordjs/discord.js@8cfadb6))
-   Consolidate API types ([#&#8203;9881](discordjs/discord.js#9881)) ([44a3cbf](discordjs/discord.js@44a3cbf))
-   Remove `FileOptions` ([#&#8203;9855](discordjs/discord.js#9855)) ([eaabcdf](discordjs/discord.js@eaabcdf))
-   **DiscordjsErrorCodes:** Deprecate unused properties ([#&#8203;9790](discordjs/discord.js#9790)) ([4588e07](discordjs/discord.js@4588e07))
-   **ApplicationCommandManager:** Id parameter can take options ([#&#8203;9664](discordjs/discord.js#9664)) ([ed14135](discordjs/discord.js@ed14135))
-   **Attachment:** Add MIME types link to `contentType` ([#&#8203;9824](discordjs/discord.js#9824)) ([85b2498](discordjs/discord.js@85b2498))
-   Fix "its" typo ([#&#8203;9825](discordjs/discord.js#9825)) ([c50809e](discordjs/discord.js@c50809e))
-   **GuildMember:** Clarify timeout parameter wording ([#&#8203;9800](discordjs/discord.js#9800)) ([8d97e2d](discordjs/discord.js@8d97e2d))
-   **create-discord-bot:** Support bun in create-discord-bot ([#&#8203;9798](discordjs/discord.js#9798)) ([7157748](discordjs/discord.js@7157748))

#### Features

-   Default select menu values ([#&#8203;9867](discordjs/discord.js#9867)) ([4ff3ea4](discordjs/discord.js@4ff3ea4))
-   Mainlib docs on new website ([#&#8203;9930](discordjs/discord.js#9930)) ([da455bc](discordjs/discord.js@da455bc))
-   **cleanContent:** Add slash commands and emojis ([#&#8203;9809](discordjs/discord.js#9809)) ([c2349d4](discordjs/discord.js@c2349d4))
-   **Emoji:** Add `imageURL()` ([#&#8203;9788](discordjs/discord.js#9788)) ([b6c762c](discordjs/discord.js@b6c762c))
-   Onboarding mode and edit method ([#&#8203;9647](discordjs/discord.js#9647)) ([7671a83](discordjs/discord.js@7671a83))
-   Support new application properties and patch endpoint ([#&#8203;9709](discordjs/discord.js#9709)) ([1fe7247](discordjs/discord.js@1fe7247))
-   **BaseChannel:** Add `isThreadOnly()` ([#&#8203;9847](discordjs/discord.js#9847)) ([699b232](discordjs/discord.js@699b232))
-   **StageInstanceManager:** Add `guildScheduledEvent` to `create()` ([#&#8203;8885](discordjs/discord.js#8885)) ([931c3ed](discordjs/discord.js@931c3ed))
-   Support `default_thread_rate_limit_per_user` in channel creation ([#&#8203;9273](discordjs/discord.js#9273)) ([1e5c14b](discordjs/discord.js@1e5c14b))
-   Add media channels ([#&#8203;9662](discordjs/discord.js#9662)) ([571aedd](discordjs/discord.js@571aedd))
-   Support widget image URL ([#&#8203;9782](discordjs/discord.js#9782)) ([b6a2441](discordjs/discord.js@b6a2441))
-   **GuildAuditLogsEntry:** Expose extra integrationType in relevant log types ([#&#8203;9796](discordjs/discord.js#9796)) ([3109798](discordjs/discord.js@3109798))
-   Add support for teams update ([#&#8203;9805](discordjs/discord.js#9805)) ([c66636d](discordjs/discord.js@c66636d))
-   **Presence:** Expose sync_id in Activity ([#&#8203;9766](discordjs/discord.js#9766)) ([485dd71](discordjs/discord.js@485dd71))

#### Refactor

-   **utils:** Remove `mergeDefault` ([#&#8203;9938](discordjs/discord.js#9938)) ([5b0aa92](discordjs/discord.js@5b0aa92))
-   Use proper variable names in callbacks ([#&#8203;9840](discordjs/discord.js#9840)) ([11f6955](discordjs/discord.js@11f6955))
-   **GuildAuditLogsEntry:** Abstract reduce logic into a new function ([#&#8203;9845](discordjs/discord.js#9845)) ([19ea0ba](discordjs/discord.js@19ea0ba))
-   Stickers are free (no more "premium" packs) ([#&#8203;9791](discordjs/discord.js#9791)) ([e02a59b](discordjs/discord.js@e02a59b))

#### Typings

-   **Partials:** Add toString() method to supported Partials ([#&#8203;9835](discordjs/discord.js#9835)) ([7422d9f](discordjs/discord.js@7422d9f))
-   **MessageEditOptions:** Correct `attachments` type ([#&#8203;9874](discordjs/discord.js#9874)) ([2aa3250](discordjs/discord.js@2aa3250))
-   **UserContextMenuCommandInteraction:** Nullify `targetMember` ([#&#8203;9844](discordjs/discord.js#9844)) ([3c043d8](discordjs/discord.js@3c043d8))
-   Don't include dom types ([#&#8203;9831](discordjs/discord.js#9831)) ([9dbc954](discordjs/discord.js@9dbc954))
-   **Client:** Fix isReady narrowing ([#&#8203;9828](discordjs/discord.js#9828)) ([6404c01](discordjs/discord.js@6404c01))

### [`v14.13.0`](https://github.com/discordjs/discord.js/blob/HEAD/packages/discord.js/CHANGELOG.md#14130---2023-08-17)

[Compare Source](discordjs/discord.js@14.12.1...14.13.0)

#### Bug Fixes

-   **Action:** Do not add the client user as a recipient ([#&#8203;9774](discordjs/discord.js#9774)) ([24fbb11](discordjs/discord.js@24fbb11))
-   **DMChannel:** Correct partial typo ([#&#8203;9773](discordjs/discord.js#9773)) ([c1ff545](discordjs/discord.js@c1ff545))
-   **CachedManager:** Allow overriding constructor for makeCache ([#&#8203;9763](discordjs/discord.js#9763)) ([346fa57](discordjs/discord.js@346fa57))
-   **types:** Fixed CachedManager constructor arguments in type ([#&#8203;9761](discordjs/discord.js#9761)) ([b3c85d3](discordjs/discord.js@b3c85d3))
-   **Action:** Do not set `undefined` values ([#&#8203;9755](discordjs/discord.js#9755)) ([d8e3755](discordjs/discord.js@d8e3755))

#### Documentation

-   **EmbedBuilder:** `@readonly` length ([#&#8203;9778](discordjs/discord.js#9778)) ([8f572a6](discordjs/discord.js@8f572a6))
-   **WebhookEditOptions:** Add all of the types ([#&#8203;9776](discordjs/discord.js#9776)) ([d5be424](discordjs/discord.js@d5be424))
-   Update Node.js requirement to 16.11.0 ([#&#8203;9764](discordjs/discord.js#9764)) ([188877c](discordjs/discord.js@188877c))

#### Features

-   **Client:** Add deleteWebhook method ([#&#8203;9777](discordjs/discord.js#9777)) ([d90ba8d](discordjs/discord.js@d90ba8d))
-   **ClientPresence:** Allow setting activity state ([#&#8203;9743](discordjs/discord.js#9743)) ([9ed1b59](discordjs/discord.js@9ed1b59))
-   **ClientApplication:** Approximate guild count and new `GET` route ([#&#8203;9713](discordjs/discord.js#9713)) ([632a9b4](discordjs/discord.js@632a9b4))
-   **Role:** Add `flags` ([#&#8203;9694](discordjs/discord.js#9694)) ([3b18e5b](discordjs/discord.js@3b18e5b))
-   **Attachment:** Add `flags` ([#&#8203;9686](discordjs/discord.js#9686)) ([692f0fc](discordjs/discord.js@692f0fc))
-   Add `Client#webhooksUpdate` ([#&#8203;9732](discordjs/discord.js#9732)) ([0de071d](discordjs/discord.js@0de071d))

#### Typings

-   **GuildInvitableChannelResolvable:** Allow forum channels ([#&#8203;9775](discordjs/discord.js#9775)) ([727dc09](discordjs/discord.js@727dc09))
-   Make activity name required ([#&#8203;9765](discordjs/discord.js#9765)) ([0a9a3ed](discordjs/discord.js@0a9a3ed))
-   **BaseButtonComponentData:** Narrow component type ([#&#8203;9735](discordjs/discord.js#9735)) ([a30d46c](discordjs/discord.js@a30d46c))

### [`v14.12.1`](https://github.com/discordjs/discord.js/blob/HEAD/packages/discord.js/CHANGELOG.md#14121---2023-08-01)

[Compare Source](discordjs/discord.js@14.12.0...14.12.1)

#### Bug Fixes

-   **BaseClient:** Fix destroy method ([#&#8203;9742](discordjs/discord.js#9742)) ([1af7e5a](discordjs/discord.js@1af7e5a))

### [`v14.12.0`](https://github.com/discordjs/discord.js/blob/HEAD/packages/discord.js/CHANGELOG.md#14120---2023-07-31)

[Compare Source](discordjs/discord.js@14.11.0...14.12.0)

#### Bug Fixes

-   **ChannelUpdate:** Check against unknown channels ([#&#8203;9697](discordjs/discord.js#9697)) ([7fb91c5](discordjs/discord.js@7fb91c5))
-   **Action:** Use existing recipients if available ([#&#8203;9653](discordjs/discord.js#9653)) ([719e54a](discordjs/discord.js@719e54a))
-   Everyone role members ([#&#8203;9685](discordjs/discord.js#9685)) ([0803eb5](discordjs/discord.js@0803eb5))
-   `awaitMessageComponent` with `MessageComponentInteraction`s ([#&#8203;8598](discordjs/discord.js#8598)) ([b61e4fb](discordjs/discord.js@b61e4fb))
-   **ThreadManager:** Fix internal crash upon conditionally resolving thread members ([#&#8203;9648](discordjs/discord.js#9648)) ([a6dbe16](discordjs/discord.js@a6dbe16))
-   **User:** Check global name in equals ([#&#8203;9631](discordjs/discord.js#9631)) ([8f3bd38](discordjs/discord.js@8f3bd38))
-   **WebSocketManager:** Await WebSocket destroy ([#&#8203;9519](discordjs/discord.js#9519)) ([75308f2](discordjs/discord.js@75308f2))
-   **Client:** Safe call for possibly null WebSocket ([#&#8203;9600](discordjs/discord.js#9600)) ([24a6149](discordjs/discord.js@24a6149))
-   **ThreadManager:** Ensure `fetchActive()` only returns active threads in a channel ([#&#8203;9568](discordjs/discord.js#9568)) ([53aa24d](discordjs/discord.js@53aa24d))
-   **LimitedCollection:** Allow items to be stored if keepOverLimit is true when maxSize is 0 ([#&#8203;9534](discordjs/discord.js#9534)) ([9345d1b](discordjs/discord.js@9345d1b))
-   **AutocompleteInteraction:** Prevent snake casing of locales ([#&#8203;9565](discordjs/discord.js#9565)) ([7196fe3](discordjs/discord.js@7196fe3))

#### Documentation

-   Change `Channel` to `BaseChannel` ([#&#8203;9718](discordjs/discord.js#9718)) ([e5effb6](discordjs/discord.js@e5effb6))
-   **BaseChannel:** Remove `APIChannel` ([#&#8203;9717](discordjs/discord.js#9717)) ([125405f](discordjs/discord.js@125405f))
-   **BuildersSelectMenuOption:** Update link ([#&#8203;9690](discordjs/discord.js#9690)) ([ede9f4e](discordjs/discord.js@ede9f4e))
-   **ClientOptions:** Change default value of sweepers in docs ([#&#8203;9591](discordjs/discord.js#9591)) ([911e6ef](discordjs/discord.js@911e6ef))
-   **Client:** Correct invite gateway permission checks ([#&#8203;9597](discordjs/discord.js#9597)) ([e1b6eee](discordjs/discord.js@e1b6eee))
-   Fix broken links to new documentation ([#&#8203;9563](discordjs/discord.js#9563)) ([d01e8aa](discordjs/discord.js@d01e8aa))

#### Features

-   Add ws option support for "buildIdentifyThrottler" ([#&#8203;9728](discordjs/discord.js#9728)) ([6307f81](discordjs/discord.js@6307f81))
-   **Client:** Add `guildAvailable` event ([#&#8203;9692](discordjs/discord.js#9692)) ([3c85fb2](discordjs/discord.js@3c85fb2))
-   User avatar decorations ([#&#8203;8914](discordjs/discord.js#8914)) ([8d97017](discordjs/discord.js@8d97017))
-   Add silent option to ShardingManager ([#&#8203;9506](discordjs/discord.js#9506)) ([df40dcd](discordjs/discord.js@df40dcd))
-   **EmbedBuilder:** Add `.length` ([#&#8203;8682](discordjs/discord.js#8682)) ([53c17e0](discordjs/discord.js@53c17e0))
-   Guild onboarding ([#&#8203;9120](discordjs/discord.js#9120)) ([dc73c93](discordjs/discord.js@dc73c93))
-   Add resume event in shard ([#&#8203;9650](discordjs/discord.js#9650)) ([a73d54e](discordjs/discord.js@a73d54e))
-   **presence:** Re-introduce image resolving for other platforms ([#&#8203;9637](discordjs/discord.js#9637)) ([73c2f8a](discordjs/discord.js@73c2f8a))
-   Add message to send resume event to shard ([#&#8203;9626](discordjs/discord.js#9626)) ([a873ec1](discordjs/discord.js@a873ec1))
-   Support new username system ([#&#8203;9512](discordjs/discord.js#9512)) ([1ab60f9](discordjs/discord.js@1ab60f9))
-   **GuildAuditLogsEntry#extra:** Add missing `channel` property ([#&#8203;9518](discordjs/discord.js#9518)) ([2272321](discordjs/discord.js@2272321))

#### Performance

-   **Channel:** Linear speed position getter ([#&#8203;9497](discordjs/discord.js#9497)) ([09b0382](discordjs/discord.js@09b0382))
-   **Role:** Improve `members` getter ([#&#8203;9529](discordjs/discord.js#9529)) ([37181ab](discordjs/discord.js@37181ab))

#### Refactor

-   **User:** Remove deprecation warning from tag ([#&#8203;9660](discordjs/discord.js#9660)) ([cf8012c](discordjs/discord.js@cf8012c))
-   **GuildMember:** Make `_roles` property non-enumerable ([#&#8203;9387](discordjs/discord.js#9387)) ([46167a7](discordjs/discord.js@46167a7))
-   **rest:** Switch api to fetch-like and provide strategies ([#&#8203;9416](discordjs/discord.js#9416)) ([cdaa0a3](discordjs/discord.js@cdaa0a3))
    -   **BREAKING CHANGE:** NodeJS v18+ is required when using node due to the use of global `fetch`
    -   **BREAKING CHANGE:** The raw method of REST now returns a web compatible `Respone` object.
    -   **BREAKING CHANGE:** The `parseResponse` utility method has been updated to operate on a web compatible `Response` object.
    -   **BREAKING CHANGE:** Many underlying internals have changed, some of which were exported.
    -   **BREAKING CHANGE:** `DefaultRestOptions` used to contain a default `agent`, which is now set to `null` instead.

#### Typings

-   **MessageManager:** Allow comparison of messages again ([#&#8203;9612](discordjs/discord.js#9612)) ([a48d0ef](discordjs/discord.js@a48d0ef))
-   **AutoModerationActionExecution:** Add forum channels as a possible type in `channel()` ([#&#8203;9623](discordjs/discord.js#9623)) ([d64330a](discordjs/discord.js@d64330a))
-   **ModalSubmitFields:** Components is an array ([#&#8203;9406](discordjs/discord.js#9406)) ([1cab79f](discordjs/discord.js@1cab79f))
-   Use `readonly` arrays and `const` type parameters in places ([#&#8203;9641](discordjs/discord.js#9641)) ([cd69868](discordjs/discord.js@cd69868))
-   **BaseInteraction:** `appPermissions` not `null` in guilds ([#&#8203;9601](discordjs/discord.js#9601)) ([6c2242f](discordjs/discord.js@6c2242f))

</details>

---

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---

This PR has been generated by [Renovate Bot](https://github.com/renovatebot/renovate).
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Reviewed-on: https://gitea.vylpes.xyz/RabbitLabs/vylbot-app/pulls/351
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