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Large area mesh tilling #885

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samstommy opened this issue May 3, 2024 · 3 comments
Open

Large area mesh tilling #885

samstommy opened this issue May 3, 2024 · 3 comments

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@samstommy
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Loading a big area only tiles the textures of higher quality into one, when loading the osm, is too big for it.

How could i get a big area loaded into small tiles/meshes lets say the usual size of when zoomed to 17 or 18?

Ive been trying to do small pieces however its all manual the fitting afterwords and most of the times i get overlaps because i calculated the latitude and longitude offsets wrong, not to mention that when loaded the osm theres some overflow of the paths/roads outside of the tiles.

How could it be achieved? Maybe a script that enables the call of the gis addon as a macro to do all that, fit the screen with the desired area and then tile to mesh? I dont find anything around for reference on custom gis scripts

@samstommy
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i have found a base script from @DEUCE1957 to kinda achieve it however zoom doesn't work and neither setting the lat and long on call, does anyone have an idea for this?

//////////////// Script ///////////////////
import bpy
import time

old_type = bpy.context.area.type

bpy.context.area.type = 'VIEW_3D'
bpy.ops.view3d.map_start(src="BING", lay="SAT", grd="WM", dialog="MAP", lon=-40.24 , lat=10.81 , zoom=10)

time.sleep(1)

bpy.ops.view3d.map_cancel()
bpy.context.area.type = old_type

print("DONE")
///////////////////////////////////////

@samstommy
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samstommy commented May 3, 2024

Im using linux editing the view3d_mapviewer.py at .config/blender/3.0/scripts/addons/BlenderGIS-master/operators
ive added a new trigger:

script excerpt at line 924 :

#EXPORT
if event.type == 'E' and event.value == 'PRESS' or self.export_trigger == 'EXPORT':

i can now call properly the export, heres the script

import bpy
import time

old_type = bpy.context.area.type

bpy.context.area.type = 'VIEW_3D'
bpy.ops.view3d.map_start(src="BING", lay="SAT", grd="WM", dialog="MAP")

time.sleep(5)

export_trigger = "EXPORT"

if export_trigger == "EXPORT":
bpy.ops.view3d.map_viewer(export_trigger=export_trigger)

print("DONE")

i get these errors:

if self.map.lockedZoom is not None:
File "../blender-3.0.0-linux-x64/3.0/scripts/modules/bpy_types.py", line 734, in getattribute
properties = StructRNA.path_resolve(self, "properties")
ReferenceError: StructRNA of type VIEW3D_OT_map_viewer has been removed
ERROR:BlenderGIS-master:Uncaught exception
Traceback (most recent call last):
File "../.config/blender/3.0/scripts/addons/BlenderGIS-master/operators/view3d_mapviewer.py", line 324, in drawZoomBox
if self.zoomBoxMode and not self.zoomBoxDrag:
File "../blender-3.0.0-linux-x64/3.0/scripts/modules/bpy_types.py", line 734, in getattribute
properties = StructRNA.path_resolve(self, "properties")
ReferenceError: StructRNA of type VIEW3D_OT_map_viewer has been removed

@samstommy
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using:
zoom_amount: bpy.props.FloatProperty()

where is the correct placement for adding the zoom_amount value?

	if event.type in ['WHEELUPMOUSE', 'NUMPAD_PLUS'] or self.zoom_amount > 0:

		if event.value == 'PRESS' or self.zoom_amount > 0:

			if event.alt:
				# map scale up
				self.map.scale *= 10
				self.map.place()
				#Scale existing objects
				for obj in scn.objects:
					obj.location /= 10
					obj.scale /= 10

			elif event.ctrl:
				# view3d zoom up
				dst = context.region_data.view_distance
				context.region_data.view_distance -= dst * self.moveFactor
				if self.prefs.zoomToMouse:
					mouseLoc = mouseTo3d(context, event.mouse_region_x, event.mouse_region_y)
					viewLoc = context.region_data.view_location
					deltaVect = (mouseLoc - viewLoc) * self.moveFactor
					viewLoc += deltaVect
			else:
				# map zoom up
				if self.map.zoom < self.map.layer.zmax and self.map.zoom < self.map.tm.nbLevels-1:
					self.map.zoom += 1
					if self.map.lockedZoom is None:
						resFactor = self.map.tm.getNextResFac(self.map.zoom)
						if not self.prefs.zoomToMouse:
							context.region_data.view_distance *= (resFactor * self.zoom_amount)
						else:
							#Progressibly zoom to cursor
							dst = context.region_data.view_distance
							dst2 = dst * resFactor
							context.region_data.view_distance = dst2
							mouseLoc = mouseTo3d(context, event.mouse_region_x, event.mouse_region_y)
							viewLoc = context.region_data.view_location
							moveFactor = (dst - dst2) / dst
							deltaVect = (mouseLoc - viewLoc) * moveFactor
							if self.prefs.lockOrigin:
								viewLoc += deltaVect
							else:
								dx, dy, dz = deltaVect
								if not self.prefs.lockObj and self.map.bkg is not None:
									self.map.bkg.location  -= deltaVect
								self.map.moveOrigin(dx, dy, updObjLoc=self.updObjLoc * self.zoom_amount)
					self.map.get()

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