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ForceTermination? #172
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Thanks for quick response. |
AFAIU the Ori and the Will of the Wisps issue was introduced in patch 3, which kinda suggests it's something very wrong with the game (even though you'd wonder how the absent devs didn't notice..) Anyway, putting aside that "understanding of them" could all benefit from checking with older versions of software and OS (and boy couldn't even slightly different vcredist revisions matter), if everything you care is the WER nags, you can just disable it from |
Yes, all those problems are cause by the game themselves and well known on any cfg (HW/SW)... Yep, I'm considering just excluding them... sigh. In case the task has the name in common with others, can I use absolute paths in that registry key? F.e. "Prince of Persia.exe" is used for 2 different games... |
I really don't think so.
Because in the case of x86, it was microsoft to be breaking pre-existing (if unfortunate) conventions that had already been established. Also, I suppose memory segmentation is a legit can of worms.
I'm afraid not, even though you can always try.. but at worst perhaps you could just rename the exes.
Uh, damn. I suppose ExcludedApplications just shuts up the popup, not detection |
No documentation for this and other shims...
Wondering if this could help fixing those games causing annoying silent crash on quit (typically 0xc0000005, or 0xc0000374...). Even recent games like Ori and the Will of the Wisps (x64) cause this problem (0xc0000374) or older games like Prince of Persia: The Forgotten Sands (0xc0000005), ENSLAVED™: Odyssey to the West (0xc0000409) and more usually related to generic "ntdll.dll"...
These games won't crash while running but on quit when they return to desktop (no pop-up warning requester or whatsoever), a crash log is simply generated in Event Viewer and Reliability Monitor.
Using MS-ACT with shims like "EmulateHeap" or "HeapValidateFrees" and "IgnoreCRTExit" (x32 only) usually is not enough.
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