-
Notifications
You must be signed in to change notification settings - Fork 44
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Updated Embeddium version with loading specific biomes will become laggy #294
Comments
Hi, thanks for opening an issue. Is performance with this test build similar to 0.3.12? |
That isn't a fix, it was just me verifying which change caused the problem. 😆 I'm working on a proper fix now. |
Okay, does this also fix the issue? |
How about this? |
I think it will be close enough. The original test version isn't suitable because it reverts a fix for a crash. The new code strikes a balance between attempting to emulate the old behavior enough to not cause significant lag, while also preventing the excessive memory usage that caused the crash in the first place. |
I think there's not a problem, at least it's already in a fully playable state, thanks again for your work. |
The fix has been released in 0.3.19. |
Bug Description
I'm using an Intel Arc A770 graphics card with the latest graphics drivers, when I start the game with the latest Embeddium version and create worlds to load specific biomes (eg. jungle, mangrove swamp) the game will become extremely laggy (other biomes will not have this problem), this problem disappeared when I downgraded Embeddium to version 0.3.12.
The following two images will show the difference in performance between different Embeddium versions. (render distance are all set to 32)
Reproduction Steps
Log File
debug.log
latest.log
The text was updated successfully, but these errors were encountered: