[gl-cpp] Fix depth/stencil buffers not working correctly with three.js #7543
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Why
Fixes #7502
How
It turned out that Three.js uses
gl.DEPTH_STENCIL
constant when callingrenderbufferStorage
method used as part of lights rendering. This constant is valid in WebGL, but is invalid in OpenGL ES 3.0, so we need to fall back it toGL_DEPTH24_STENCIL8
which is valid in OpenGL and has the same effect.Test Plan
Added new example to NCL which is almost the same as the one provided in the issue. Also received a feedback that JS workaround doing the same thing works as expected.