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Why use RenderDoc to capture gpu frame for Vulkan failed? #101

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vinsentli opened this issue Apr 11, 2024 · 3 comments
Open

Why use RenderDoc to capture gpu frame for Vulkan failed? #101

vinsentli opened this issue Apr 11, 2024 · 3 comments
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@vinsentli
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When I use RenderDoc to capture gpu frame for debug on Vulkan , it always cause RenderDoc remote server disconnected. For example in the Textured3DCubeSession demo.

If i use opengl backend , the RenderDoc works fine.

if i use The diligent engine demo for test vulkan demo, the RenderDoc works fine too.

@corporateshark corporateshark added the bug Something isn't working label Apr 12, 2024
@rokuz
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rokuz commented Apr 22, 2024

Hi @vinsentli ! On what platform do you try? Windows or Android? And what RenderDoc version?

@vinsentli
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vinsentli commented Apr 22, 2024

@rokuz
I use RenderDoc on Windows to connect My Android phone.
The vulkan demo run on Android phone.
My Windows RenderDoc version is V1.32

@corporateshark
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That sounds like it might be a RenderDoc issue.

@vinsentli Could you please check https://renderdoc.org/docs/how/how_android_capture.html.

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