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How to make independently detect collision when using animation sprite? #1912

Answered by spydon
doowonee asked this question in Q&A
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Just like you say, I would create a separate component with a hitbox for the weapon and then add a MoveEffect on that one. Or you have to change the positioning of the hitbox manually when the animation is running.

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@doowonee
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@ufrshubham
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