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Solitaire and XKCD don't always fit on the screen #24

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DaleEMoore opened this issue Jun 17, 2020 · 2 comments
Open

Solitaire and XKCD don't always fit on the screen #24

DaleEMoore opened this issue Jun 17, 2020 · 2 comments

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@DaleEMoore
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Howdy all y'all,

I like that I'm able to fyne-cross examples and make distribution-ready executables for other platforms. But, I was sad to find that Solitaire is larger than the screen on some devices and in some situations. Is there some already baked-in capability where I can reduce the resolution of Solitaire during run-time or shift the screen so that I can get to the missing part of the display? If not, I think I might face this problem with programs I build with fyne, how do you suggest I handle the situation?

XKCD has a similar problem with some IDs (see ID=482.)

I look forward to hearing from y'all,
Dale

@andydotxyz
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Those apps should probably be improved so that they support smaller screens.
We have ScrollContainer that can embed any larger content - but there are often better solutions.
TextWrapWord is golden to stop text propping up windows. Solitaire probably just needs better layout code.

@andydotxyz
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I forgot to mention you could just use the env variable FYNE_SCALE=0.5 to make everything half size - sorry!

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