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CHANGELOG-zh_CN.md

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effects-runtime 遵循 Semantic Versioning 2.0.0 语义化版本规范。

发布周期

  • 修订版本号:每周末会进行日常 bugfix 更新(如果有紧急的 bugfix,则任何时候都可发布)。
  • 次版本号:每月发布一个带有新特性的向下兼容的版本。
  • 主版本号:含有破坏性更新和新特性,不在发布周期内。

1.5.1

2024-06-05

  • Fix: 增加 window 是否监听 WebGL Context Lost 事件开关。#405 @liuxi150
  • Chore: 修改 resizeRule 类型。#407 @RGCHN

1.5.0

2024-06-03

  • Feat: 增加支付宝小程序兼容和打包处理。#370 @RGCHN
    • Feat: 降级插件支持小程序。#385 @RGCHN
    • Build: 增加 alipay 小程序打包配置。#388 @RGCHN
  • Feat: Spine 升级和缩放规则修改。#367 @RGCHN
  • Fix: 移除 player 销毁时触发 webglcontextlost 事件。#371 @RGCHN
  • Test: fix frame compare. #386 @liuxi150

1.4.5

2024-05-29

  • Fix: 增加渲染过程中错误捕捉。#380 @Sruimeng

1.4.4

2024-05-17

  • Fix: 修复 iOS11/12 fontFamily 解析错误问题。#356 #361 @Sruimeng @yiiqii
  • Fix: 兼容 Spine 产物没有 default 皮肤的情况。#352 @RGCHN

1.4.3

2024-05-14

  • Fix: 3d editor problem. #344 @liuxi150

1.4.2

2024-05-10

  • Feat: 陀螺仪以用户初始角度作变化基准。#323 @RGCHN

1.4.1

2024-05-06

  • Fix: BEZIER_CURVE_PATH 计算返回都改为 Vector3。#326 @RGCHN

1.4.0

2024-04-28

  • Feat: 支持贝塞尔速度和路径曲线处理。#288 @RGCHN
  • Fix: 修复贝塞尔积分和部分粒子卡顿问题。#305 @RGCHN
  • Test: 曲线相关单测更新。#318 @RGCHN

1.3.2

2024-04-26

  • Fix: 修复多次引用同一个预合成元素的渲染顺序问题。#312 @RGCHN
  • Fix: 预合成元素初始化时未创建的问题。#309 @RGCHN
  • Fix: 修复预合成缩放设置不生效的问题。#296 @RGCHN

1.3.1

2024-04-19

  • Fix: image template variables is images. #282 @Sruimeng

1.3.0

2024-04-16

  • Feat: 陀螺仪支持元素的旋转角度变化。#259 @RGCHN
  • Feat: video template。#224 @Sruimeng

1.2.6

2024-04-12

  • Fix: 修复更新顺序导致的图层大小继承问题。#256 @RGCHN

1.2.5

2024-04-09

  • Fix: 修复 reusable 时消息元素结束无法触发的问题。#247 @RGCHN

1.2.4

2024-04-08

  • Fix: 修复 assetManager 参数未隔离的问题。#242 @RGCHN
  • Fix: 修复 fonts 和 bins 文件路径问题。#226 @RGCHN
  • Fix: 修复像素和世界坐标转换错误。#233 @RGCHN
  • Fix: miniprogram canvas type. #230 @Sruimeng

1.2.3

2024-03-22

  • Fix: 兼容数据模板文本修改方式。#214 @Sruimeng

1.2.2

2024-03-15

  • Fix: 修复 loadScene 的类型推断问题。#206 @RGCHN
  • Fix: 修复 spine 动作切换闪烁问题。#200 @RGCHN
  • Fix: text line height bug with setFontSize. #199 @Sruimeng
  • Test: fix memory cases. #190 @liuxi150

1.2.1

2024-03-01

  • Fix: 修复 Arraybuffer 导致的 Spine 版本信息获取错误。#179 @RGCHN
  • Fix: add type assertion for isString util function. #171 @zheeeng
  • Fix: 增加 loadScene 中函数错误捕获。#164 @RGCHN
  • Fix: 修复 AssetManager 定时器未及时取消的问题。#159 @RGCHN

1.2.0

2024-01-30

  • Feat: Import spine-core by npm package instead of copy code. #59 @RGCHN
    • Feat: 增加 TextDecoder 的 polyfill。#125 @RGCHN
    • Feat: 增加 Spine 版本不匹配错误提示。#127 @RGCHN
    • Fix: 修复 spine 帧对比和版本警告问题。#154 @RGCHN
  • Refactor: handleEnd 改为 onEnd 并注释。#92 @RGCHN
  • Refactor: 重构日志函数,采用独立函数实现。#150 @RGCHN
  • Fix(build): 修复 spine-core 不编译的问题。#128 @yiiqii
  • Perf: remove polyfill, add compat lint rules. #126 @yiiqii
    • chore: replace Object.values with Object.keys
    • chore: update specification for remove Object.entries as it is not supported on low-end devices
    • build: add eslint plugin compat for auto check browser compatibility

1.1.8

2024-01-26

  • Fix: windows shader compile problem and update case test player version. #141 @liuxi150
  • Fix: 修复合成重播时 Spine 元素的内存泄漏。#116 @RGCHN
  • Fix: 去除多余的 WebGL 版本不一致警告。#115 @liuxi150
  • Test: 修复预合成顺序单测。#140 @RGCHN
  • Style: 图片加载错误提示优化。#143 @RGCHN

1.1.7

2024-01-22

  • Fix: 修复预合成的渲染顺序问题。#132 @RGCHN

1.1.6

2024-01-16

  • Fix: 3d resize problem. #118 @liuxi150

1.1.5

2024-01-12

  • Fix: 增加编辑器错误的处理。#107 @RGCHN
  • Perf: 优化合成的时间跳转逻辑。#106 @RGCHN
  • Fix: 修复粒子重播时无法点击的问题。#105 @RGCHN
  • Fix(demo): iOS postMessage targetOrigin is required. #104 @yiiqii

1.1.4

2024-01-05

  • Fix: 合成销毁后画面未清空。#91 @RGCHN
  • Fix: 修复重复 load 时数据模板无法更新的问题。#89 @RGCHN
  • Fix: Spine 顶点超出限制的 batch 问题。#86 @RGCHN
  • Fix: 修复粒子和相机的跟随移动问题。#85 @RGCHN
  • Fix: 配置 reusable 时 spine 元素未按预期消失。#84 @RGCHN
  • Fix: spine 首帧无 mesh 时导致的渲染错误。#82 @RGCHN
  • Perf: 优化多次加载时的图片更新逻辑。#96 @RGCHN
  • Chore: add Github issue template. #87 @zheeeng

1.1.3

2023-12-22

  • Fix: Fix the frame drop problem caused by ticker. #65 @wumaolinmaoan
  • Fix: Spine 元素的纹理获取和动作设置问题。#63 @RGCHN
  • Fix: 多层蒙版穿透问题。#60 @RGCHN
  • Fix: Gizmo rendering problem. #58 @liuxi150
  • Fix: Render sprite incorrectly when config reusable caused by diff algorithm. #45 @RGCHN
  • Fix: Typo and refactor code style. #24 @zheeeng
  • Perf: Add JSON.stringify to show load error message. #42 @RGCHN
  • Chore: Update math library version. #61 @liuxi150

1.1.2

2023-12-19

  • Fix: Render bugs caused by diff algorithm and pre-comp. #53 @RGCHN

1.1.1

2023-12-14

  • Fix: Error about delay and disappear in pre-comp item. #38 @RGCHN

1.1.0

2023-12-11

  • Feat: 支持直接解析和播放预合成,统一数学库。#3cd9c82
  • Fix: Solve pre composition problem in 3D plugin. #27 @liuxi150
  • Fix: Errors about visible and transform when setting. #25 @RGCHN
  • Fix: HitTest bug in pre-composition. #9 @RGCHN
  • Fix: 修复拖拽问题。#8 @liuxi150
  • Fix: Add id and transform setting from pre-composition item. #5 @RGCHN
  • Chore: Auto tigger bot review for specific branches. #23 @zheeeng
  • Test: Fix plugin unit test. #28 @liuxi150
  • Test: Fix unit and case test problems. #26 @liuxi150
  • Build: Support CHANGELOG generation script. #4 @yiiqii
  • Build: Add vite legacy polyfill. #29 @yiiqii

1.0.1

2023-12-04

  • Feat: Add name suggestion after player dispose. #6 @RGCHN
  • Fix: Plugin error message optimization. #10 @liuxi150
  • Fix: setRotation does not work after rotate in transform. #11 @RGCHN
  • Chore: Add dependabot. #14 @zheeeng
  • Chore: Add top language and license badge for README.md. #13 @zheeeng

1.0.0

2023-11-21

init