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Select Dropdown Click Crash - CEF EXCEPTION_ACCESS_VIOLATION #82

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mangoplane opened this issue May 14, 2023 · 6 comments
Open

Select Dropdown Click Crash - CEF EXCEPTION_ACCESS_VIOLATION #82

mangoplane opened this issue May 14, 2023 · 6 comments

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@mangoplane
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Hi.

First of all, a massive thanks for your work on this super useful project so far. Unfortunately I get this error when I try clicking on a drop down select on https://webauthn.me/debugger, causing the entire game engine to crash (at the very moment I click the dropdown). Do you have any ideas why this is, judging by the error output? Seems to be some sort of memory access error, occurring within 90.0.4430.212_windows64. To that end I wonder if we update CEF, whether that would automatically fix the error.

Thanks!

LoginId:57bbdc5543666838d5127ab9d601b2d1
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001bf7b0b3000

VCRUNTIME140
UnrealEditor_Blu!UBluEye::TextureUpdate() [C:\Users\tree\Perforce\altaro_DESKTOP-5I8GREF_8623\Plugins\BLUI-Unreal\Source\Blu\Private\BluEye.cpp:174]
UnrealEditor_Blu!RenderHandler::OnPaint() [C:\Users\tree\Perforce\altaro_DESKTOP-5I8GREF_8623\Plugins\BLUI-Unreal\Source\Blu\Private\RenderHandler.cpp:33]
UnrealEditor_Blu!`anonymous namespace'::render_handler_on_paint() [C:\Users\Admin\Documents\GitHub\BluiWork\BluBrowser\cef_binary_90.6.7+g19ba721+chromium-90.0.4430.212_windows64\libcef_dll\cpptoc\render_handler_cpptoc.cc:281]
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
UnrealEditor_Blu!TBaseFunctorDelegateInstance<bool __cdecl(float),FDefaultDelegateUserPolicy,<lambda_a4aae31066a6e29d47ee4725146469f1> >::Execute() [C:\Users\tree\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:840]
UnrealEditor_Core!FTSTicker::Tick() [C:\Users\tree\UnrealEngine\Engine\Source\Runtime\Core\Private\Containers\Ticker.cpp:110]
UnrealEditor!FEngineLoop::Tick() [C:\Users\tree\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5607]
UnrealEditor!GuardedMain() [C:\Users\tree\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
UnrealEditor!GuardedMainWrapper() [C:\Users\tree\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [C:\Users\tree\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [C:\Users\tree\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
@mangoplane
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I wonder, would it be difficult to update CEF to latest and do a PR to https://github.com/getnamo/BluBrowser?

@getnamo
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getnamo commented May 14, 2023

Which engine/plugin version are you using?

@mangoplane
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Which engine/plugin version are you using?

v4.6.0 for UE 5.1

@getnamo
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getnamo commented May 15, 2023

Do you get the same error on an older build?

E.g. https://github.com/getnamo/BLUI-Unreal/releases/tag/v4.5.0?

Curious if directly related to the CEF update or if it's something that's been there before

@mangoplane
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Do you get the same error on an older build?

E.g. https://github.com/getnamo/BLUI-Unreal/releases/tag/v4.5.0?

Curious if directly related to the CEF update or if it's something that's been there before

Hey, I'll be sure to try this out soon. Just working through another issue now, which is also present in the native Unreal browser.

@mangoplane
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I can confirm the error isn't present in the native Unreal Engine browser. Just Blui.

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