Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

This is MASSIVELY exciting, if there is anything I can do tell me #6

Open
Sean-Der opened this issue Sep 6, 2020 · 1 comment
Open

Comments

@Sean-Der
Copy link

Sean-Der commented Sep 6, 2020

Just saw this from cloud-game README, @giongto35 this is so cool!

I have a bunch of games I bought from GoG that work great on Linux, but I can't play locally. I have gigabit internet so this is going to be something I use all the time.

Really excited to see where this goes.

@Sean-Der Sean-Der changed the title This is MASSIVELY exciting This is MASSIVELY exciting, if there is anything I can do tell me Sep 6, 2020
@giongto35
Copy link
Owner

Hi Sean, I'm very happy to see your comment on this project.
I'm trying very hard to have a decent first prototype, which will allow deploying any app on cloud and run on browser. I'm targeting Window Application as it has various applications/ games, and now I can successfully run Diablo on it (Going to try with AOE later).
Currently, I'm focusing building up the foundation, modularizing all parts properly, and saving the performance optimization later. The streaming is still the most troublesome part as it's spiky in my Diablo. I think the spike may come from resource management/ streaming that I don't have time to investigate that.
I indeed love to have support on this but I'm quite unclear about the roadmap and how to derive a project properly. (I will pm you for some advice : D).
Thank you so much.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants