Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Webrtc video/audio/text chat from client device somehow? #76

Open
stephen-t-dodds opened this issue Sep 25, 2021 · 3 comments
Open

Webrtc video/audio/text chat from client device somehow? #76

stephen-t-dodds opened this issue Sep 25, 2021 · 3 comments

Comments

@stephen-t-dodds
Copy link

I know this is a stretch for this project.

I have some projects that I use webrtc video and audio chat in the experience. Is it possible to cloud stream the game/experience but still have access to user hardware for webrtc video and audio chat?

Just curious and no pressure. Thanks!

@giongto35
Copy link
Owner

what do you mean by user hardware? do you mean to stream it from your local machine instead of remote machine?

@stephen-t-dodds
Copy link
Author

I mean the user camera is a passthrough camera to the remote machine. I hope I am saying that right.

Basically I want two users to be able to video chat while playing the game.

@giongto35
Copy link
Owner

giongto35 commented Sep 25, 2021

I think it's possible, We can follow the same idea of Video/Input Stream. It's a separated stream.
Currently the Video Stream part is:

  • Video Stream: Game in Server -> Streaming in Server --broadcast--> User in Local.
  • Input Stream: Input in Local -> Streaming in Server --broadcast--> User in Local

With Video Chat: Video in Local -> Streaming in Server --broadcast--> User in Local
But yeah, It still needs some modification.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants