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WebGLPathTracer: Use compileAsync for material #634

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gkjohnson opened this issue May 11, 2024 · 0 comments · Fixed by #650
Closed

WebGLPathTracer: Use compileAsync for material #634

gkjohnson opened this issue May 11, 2024 · 0 comments · Fixed by #650
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@gkjohnson
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gkjohnson commented May 11, 2024

On "set scene" we call "compileAsync" and defer any sample renders until the material is ready

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