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housePrices.html
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housePrices.html
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<!doctype html>
<html lang="en">
<head>
<title>House prices of Sweden</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body { margin: 0; overflow: hidden; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="js/three.js"></script>
<script src="js/TrackballControls.js"></script>
<script src="js/Stats.js"></script>
<script src="data/averageHousePrices.js"></script>
<script>
var width = window.innerWidth,
height = window.innerHeight;
var scene = new THREE.Scene();
var axes = new THREE.AxisHelper(100);
scene.add(axes);
// var camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 0.1, 1000 );
var camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000000);
const cameraStartPosition =
{x: -1278.6691818155675, y: 344.3107750118984, z: 334.57863068739323};
camera.position.x = cameraStartPosition.x;
camera.position.y = cameraStartPosition.y;
camera.position.z = cameraStartPosition.z;
camera.lookAt( scene.position );
// camera.position.set(20, -80, 100);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
var geometry = new THREE.PlaneGeometry(60, 60, 13, 13);
geometry.vertices.map((vertice, index) => {
console.log('***** index', index);
if (!window.housePriceData[index]) return console.log('***** empty');;
vertice.x = -window.housePriceData[index].y;
vertice.y = window.housePriceData[index].z;
vertice.z = window.housePriceData[index].x;
console.log('***** vertice', vertice);
});
// var material = new THREE.MeshBasicMaterial({
// color: 0xaaaaaa,
// wireframe: true
// });
// var material = new THREE.MeshBasicMaterial({
// vertexColors: THREE.VertexColors,
// wireframe: true,
// });
// var material = new THREE.MeshBasicMaterial(
// { color: 0xffffff, vertexColors: THREE.VertexColors } );
// for ( var i = 0; i < geometry.faces.length; i++ )
// {
// geometry.faces[i].color.setRGB( Math.random(), Math.random(), Math.random() );
// }
// THREE.ImageUtils.crossOrigin = '';
THREE.ImageUtils.crossOrigin = '';
var texture = THREE.ImageUtils.loadTexture('img/sweden-90.jpg');
var material = new THREE.MeshPhongMaterial({
// ambient: 0x808080,
map: texture,
// specular: 0xFFFFFF,
// shininess: 30,
// shading: THREE.FlatShading,
});
var plane = new THREE.Mesh(geometry, material);
scene.add(plane);
var light = new THREE.AmbientLight(0xffffff);
scene.add(light);
var controls = new THREE.TrackballControls(camera);
document.body.appendChild( renderer.domElement );
var stats = new Stats();
stats.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom
document.body.appendChild( stats.dom );
plane.geometry.dynamic = true;
var counter = 0;
function render() {
stats.begin();
// var timer = Date.now() * 0.0001;
// camera.position.y = Math.cos( timer ) * 1000;
// // camera.position.y = Math.sin( timer ) * 1000;
// camera.lookAt( scene.position );
if (counter % 60 == 0) {
console.log('***** camera.position', camera.position);
}
counter++;
// if (counter > 0) {
// for (var i = 0, l = plane.geometry.vertices.length; i < l; i++) {
// plane.geometry.vertices[i].z += (Math.random()-0.5) / 3;
// }
// }
plane.geometry.verticesNeedUpdate = true;
// changes to the vertices
controls.update();
requestAnimationFrame(render);
stats.end();
// if (counter > 50) return;
renderer.render(scene, camera);
}
render();
</script>
</body>
</html>