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Skybox broken on Windows/Intel/OpenGL #7633

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nmfisher opened this issue Mar 6, 2024 · 5 comments
Open

Skybox broken on Windows/Intel/OpenGL #7633

nmfisher opened this issue Mar 6, 2024 · 5 comments
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bug Something isn't working opengl Issue/request specific to OpenGL windows Issue/feature request for Windows only

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@nmfisher
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nmfisher commented Mar 6, 2024

Describe the bug
Skybox is only rendered in the top-right quadrant when running on Windows/Intel HD530 with the OpenGL backend on Filament v.1.50.4

To Reproduce
Steps to reproduce the behavior:

  1. Run gltf_viewer on Windows.

Expected behavior
Skybox should be rendered across the entire viewport.

Screenshots
If applicable, add screenshots to help explain your problem.

filament_gltfviewer_windows_broken

Logs
C:\Users\Nick>G:\Downloads\filament-windows\bin\gltf_viewer.exe -a opengl -i G:\Downloads\filament-windows\bin\assets\ibl\lightroom_14b
FEngine (64 bits) created at 000002891BAD0E90 (threading is enabled)
FEngine resolved backend: OpenGL
Backend feature level: 3
FEngine feature level: 3

Desktop (please complete the following information):

  • OS: Windows
  • GPU: Intel HD530
  • Backend: OpenGL
@pixelflinger pixelflinger self-assigned this Mar 6, 2024
@pixelflinger pixelflinger added bug Something isn't working windows Issue/feature request for Windows only opengl Issue/request specific to OpenGL labels Mar 6, 2024
@pixelflinger
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out of curiosity, did you try the vulkan backend and did it work?

@nmfisher
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nmfisher commented Mar 7, 2024

Sorry, I didn't mean to include Vulkan when I created the issue (erroneous copy-paste when I created the issue from the template), I've deleted it.

I can only test with the OpenGL backend because gltf_viewer has never worked with Vulkan on this machine, it's always crashed on startup (despite vulkaninfo showing that it is supported by the driver).

@liuwenbinscom
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I also encountered the same problem, and it happens to all programs

@liuwenbinscom
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Enable stereo eyes in the setup function, and set the number of stereo eyes to 1 in the configuration. It seems to be OK.

@liuwenbinscom
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liuwenbinscom commented May 13, 2024

setup { view->setStereoscopicOptions({ .enabled = true }); }

{ app.config.stereoscopicEyeCount = 1;
filamentApp.run(app.config, setup, cleanup, gui, preRender);}

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Labels
bug Something isn't working opengl Issue/request specific to OpenGL windows Issue/feature request for Windows only
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