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chore(logspam): allow_repeated_fields_in_body is deprecated #3040

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merged 1 commit into from Dec 4, 2022

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alexeagle
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This flag causes logspam due to 672f079

It seems that change just neglected to remove the explicit flag settings for Bazel users.

This flag causes logspam due to grpc-ecosystem@672f079

It seems that change just neglected to remove the explicit flag settings for Bazel users.
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LGTM. Apologies for missing this in the original PR. Thanks for the fix!

@johanbrandhorst johanbrandhorst merged commit 16b1adb into grpc-ecosystem:main Dec 4, 2022
andrewpollock pushed a commit to google/osv.dev that referenced this pull request Jan 5, 2023
)

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Renovate](https://app.renovatebot.com/images/banner.svg)](https://renovatebot.com)

This PR contains the following updates:

| Package | Type | Update | Change |
|---|---|---|---|
|
[github.com/grpc-ecosystem/grpc-gateway/v2](https://togithub.com/grpc-ecosystem/grpc-gateway)
| require | minor | `v2.14.0` -> `v2.15.0` |

---

### Release Notes

<details>
<summary>grpc-ecosystem/grpc-gateway</summary>

###
[`v2.15.0`](https://togithub.com/grpc-ecosystem/grpc-gateway/releases/tag/v2.15.0)

[Compare
Source](https://togithub.com/grpc-ecosystem/grpc-gateway/compare/v2.14.0...v2.15.0)

#### What's Changed

- utilities: Add preallocate for encoded by
[@&#8203;sashamelentyev](https://togithub.com/sashamelentyev) in
[grpc-ecosystem/grpc-gateway#3024
- chore(logspam): allow_repeated_fields_in_body is deprecated by
[@&#8203;alexeagle](https://togithub.com/alexeagle) in
[grpc-ecosystem/grpc-gateway#3040
- Various fixes by
[@&#8203;johanbrandhorst](https://togithub.com/johanbrandhorst) in
[grpc-ecosystem/grpc-gateway#3083
- fix(docs): add protoc-gen-openapiv2 to tutorial by
[@&#8203;Fahmadi](https://togithub.com/Fahmadi) in
[grpc-ecosystem/grpc-gateway#3075
- fix: add check for repeated google.protobuf.Any type by
[@&#8203;veith](https://togithub.com/veith) in
[grpc-ecosystem/grpc-gateway#3080
- Fix field order in yaml generated OAS file by
[@&#8203;same-id](https://togithub.com/same-id) in
[grpc-ecosystem/grpc-gateway#3084
- fix: include json name to query param filter by
[@&#8203;ljmsc](https://togithub.com/ljmsc) in
[grpc-ecosystem/grpc-gateway#3072
- Make read_only work with references using AllOf by
[@&#8203;same-id](https://togithub.com/same-id) in
[grpc-ecosystem/grpc-gateway#3082

#### New Contributors

- [@&#8203;alexeagle](https://togithub.com/alexeagle) made their first
contribution in
[grpc-ecosystem/grpc-gateway#3040
- [@&#8203;Fahmadi](https://togithub.com/Fahmadi) made their first
contribution in
[grpc-ecosystem/grpc-gateway#3075
- [@&#8203;ljmsc](https://togithub.com/ljmsc) made their first
contribution in
[grpc-ecosystem/grpc-gateway#3072

**Full Changelog**:
grpc-ecosystem/grpc-gateway@v2.14.0...v2.15.0

</details>

---

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Australia/Sydney, Automerge - At any time (no schedule defined).

🚦 **Automerge**: Disabled by config. Please merge this manually once you
are satisfied.

♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about this update
again.

---

- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
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---

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f0rmiga added a commit to aspect-build/talkie that referenced this pull request Aug 11, 2023
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This PR contains the following updates:

| Package | Type | Update | Change |
|---|---|---|---|
| [github.com/avast/retry-go/v4](https://togithub.com/avast/retry-go) |
require | patch | `v4.3.1` -> `v4.3.2` |
|
[github.com/bazelbuild/bazel-gazelle](https://togithub.com/bazelbuild/bazel-gazelle)
| require | minor | `v0.28.0` -> `v0.29.0` |
|
[github.com/bazelbuild/buildtools](https://togithub.com/bazelbuild/buildtools)
| require | digest | `762712d` -> `180a94a` |
| [github.com/evanw/esbuild](https://togithub.com/evanw/esbuild) |
require | minor | `v0.16.7` -> `v0.17.2` |
|
[github.com/grpc-ecosystem/grpc-gateway/v2](https://togithub.com/grpc-ecosystem/grpc-gateway)
| require | minor | `v2.14.0` -> `v2.15.0` |
|
[github.com/grpc-ecosystem/grpc-health-probe](https://togithub.com/grpc-ecosystem/grpc-health-probe)
| require | patch | `v0.4.14` -> `v0.4.15` |
| [github.com/mattn/go-isatty](https://togithub.com/mattn/go-isatty) |
require | patch | `v0.0.16` -> `v0.0.17` |
| [github.com/onsi/ginkgo/v2](https://togithub.com/onsi/ginkgo) |
require | minor | `v2.6.1` -> `v2.7.0` |
| [github.com/onsi/gomega](https://togithub.com/onsi/gomega) | require |
minor | `v1.24.2` -> `v1.25.0` |
| [github.com/slack-go/slack](https://togithub.com/slack-go/slack) |
require | minor | `v0.11.4` -> `v0.12.1` |
| [golang.org/x/exp](https://togithub.com/golang/exp) | require | digest
| `0915cd7` -> `a68e582` |
|
[google.golang.org/genproto](https://togithub.com/googleapis/go-genproto)
| require | digest | `23e4bf6` -> `28d6b97` |
| [google.golang.org/grpc](https://togithub.com/grpc/grpc-go) | require
| minor | `v1.51.0` -> `v1.52.0` |

---

### ⚠ Dependency Lookup Warnings ⚠

Warnings were logged while processing this repo. Please check the
Dependency Dashboard for more information.

---

### Release Notes

<details>
<summary>avast/retry-go</summary>

###
[`v4.3.2`](https://togithub.com/avast/retry-go/compare/v4.3.1...v4.3.2)

[Compare
Source](https://togithub.com/avast/retry-go/compare/v4.3.1...v4.3.2)

</details>

<details>
<summary>bazelbuild/bazel-gazelle</summary>

###
[`v0.29.0`](https://togithub.com/bazelbuild/bazel-gazelle/releases/tag/v0.29.0)

[Compare
Source](https://togithub.com/bazelbuild/bazel-gazelle/compare/v0.28.0...v0.29.0)

#### What's Changed

- bzlmod: Update Publish to BCR app config by
[@&#8203;fmeum](https://togithub.com/fmeum) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1363](https://togithub.com/bazelbuild/bazel-gazelle/pull/1363)
- Fix: Skip default_visibility extension logic if no BUILD.bazel file
present by [@&#8203;dnathe4th](https://togithub.com/dnathe4th) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1364](https://togithub.com/bazelbuild/bazel-gazelle/pull/1364)
- fix updateStmt makeslice panic by
[@&#8203;pcj](https://togithub.com/pcj) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1371](https://togithub.com/bazelbuild/bazel-gazelle/pull/1371)
- bzlmod: Add missing `strip_prefix` field to `source.template.json` by
[@&#8203;fmeum](https://togithub.com/fmeum) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1375](https://togithub.com/bazelbuild/bazel-gazelle/pull/1375)
- feat: support common test args in `gazelle_generation_test` by
[@&#8203;cgrindel](https://togithub.com/cgrindel) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1377](https://togithub.com/bazelbuild/bazel-gazelle/pull/1377)
- Make the new facts pacakge public by
[@&#8203;linzhp](https://togithub.com/linzhp) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1378](https://togithub.com/bazelbuild/bazel-gazelle/pull/1378)
- fix: add timeout message for `gazelle_generation_test` by
[@&#8203;cgrindel](https://togithub.com/cgrindel) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1383](https://togithub.com/bazelbuild/bazel-gazelle/pull/1383)
- bzlmod: Add missing repository metadata by
[@&#8203;fmeum](https://togithub.com/fmeum) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1387](https://togithub.com/bazelbuild/bazel-gazelle/pull/1387)
- Replace `cfg = "host"` with `cfg = "exec"` by
[@&#8203;fmeum](https://togithub.com/fmeum) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1395](https://togithub.com/bazelbuild/bazel-gazelle/pull/1395)
- upgrade rules_go to 0.37.0 by
[@&#8203;JamyDev](https://togithub.com/JamyDev) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1386](https://togithub.com/bazelbuild/bazel-gazelle/pull/1386)
- Fix embed on windows by [@&#8203;st3veV](https://togithub.com/st3veV)
in
[https://github.com/bazelbuild/bazel-gazelle/pull/1361](https://togithub.com/bazelbuild/bazel-gazelle/pull/1361)
- Update bazel-skylib to 1.3.0. by
[@&#8203;benjaminp](https://togithub.com/benjaminp) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1367](https://togithub.com/bazelbuild/bazel-gazelle/pull/1367)
- Fix Directives anchor by [@&#8203;jmthvt](https://togithub.com/jmthvt)
in
[https://github.com/bazelbuild/bazel-gazelle/pull/1353](https://togithub.com/bazelbuild/bazel-gazelle/pull/1353)
- Use `patch` from `@bazel_tools//tools/build_defs/repo` by
[@&#8203;tyler-french](https://togithub.com/tyler-french) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1381](https://togithub.com/bazelbuild/bazel-gazelle/pull/1381)
- Add link to BenchSci's rules_nodejs_gazelle extension by
[@&#8203;ColinHeathman](https://togithub.com/ColinHeathman) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1369](https://togithub.com/bazelbuild/bazel-gazelle/pull/1369)
- bzlmod: Skip Go modules available as Bazel modules by
[@&#8203;fmeum](https://togithub.com/fmeum) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1403](https://togithub.com/bazelbuild/bazel-gazelle/pull/1403)
- repo: opportunistically populate RemoteCache from go.mod by
[@&#8203;jayconrod](https://togithub.com/jayconrod) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1396](https://togithub.com/bazelbuild/bazel-gazelle/pull/1396)
- Fix Gazelle with `--incompatible_disallow_empty_glob` by
[@&#8203;fmeum](https://togithub.com/fmeum) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1405](https://togithub.com/bazelbuild/bazel-gazelle/pull/1405)
- chore: remove experimental warning from bzlmod module by
[@&#8203;alexeagle](https://togithub.com/alexeagle) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1406](https://togithub.com/bazelbuild/bazel-gazelle/pull/1406)
- chore: add Swift extension to language list by
[@&#8203;cgrindel](https://togithub.com/cgrindel) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1412](https://togithub.com/bazelbuild/bazel-gazelle/pull/1412)
- Update everything for release prep, add releaser tool by
[@&#8203;dnathe4th](https://togithub.com/dnathe4th) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1373](https://togithub.com/bazelbuild/bazel-gazelle/pull/1373)
- adding go version and std_package_list to releaser by
[@&#8203;linzhp](https://togithub.com/linzhp) in
[https://github.com/bazelbuild/bazel-gazelle/pull/1415](https://togithub.com/bazelbuild/bazel-gazelle/pull/1415)

#### New Contributors

- [@&#8203;damingerdai](https://togithub.com/damingerdai) made their
first contribution in
[https://github.com/bazelbuild/bazel-gazelle/pull/1362](https://togithub.com/bazelbuild/bazel-gazelle/pull/1362)
- [@&#8203;st3veV](https://togithub.com/st3veV) made their first
contribution in
[https://github.com/bazelbuild/bazel-gazelle/pull/1361](https://togithub.com/bazelbuild/bazel-gazelle/pull/1361)
- [@&#8203;benjaminp](https://togithub.com/benjaminp) made their first
contribution in
[https://github.com/bazelbuild/bazel-gazelle/pull/1367](https://togithub.com/bazelbuild/bazel-gazelle/pull/1367)
- [@&#8203;jmthvt](https://togithub.com/jmthvt) made their first
contribution in
[https://github.com/bazelbuild/bazel-gazelle/pull/1353](https://togithub.com/bazelbuild/bazel-gazelle/pull/1353)
- [@&#8203;ColinHeathman](https://togithub.com/ColinHeathman) made their
first contribution in
[https://github.com/bazelbuild/bazel-gazelle/pull/1369](https://togithub.com/bazelbuild/bazel-gazelle/pull/1369)

**Full Changelog**:
https://github.com/bazelbuild/bazel-gazelle/compare/v0.28.0...v0.29.0

</details>

<details>
<summary>evanw/esbuild</summary>

### [`v0.17.2`](https://togithub.com/evanw/esbuild/releases/tag/v0.17.2)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.17.1...v0.17.2)

- Add `onDispose` to the plugin API
([#&#8203;2140](https://togithub.com/evanw/esbuild/issues/2140),
[#&#8203;2205](https://togithub.com/evanw/esbuild/issues/2205))

If your plugin wants to perform some cleanup after it's no longer going
to be used, you can now use the `onDispose` API to register a callback
for cleanup-related tasks. For example, if a plugin starts a
long-running child process then it may want to terminate that process
when the plugin is discarded. Previously there was no way to do this.
Here's an example:

    ```js
    let examplePlugin = {
      name: 'example',
      setup(build) {
        build.onDispose(() => {
          console.log('This plugin is no longer used')
        })
      },
    }
    ```

These `onDispose` callbacks will be called after every `build()` call
regardless of whether the build failed or not as well as after the first
`dispose()` call on a given build context.

### [`v0.17.1`](https://togithub.com/evanw/esbuild/releases/tag/v0.17.1)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.17.0...v0.17.1)

- Make it possible to cancel a build
([#&#8203;2725](https://togithub.com/evanw/esbuild/issues/2725))

The context object introduced in version 0.17.0 has a new `cancel()`
method. You can use it to cancel a long-running build so that you can
start a new one without needing to wait for the previous one to finish.
When this happens, the previous build should always have at least one
error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    -   JS:

        ```js
        let ctx = await esbuild.context({
          // ...
        })

        let rebuildWithTimeLimit = timeLimit => {
          let timeout = setTimeout(() => ctx.cancel(), timeLimit)
          return ctx.rebuild().finally(() => clearTimeout(timeout))
        }

        let build = await rebuildWithTimeLimit(500)
        ```

    -   Go:

        ```go
        ctx, err := api.Context(api.BuildOptions{
          // ...
        })
        if err != nil {
          return
        }

rebuildWithTimeLimit := func(timeLimit time.Duration) api.BuildResult {
          t := time.NewTimer(timeLimit)
          go func() {
            <-t.C
            ctx.Cancel()
          }()
          result := ctx.Rebuild()
          t.Stop()
          return result
        }

        build := rebuildWithTimeLimit(500 * time.Millisecond)
        ```

This API is a quick implementation and isn't maximally efficient, so the
build may continue to do some work for a little bit before stopping. For
example, I have added stop points between each top-level phase of the
bundler and in the main module graph traversal loop, but I haven't added
fine-grained stop points within the internals of the linker. How quickly
esbuild stops can be improved in future releases. This means you'll want
to wait for `cancel()` and/or the previous `rebuild()` to finish (i.e.
await the returned promise in JavaScript) before starting a new build,
otherwise `rebuild()` will give you the just-canceled build that still
hasn't ended yet. Note that `onEnd` callbacks will still be run
regardless of whether or not the build was canceled.

- Fix server-sent events without `servedir`
([#&#8203;2827](https://togithub.com/evanw/esbuild/issues/2827))

The server-sent events for live reload were incorrectly using `servedir`
to calculate the path to modified output files. This means events
couldn't be sent when `servedir` wasn't specified. This release uses the
internal output directory (which is always present) instead of
`servedir` (which might be omitted), so live reload should now work when
`servedir` is not specified.

- Custom entry point output paths now work with the `copy` loader
([#&#8203;2828](https://togithub.com/evanw/esbuild/issues/2828))

Entry points can optionally provide custom output paths to change the
path of the generated output file. For example, `esbuild foo=abc.js
bar=xyz.js --outdir=out` generates the files `out/foo.js` and
`out/bar.js`. However, this previously didn't work when using the `copy`
loader due to an oversight. This bug has been fixed. For example, you
can now do `esbuild foo=abc.html bar=xyz.html --outdir=out
--loader:.html=copy` to generate the files `out/foo.html` and
`out/bar.html`.

- The JS API can now take an array of objects
([#&#8203;2828](https://togithub.com/evanw/esbuild/issues/2828))

Previously it was not possible to specify two entry points with the same
custom output path using the JS API, although it was possible to do this
with the Go API and the CLI. This will not cause a collision if both
entry points use different extensions (e.g. if one uses `.js` and the
other uses `.css`). You can now pass the JS API an array of objects to
work around this API limitation:

    ```js
    // The previous API didn't let you specify duplicate output paths
    let result = await esbuild.build({
      entryPoints: {
// This object literal contains a duplicate key, so one is ignored
        'dist': 'foo.js',
        'dist': 'bar.css',
      },
    })

    // You can now specify duplicate output paths as an array of objects
    let result = await esbuild.build({
      entryPoints: [
        { in: 'foo.js', out: 'dist' },
        { in: 'bar.css', out: 'dist' },
      ],
    })
    ```

### [`v0.17.0`](https://togithub.com/evanw/esbuild/releases/tag/v0.17.0)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.17...v0.17.0)

**This release deliberately contains backwards-incompatible changes.**
To avoid automatically picking up releases like this, you should either
be pinning the exact version of `esbuild` in your `package.json` file
(recommended) or be using a version range syntax that only accepts patch
upgrades such as `^0.16.0` or `~0.16.0`. See npm's documentation about
[semver](https://docs.npmjs.com/cli/v6/using-npm/semver/) for more
information.

At a high level, the breaking changes in this release fix some
long-standing issues with the design of esbuild's incremental, watch,
and serve APIs. This release also introduces some exciting new features
such as live reloading. In detail:

- Move everything related to incremental builds to a new `context` API
([#&#8203;1037](https://togithub.com/evanw/esbuild/issues/1037),
[#&#8203;1606](https://togithub.com/evanw/esbuild/issues/1606),
[#&#8203;2280](https://togithub.com/evanw/esbuild/issues/2280),
[#&#8203;2418](https://togithub.com/evanw/esbuild/issues/2418))

This change removes the `incremental` and `watch` options as well as the
`serve()` method, and introduces a new `context()` method. The context
method takes the same arguments as the `build()` method but only
validates its arguments and does not do an initial build. Instead,
builds can be triggered using the `rebuild()`, `watch()`, and `serve()`
methods on the returned context object. The new context API looks like
this:

    ```js
    // Create a context for incremental builds
    const context = await esbuild.context({
      entryPoints: ['app.ts'],
      bundle: true,
    })

    // Manually do an incremental build
    const result = await context.rebuild()

    // Enable watch mode
    await context.watch()

    // Enable serve mode
    await context.serve()

    // Dispose of the context
    context.dispose()
    ```

The switch to the context API solves a major issue with the previous API
which is that if the initial build fails, a promise is thrown in
JavaScript which prevents you from accessing the returned result object.
That prevented you from setting up long-running operations such as watch
mode when the initial build contained errors. It also makes tearing down
incremental builds simpler as there is now a single way to do it instead
of three separate ways.

In addition, this release also makes some subtle changes to how
incremental builds work. Previously every call to `rebuild()` started a
new build. If you weren't careful, then builds could actually overlap.
This doesn't cause any problems with esbuild itself, but could
potentially cause problems with plugins (esbuild doesn't even give you a
way to identify which overlapping build a given plugin callback is
running on). Overlapping builds also arguably aren't useful, or at least
aren't useful enough to justify the confusion and complexity that they
bring. With this release, there is now only ever a single active build
per context. Calling `rebuild()` before the previous rebuild has
finished now "merges" with the existing rebuild instead of starting a
new build.

- Allow using `watch` and `serve` together
([#&#8203;805](https://togithub.com/evanw/esbuild/issues/805),
[#&#8203;1650](https://togithub.com/evanw/esbuild/issues/1650),
[#&#8203;2576](https://togithub.com/evanw/esbuild/issues/2576))

Previously it was not possible to use watch mode and serve mode
together. The rationale was that watch mode is one way of automatically
rebuilding your project and serve mode is another (since serve mode
automatically rebuilds on every request). However, people want to
combine these two features to make "live reloading" where the browser
automatically reloads the page when files are changed on the file
system.

This release now allows you to use these two features together. You can
only call the `watch()` and `serve()` APIs once each per context, but if
you call them together on the same context then esbuild will
automatically rebuild both when files on the file system are changed
*and* when the server serves a request.

- Support "live reloading" through server-sent events
([#&#8203;802](https://togithub.com/evanw/esbuild/issues/802))

[Server-sent
events](https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events)
are a simple way to pass one-directional messages asynchronously from
the server to the client. Serve mode now provides a `/esbuild` endpoint
with an `change` event that triggers every time esbuild's output
changes. So you can now implement simple "live reloading" (i.e.
reloading the page when a file is edited and saved) like this:

    ```js
new EventSource('/esbuild').addEventListener('change', () =>
location.reload())
    ```

    The event payload is a JSON object with the following shape:

    ```ts
    interface ChangeEvent {
      added: string[]
      removed: string[]
      updated: string[]
    }
    ```

This JSON should also enable more complex live reloading scenarios. For
example, the following code hot-swaps changed CSS `<link>` tags in place
without reloading the page (but still reloads when there are other types
of changes):

    ```js
    new EventSource('/esbuild').addEventListener('change', e => {
      const { added, removed, updated } = JSON.parse(e.data)
      if (!added.length && !removed.length && updated.length === 1) {
        for (const link of document.getElementsByTagName("link")) {
          const url = new URL(link.href)
if (url.host === location.host && url.pathname === updated[0]) {
            const next = link.cloneNode()
next.href = updated[0] + '?' + Math.random().toString(36).slice(2)
            next.onload = () => link.remove()
            link.parentNode.insertBefore(next, link.nextSibling)
            return
          }
        }
      }
      location.reload()
    })
    ```

    Implementing live reloading like this has a few known caveats:

- These events only trigger when esbuild's output changes. They do not
trigger when files unrelated to the build being watched are changed. If
your HTML file references other files that esbuild doesn't know about
and those files are changed, you can either manually reload the page or
you can implement your own live reloading infrastructure instead of
using esbuild's built-in behavior.

- The `EventSource` API is supposed to automatically reconnect for you.
However, there's a bug in Firefox that breaks this if the server is ever
temporarily unreachable:
https://bugzilla.mozilla.org/show_bug.cgi?id=1809332. Workarounds are to
use any other browser, to manually reload the page if this happens, or
to write more complicated code that manually closes and re-creates the
`EventSource` object if there is a connection error. I'm hopeful that
this bug will be fixed.

- Browser vendors have decided to not implement HTTP/2 without TLS. This
means that each `/esbuild` event source will take up one of your
precious 6 simultaneous per-domain HTTP/1.1 connections. So if you open
more than six HTTP tabs that use this live-reloading technique, you will
be unable to use live reloading in some of those tabs (and other things
will likely also break). The workaround is to enable HTTPS, which is now
possible to do in esbuild itself (see below).

- Add built-in support for HTTPS
([#&#8203;2169](https://togithub.com/evanw/esbuild/issues/2169))

You can now tell esbuild's built-in development server to use HTTPS
instead of HTTP. This is sometimes necessary because browser vendors
have started making modern web features unavailable to HTTP websites.
Previously you had to put a proxy in front of esbuild to enable HTTPS
since esbuild's development server only supported HTTP. But with this
release, you can now enable HTTPS with esbuild without an additional
proxy.

    To enable HTTPS with esbuild:

1. Generate a self-signed certificate. There are many ways to do this.
Here's one way, assuming you have `openssl` installed:

openssl req -x509 -newkey rsa:4096 -keyout key.pem -out cert.pem -days
9999 -nodes -subj /CN=127.0.0.1

2. Add `--keyfile=key.pem` and `--certfile=cert.pem` to your esbuild
development server command

3. Click past the scary warning in your browser when you load your page

If you have more complex needs than this, you can still put a proxy in
front of esbuild and use that for HTTPS instead. Note that if you see
the message "Client sent an HTTP request to an HTTPS server" when you
load your page, then you are using the incorrect protocol. Replace
`http://` with `https://` in your browser's URL bar.

Keep in mind that esbuild's HTTPS support has nothing to do with
security. The only reason esbuild now supports HTTPS is because browsers
have made it impossible to do local development with certain modern web
features without jumping through these extra hoops. *Please do not use
esbuild's development server for anything that needs to be secure.* It's
only intended for local development and no considerations have been made
for production environments whatsoever.

- Better support copying `index.html` into the output directory
([#&#8203;621](https://togithub.com/evanw/esbuild/issues/621),
[#&#8203;1771](https://togithub.com/evanw/esbuild/issues/1771))

Right now esbuild only supports JavaScript and CSS as first-class
content types. Previously this meant that if you were building a website
with a HTML file, a JavaScript file, and a CSS file, you could use
esbuild to build the JavaScript file and the CSS file into the output
directory but not to copy the HTML file into the output directory. You
needed a separate `cp` command for that.

Or so I thought. It turns out that the `copy` loader added in version
0.14.44 of esbuild is sufficient to have esbuild copy the HTML file into
the output directory as well. You can add something like `index.html
--loader:.html=copy` and esbuild will copy `index.html` into the output
directory for you. The benefits of this are a) you don't need a separate
`cp` command and b) the `index.html` file will automatically be
re-copied when esbuild is in watch mode and the contents of `index.html`
are edited. This also goes for other non-HTML file types that you might
want to copy.

This pretty much already worked. The one thing that didn't work was that
esbuild's built-in development server previously only supported
implicitly loading `index.html` (e.g. loading `/about/index.html` when
you visit `/about/`) when `index.html` existed on the file system.
Previously esbuild didn't support implicitly loading `index.html` if it
was a build result. That bug has been fixed with this release so it
should now be practical to use the `copy` loader to do this.

- Fix `onEnd` not being called in serve mode
([#&#8203;1384](https://togithub.com/evanw/esbuild/issues/1384))

Previous releases had a bug where plugin `onEnd` callbacks weren't
called when using the top-level `serve()` API. This API no longer exists
and the internals have been reimplemented such that `onEnd` callbacks
should now always be called at the end of every build.

- Incremental builds now write out build results differently
([#&#8203;2104](https://togithub.com/evanw/esbuild/issues/2104))

Previously build results were always written out after every build.
However, this could cause the output directory to fill up with files
from old builds if code splitting was enabled, since the file names for
code splitting chunks contain content hashes and old files were not
deleted.

With this release, incremental builds in esbuild will now delete old
output files from previous builds that are no longer relevant.
Subsequent incremental builds will also no longer overwrite output files
whose contents haven't changed since the previous incremental build.

- The `onRebuild` watch mode callback was removed
([#&#8203;980](https://togithub.com/evanw/esbuild/issues/980),
[#&#8203;2499](https://togithub.com/evanw/esbuild/issues/2499))

Previously watch mode accepted an `onRebuild` callback which was called
whenever watch mode rebuilt something. This was not great in practice
because if you are running code after a build, you likely want that code
to run after every build, not just after the second and subsequent
builds. This release removes option to provide an `onRebuild` callback.
You can create a plugin with an `onEnd` callback instead. The `onEnd`
plugin API already exists, and is a way to run some code after every
build.

- You can now return errors from `onEnd`
([#&#8203;2625](https://togithub.com/evanw/esbuild/issues/2625))

It's now possible to add additional build errors and/or warnings to the
current build from within your `onEnd` callback by returning them in an
array. This is identical to how the `onStart` callback already works.
The evaluation of `onEnd` callbacks have been moved around a bit
internally to make this possible.

Note that the build will only fail (i.e. reject the promise) if the
additional errors are returned from `onEnd`. Adding additional errors to
the result object that's passed to `onEnd` won't affect esbuild's
behavior at all.

- Print URLs and ports from the Go and JS APIs
([#&#8203;2393](https://togithub.com/evanw/esbuild/issues/2393))

Previously esbuild's CLI printed out something like this when serve mode
is active:

         > Local:   http://127.0.0.1:8000/
         > Network: http://192.168.0.1:8000/

The CLI still does this, but now the JS and Go serve mode APIs will do
this too. This only happens when the log level is set to `verbose`,
`debug`, or `info` but not when it's set to `warning`, `error`, or
`silent`.

##### Upgrade guide for existing code:

-   Rebuild (a.k.a. incremental build):

    Before:

    ```js
const result = await esbuild.build({ ...buildOptions, incremental: true
});
    builds.push(result);
    for (let i = 0; i < 4; i++) builds.push(await result.rebuild());
    await result.rebuild.dispose(); // To free resources
    ```

    After:

    ```js
    const ctx = await esbuild.context(buildOptions);
    for (let i = 0; i < 5; i++) builds.push(await ctx.rebuild());
    await ctx.dispose(); // To free resources
    ```

Previously the first build was done differently than subsequent builds.
Now both the first build and subsequent builds are done using the same
API.

-   Serve:

    Before:

    ```js
    const serveResult = await esbuild.serve(serveOptions, buildOptions);
    ...
    serveResult.stop(); await serveResult.wait; // To free resources
    ```

    After:

    ```js
    const ctx = await esbuild.context(buildOptions);
    const serveResult = await ctx.serve(serveOptions);
    ...
    await ctx.dispose(); // To free resources
    ```

-   Watch:

    Before:

    ```js
const result = await esbuild.build({ ...buildOptions, watch: true });
    ...
    result.stop(); // To free resources
    ```

    After:

    ```js
    const ctx = await esbuild.context(buildOptions);
    await ctx.watch();
    ...
    await ctx.dispose(); // To free resources
    ```

-   Watch with `onRebuild`:

    Before:

    ```js
    const onRebuild = (error, result) => {
      if (error) console.log('subsequent build:', error);
      else console.log('subsequent build:', result);
    };
    try {
const result = await esbuild.build({ ...buildOptions, watch: { onRebuild
} });
      console.log('first build:', result);
      ...
      result.stop(); // To free resources
    } catch (error) {
      console.log('first build:', error);
    }
    ```

    After:

    ```js
    const plugins = [{
      name: 'my-plugin',
      setup(build) {
        let count = 0;
        build.onEnd(result => {
          if (count++ === 0) console.log('first build:', result);
          else console.log('subsequent build:', result);
        });
      },
    }];
    const ctx = await esbuild.context({ ...buildOptions, plugins });
    await ctx.watch();
    ...
    await ctx.dispose(); // To free resources
    ```

The `onRebuild` function has now been removed. The replacement is to
make a plugin with an `onEnd` callback.

Previously `onRebuild` did not fire for the first build (only for
subsequent builds). This was usually problematic, so using `onEnd`
instead of `onRebuild` is likely less error-prone. But if you need to
emulate the old behavior of `onRebuild` that ignores the first build,
then you'll need to manually count and ignore the first build in your
plugin (as demonstrated above).

Notice how all of these API calls are now done off the new context
object. You should now be able to use all three kinds of incremental
builds (`rebuild`, `serve`, and `watch`) together on the same context
object. Also notice how calling `dispose` on the context is now the
common way to discard the context and free resources in all of these
situations.

###
[`v0.16.17`](https://togithub.com/evanw/esbuild/releases/tag/v0.16.17)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.16...v0.16.17)

- Fix additional comment-related regressions
([#&#8203;2814](https://togithub.com/evanw/esbuild/issues/2814))

This release fixes more edge cases where the new comment preservation
behavior that was added in 0.16.14 could introduce syntax errors.
Specifically:

    ```js
    x = () => (/* comment */ {})
    for ((/* comment */ let).x of y) ;
    function *f() { yield (/* comment */class {}) }
    ```

These cases caused esbuild to generate code with a syntax error in
version 0.16.14 or above. These bugs have now been fixed.

###
[`v0.16.16`](https://togithub.com/evanw/esbuild/releases/tag/v0.16.16)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.15...v0.16.16)

- Fix a regression caused by comment preservation
([#&#8203;2805](https://togithub.com/evanw/esbuild/issues/2805))

The new comment preservation behavior that was added in 0.16.14
introduced a regression where comments in certain locations could cause
esbuild to omit certain necessary parentheses in the output. The
outermost parentheses were incorrectly removed for the following syntax
forms, which then introduced syntax errors:

    ```js
    (/* comment */ { x: 0 }).x;
    (/* comment */ function () { })();
    (/* comment */ class { }).prototype;
    ```

    This regression has been fixed.

###
[`v0.16.15`](https://togithub.com/evanw/esbuild/releases/tag/v0.16.15)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.14...v0.16.15)

-   Add `format` to input files in the JSON metafile data

When `--metafile` is enabled, input files may now have an additional
`format` field that indicates the export format used by this file. When
present, the value will either be `cjs` for CommonJS-style exports or
`esm` for ESM-style exports. This can be useful in bundle analysis.

For example, esbuild's new [Bundle Size
Analyzer](https://esbuild.github.io/analyze/) now uses this information
to visualize whether ESM or CommonJS was used for each directory and
file of source code (click on the CJS/ESM bar at the top).

This information is helpful when trying to reduce the size of your
bundle. Using the ESM variant of a dependency instead of the CommonJS
variant always results in a faster and smaller bundle because it omits
CommonJS wrappers, and also may result in better tree-shaking as it
allows esbuild to perform tree-shaking at the statement level instead of
the module level.

- Fix a bundling edge case with dynamic import
([#&#8203;2793](https://togithub.com/evanw/esbuild/issues/2793))

This release fixes a bug where esbuild's bundler could produce incorrect
output. The problematic edge case involves the entry point importing
itself using a dynamic `import()` expression in an imported file, like
this:

    ```js
    // src/a.js
    export const A = 42;

    // src/b.js
    export const B = async () => (await import(".")).A

    // src/index.js
    export * from "./a"
    export * from "./b"
    ```

- Remove new type syntax from type declarations in the `esbuild` package
([#&#8203;2798](https://togithub.com/evanw/esbuild/issues/2798))

Previously you needed to use TypeScript 4.3 or newer when using the
`esbuild` package from TypeScript code due to the use of a getter in an
interface in `node_modules/esbuild/lib/main.d.ts`. This release removes
this newer syntax to allow people with versions of TypeScript as far
back as TypeScript 3.5 to use this latest version of the `esbuild`
package. Here is change that was made to esbuild's type declarations:

    ```diff
     export interface OutputFile {
       /** "text" as bytes */
       contents: Uint8Array;
       /** "contents" as text (changes automatically with "contents") */
    -  get text(): string;
    +  readonly text: string;
     }
    ```

###
[`v0.16.14`](https://togithub.com/evanw/esbuild/releases/tag/v0.16.14)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.13...v0.16.14)

- Preserve some comments in expressions
([#&#8203;2721](https://togithub.com/evanw/esbuild/issues/2721))

Various tools give semantic meaning to comments embedded inside of
expressions. For example, Webpack and Vite have special "magic comments"
that can be used to affect code splitting behavior:

    ```js
    import(/* webpackChunkName: "foo" */ '../foo');
    import(/* @&#8203;vite-ignore */ dynamicVar);
new Worker(/* webpackChunkName: "bar" */ new URL("../bar.ts",
import.meta.url));
new Worker(new URL('./path', import.meta.url), /* @&#8203;vite-ignore */
dynamicOptions);
    ```

Since esbuild can be used as a preprocessor for these tools (e.g. to
strip TypeScript types), it can be problematic if esbuild doesn't do
additional work to try to retain these comments. Previously esbuild
special-cased Webpack comments in these specific locations in the AST.
But Vite would now like to use similar comments, and likely other tools
as well.

So with this release, esbuild now will attempt to preserve some comments
inside of expressions in more situations than before. This behavior is
mainly intended to preserve these special "magic comments" that are
meant for other tools to consume, although esbuild will no longer only
preserve Webpack-specific comments so it should now be tool-agnostic.
There is no guarantee that all such comments will be preserved
(especially when `--minify-syntax` is enabled). So this change does
*not* mean that esbuild is now usable as a code formatter. In particular
comment preservation is more likely to happen with leading comments than
with trailing comments. You should put comments that you want to be
preserved *before* the relevant expression instead of after it. Also
note that this change does not retain any more statement-level comments
than before (i.e. comments not embedded inside of expressions). Comment
preservation is not enabled when `--minify-whitespace` is enabled (which
is automatically enabled when you use `--minify`).

###
[`v0.16.13`](https://togithub.com/evanw/esbuild/releases/tag/v0.16.13)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.12...v0.16.13)

-   Publish a new bundle visualization tool

While esbuild provides bundle metadata via the `--metafile` flag,
previously esbuild left analysis of it completely up to third-party
tools (well, outside of the rudimentary `--analyze` flag). However, the
esbuild website now has a built-in bundle visualization tool:

    -   https://esbuild.github.io/analyze/

You can pass `--metafile` to esbuild to output bundle metadata, then
upload that JSON file to this tool to visualize your bundle. This is
helpful for answering questions such as:

    -   Which packages are included in my bundle?
    -   How did a specific file get included?
    -   How small did a specific file compress to?
    -   Was a specific file tree-shaken or not?

I'm publishing this tool because I think esbuild should provide *some*
answer to "how do I visualize my bundle" without requiring people to
reach for third-party tools. At the moment the tool offers two types of
visualizations: a radial "sunburst chart" and a linear "flame chart".
They serve slightly different but overlapping use cases (e.g. the
sunburst chart is more keyboard-accessible while the flame chart is
easier with the mouse). This tool may continue to evolve over time.

- Fix `--metafile` and `--mangle-cache` with `--watch`
([#&#8203;1357](https://togithub.com/evanw/esbuild/issues/1357))

The CLI calls the Go API and then also writes out the metafile and/or
mangle cache JSON files if those features are enabled. This extra step
is necessary because these files are returned by the Go API as in-memory
strings. However, this extra step accidentally didn't happen for all
builds after the initial build when watch mode was enabled. This
behavior used to work but it was broken in version 0.14.18 by the
introduction of the mangle cache feature. This release fixes the
combination of these features, so the metafile and mangle cache features
should now work with watch mode. This behavior was only broken for the
CLI, not for the JS or Go APIs.

-   Add an `original` field to the metafile

The metadata file JSON now has an additional field: each import in an
input file now contains the pre-resolved path in the `original` field in
addition to the post-resolved path in the `path` field. This means it's
now possible to run certain additional analysis over your bundle. For
example, you should be able to use this to detect when the same package
subpath is represented multiple times in the bundle, either because
multiple versions of a package were bundled or because a package is
experiencing the [dual-package
hazard](https://nodejs.org/api/packages.html#dual-package-hazard).

###
[`v0.16.12`](https://togithub.com/evanw/esbuild/releases/tag/v0.16.12)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.11...v0.16.12)

- Loader defaults to `js` for extensionless files
([#&#8203;2776](https://togithub.com/evanw/esbuild/issues/2776))

Certain packages contain files without an extension. For example, the
`yargs` package contains the file `yargs/yargs` which has no extension.
Node, Webpack, and Parcel can all understand code that imports
`yargs/yargs` because they assume that the file is JavaScript. However,
esbuild was previously unable to understand this code because it relies
on the file extension to tell it how to interpret the file. With this
release, esbuild will now assume files without an extension are
JavaScript files. This can be customized by setting the loader for `""`
(the empty string, representing files without an extension) to another
loader. For example, if you want files without an extension to be
treated as CSS instead, you can do that like this:

    -   CLI:

            esbuild --bundle --loader:=css

    -   JS:

        ```js
        esbuild.build({
          bundle: true,
          loader: { '': 'css' },
        })
        ```

    -   Go:

        ```go
        api.Build(api.BuildOptions{
          Bundle: true,
          Loader: map[string]api.Loader{"": api.LoaderCSS},
        })
        ```

In addition, the `"type"` field in `package.json` files now only applies
to files with an explicit `.js`, `.jsx`, `.ts`, or `.tsx` extension.
Previously it was incorrectly applied by esbuild to all files that had
an extension other than `.mjs`, `.mts`, `.cjs`, or `.cts` including
extensionless files. So for example an extensionless file in a `"type":
"module"` package is now treated as CommonJS instead of ESM.

###
[`v0.16.11`](https://togithub.com/evanw/esbuild/releases/tag/v0.16.11)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.10...v0.16.11)

- Avoid a syntax error in the presence of direct `eval`
([#&#8203;2761](https://togithub.com/evanw/esbuild/issues/2761))

The behavior of nested `function` declarations in JavaScript depends on
whether the code is run in strict mode or not. It would be problematic
if esbuild preserved nested `function` declarations in its output
because then the behavior would depend on whether the output was run in
strict mode or not instead of respecting the strict mode behavior of the
original source code. To avoid this, esbuild transforms nested
`function` declarations to preserve the intended behavior of the
original source code regardless of whether the output is run in strict
mode or not:

    ```js
    // Original code
    if (true) {
      function foo() {}
      console.log(!!foo)
      foo = null
      console.log(!!foo)
    }
    console.log(!!foo)

    // Transformed code
    if (true) {
      let foo2 = function() {
      };
      var foo = foo2;
      console.log(!!foo2);
      foo2 = null;
      console.log(!!foo2);
    }
    console.log(!!foo);
    ```

In the above example, the original code should print `true false true`
because it's not run in strict mode (it doesn't contain `"use strict"`
and is not an ES module). The code that esbuild generates has been
transformed such that it prints `true false true` regardless of whether
it's run in strict mode or not.

However, this transformation is impossible if the code contains direct
`eval` because direct `eval` "poisons" all containing scopes by
preventing anything in those scopes from being renamed. That prevents
esbuild from splitting up accesses to `foo` into two separate variables
with different names. Previously esbuild still did this transformation
but with two variables both named `foo`, which is a syntax error. With
this release esbuild will now skip doing this transformation when direct
`eval` is present to avoid generating code with a syntax error. This
means that the generated code may no longer behave as intended since the
behavior depends on the run-time strict mode setting instead of the
strict mode setting present in the original source code. To fix this
problem, you will need to remove the use of direct `eval`.

- Fix a bundling scenario involving multiple symlinks
([#&#8203;2773](https://togithub.com/evanw/esbuild/issues/2773),
[#&#8203;2774](https://togithub.com/evanw/esbuild/issues/2774))

This release contains a fix for a bundling scenario involving an import
path where multiple path segments are symlinks. Previously esbuild was
unable to resolve certain import paths in this scenario, but these
import paths should now work starting with this release. This fix was
contributed by [@&#8203;onebytegone](https://togithub.com/onebytegone).

###
[`v0.16.10`](https://togithub.com/evanw/esbuild/releases/tag/v0.16.10)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.9...v0.16.10)

- Change the default "legal comment" behavior again
([#&#8203;2745](https://togithub.com/evanw/esbuild/issues/2745))

The legal comments feature automatically gathers comments containing
`@license` or `@preserve` and puts the comments somewhere (either in the
generated code or in a separate file). This behavior used to be on by
default but was disabled by default in version 0.16.0 because
automatically inserting comments is potentially confusing and
misleading. These comments can appear to be assigning the copyright of
your code to another entity. And this behavior can be especially
problematic if it happens automatically by default since you may not
even be aware of it happening. For example, if you bundle the TypeScript
compiler the preserving legal comments means your source code would
contain this comment, which appears to be assigning the copyright of all
of your code to Microsoft:

    ```js
/*!
*****************************************************************************
    Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may
not use
this file except in compliance with the License. You may obtain a copy
of the
    License at http://www.apache.org/licenses/LICENSE-2.0

THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY
IMPLIED
    WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
    MERCHANTABLITY OR NON-INFRINGEMENT.

See the Apache Version 2.0 License for specific language governing
permissions
    and limitations under the License.

*****************************************************************************
*/
    ```

However, people have asked for this feature to be re-enabled by default.
To resolve the confusion about what these comments are applying to,
esbuild's default behavior will now be to attempt to describe which
package the comments are coming from. So while this feature has been
re-enabled by default, the output will now look something like this
instead:

    ```js
    /*! Bundled license information:

    typescript/lib/typescript.js:
(*!
*****************************************************************************
      Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may
not use
this file except in compliance with the License. You may obtain a copy
of the
      License at http://www.apache.org/licenses/LICENSE-2.0

THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY
IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
      MERCHANTABLITY OR NON-INFRINGEMENT.

See the Apache Version 2.0 License for specific language governing
permissions
      and limitations under the License.

*****************************************************************************
*)
    */
    ```

Note that you can still customize this behavior with the
`--legal-comments=` flag. For example, you can use
`--legal-comments=none` to turn this off, or you can use
`--legal-comments=linked` to put these comments in a separate
`.LEGAL.txt` file instead.

- Enable `external` legal comments with the transform API
([#&#8203;2390](https://togithub.com/evanw/esbuild/issues/2390))

Previously esbuild's transform API only supported `none`, `inline`, or
`eof` legal comments. With this release, `external` legal comments are
now also supported with the transform API. This only applies to the JS
and Go APIs, not to the CLI, and looks like this:

    -   JS:

        ```js
        const { code, legalComments } = await esbuild.transform(input, {
          legalComments: 'external',
        })
        ```

    -   Go:

        ```go
        result := api.Transform(input, api.TransformOptions{
          LegalComments: api.LegalCommentsEndOfFile,
        })
        code := result.Code
        legalComments := result.LegalComments
        ```

- Fix duplicate function declaration edge cases
([#&#8203;2757](https://togithub.com/evanw/esbuild/issues/2757))

The change in the previous release to forbid duplicate function
declarations in certain cases accidentally forbid some edge cases that
should have been allowed. Specifically duplicate function declarations
are forbidden in nested blocks in strict mode and at the top level of
modules, but are allowed when they are declared at the top level of
function bodies. This release fixes the regression by re-allowing the
last case.

- Allow package subpaths with `alias`
([#&#8203;2715](https://togithub.com/evanw/esbuild/issues/2715))

Previously the names passed to the `alias` feature had to be the name of
a package (with or without a package scope). With this release, you can
now also use the `alias` feature with package subpaths. So for example
you can now create an alias that substitutes `@org/pkg/lib` with
something else.

### [`v0.16.9`](https://togithub.com/evanw/esbuild/releases/tag/v0.16.9)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.8...v0.16.9)

-   Update to Unicode 15.0.0

The character tables that determine which characters form valid
JavaScript identifiers have been updated from Unicode version 14.0.0 to
the newly-released Unicode version 15.0.0. I'm not putting an example in
the release notes because all of the new characters will likely just
show up as little squares since fonts haven't been updated yet. But you
can read https://www.unicode.org/versions/Unicode15.0.0/#Summary for
more information about the changes.

- Disallow duplicate lexically-declared names in nested blocks and in
strict mode

In strict mode or in a nested block, it's supposed to be a syntax error
to declare two symbols with the same name unless all duplicate entries
are either `function` declarations or all `var` declarations. However,
esbuild was overly permissive and allowed this when duplicate entries
were either `function` declarations or `var` declarations (even if they
were mixed). This check has now been made more restrictive to match the
JavaScript specification:

    ```js
    // JavaScript allows this
    var a
    function a() {}
    {
      var b
      var b
      function c() {}
      function c() {}
    }

    // JavaScript doesn't allow this
    {
      var d
      function d() {}
    }
    ```

- Add a type declaration for the new `empty` loader
([#&#8203;2755](https://togithub.com/evanw/esbuild/pull/2755))

    I forgot to add this in the previous release. It has now been added.

This fix was contributed by [@&#8203;fz6m](https://togithub.com/fz6m).

-   Add support for the `v` flag in regular expression literals

People are currently working on adding a `v` flag to JavaScript regular
expresions. You can read more about this flag here:
https://v8.dev/features/regexp-v-flag. This release adds support for
parsing this flag, so esbuild will now no longer consider regular
expression literals with this flag to be a syntax error. If the target
is set to something other than `esnext`, esbuild will transform regular
expression literals containing this flag into a `new RegExp()`
constructor call so the resulting code doesn't have a syntax error. This
enables you to provide a polyfill for `RegExp` that implements the `v`
flag to get your code to work at run-time. While esbuild doesn't
typically adopt proposals until they're already shipping in a real
JavaScript run-time, I'm adding it now because a) esbuild's
implementation doesn't need to change as the proposal evolves, b) this
isn't really new syntax since regular expression literals already have
flags, and c) esbuild's implementation is a trivial pass-through anyway.

-   Avoid keeping the name of classes with static `name` properties

The `--keep-names` property attempts to preserve the original value of
the `name` property for functions and classes even when identifiers are
renamed by the minifier or to avoid a name collision. This is currently
done by generating code to assign a string to the `name` property on the
function or class object. However, this should not be done for classes
with a static `name` property since in that case the explicitly-defined
`name` property overwrites the automatically-generated class name. With
this release, esbuild will now no longer attempt to preserve the `name`
property for classes with a static `name` property.

### [`v0.16.8`](https://togithub.com/evanw/esbuild/releases/tag/v0.16.8)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.16.7...v0.16.8)

- Allow plugins to resolve injected files
([#&#8203;2754](https://togithub.com/evanw/esbuild/issues/2754))

Previously paths passed to the `inject` feature were always interpreted
as file system paths. This meant that `onResolve` plugins would not be
run for them and esbuild's default path resolver would always be used.
This meant that the `inject` feature couldn't be used in the browser
since the browser doesn't have access to a file system. This release
runs paths passed to `inject` through esbuild's full path resolution
pipeline so plugins now have a chance to handle them using `onResolve`
callbacks. This makes it possible to write a plugin that makes esbuild's
`inject` work in the browser.

- Add the `empty` loader
([#&#8203;1541](https://togithub.com/evanw/esbuild/issues/1541),
[#&#8203;2753](https://togithub.com/evanw/esbuild/issues/2753))

The new `empty` loader tells esbuild to pretend that a file is empty. So
for example `--loader:.css=empty` effectively skips all imports of
`.css` files in JavaScript so that they aren't included in the bundle,
since `import "./some-empty-file"` in JavaScript doesn't bundle
anything. You can also use the `empty` loader to remove asset references
in CSS files. For example `--loader:.png=empty` causes esbuild to
replace asset references such as `url(image.png)` with `url()` so that
they are no longer included in the resulting style sheet.

- Fix `</script>` and `</style>` escaping for non-default targets
([#&#8203;2748](https://togithub.com/evanw/esbuild/issues/2748))

The change in version 0.16.0 to give control over `</script>` escaping
via `--supported:inline-script=false` or
`--supported:inline-script=true` accidentally broke automatic escaping
of `</script>` when an explicit `target` setting is specified. This
release restores the correct automatic escaping of `</script>` (which
should not depend on what `target` is set to).

- Enable the `exports` field with `NODE_PATHS`
([#&#8203;2752](https://togithub.com/evanw/esbuild/issues/2752))

Node has a rarely-used feature where you can extend the set of
directories that node searches for packages using the `NODE_PATHS`
environment variable. While esbuild supports this too, previously it
only supported the old `main` field path resolution but did not support
the new `exports` field package resolution. This release makes the path
resolution rules the same again for both `node_modules` directories and
`NODE_PATHS` directories.

</details>

<details>
<summary>grpc-ecosystem/grpc-gateway</summary>

###
[`v2.15.0`](https://togithub.com/grpc-ecosystem/grpc-gateway/releases/tag/v2.15.0)

[Compare
Source](https://togithub.com/grpc-ecosystem/grpc-gateway/compare/v2.14.0...v2.15.0)

#### What's Changed

- utilities: Add preallocate for encoded by
[@&#8203;sashamelentyev](https://togithub.com/sashamelentyev) in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3024](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3024)
- chore(logspam): allow_repeated_fields_in_body is deprecated by
[@&#8203;alexeagle](https://togithub.com/alexeagle) in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3040](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3040)
- Various fixes by
[@&#8203;johanbrandhorst](https://togithub.com/johanbrandhorst) in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3083](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3083)
- fix(docs): add protoc-gen-openapiv2 to tutorial by
[@&#8203;Fahmadi](https://togithub.com/Fahmadi) in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3075](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3075)
- fix: add check for repeated google.protobuf.Any type by
[@&#8203;veith](https://togithub.com/veith) in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3080](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3080)
- Fix field order in yaml generated OAS file by
[@&#8203;same-id](https://togithub.com/same-id) in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3084](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3084)
- fix: include json name to query param filter by
[@&#8203;ljmsc](https://togithub.com/ljmsc) in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3072](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3072)
- Make read_only work with references using AllOf by
[@&#8203;same-id](https://togithub.com/same-id) in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3082](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3082)

#### New Contributors

- [@&#8203;alexeagle](https://togithub.com/alexeagle) made their first
contribution in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3040](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3040)
- [@&#8203;Fahmadi](https://togithub.com/Fahmadi) made their first
contribution in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3075](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3075)
- [@&#8203;ljmsc](https://togithub.com/ljmsc) made their first
contribution in
[https://github.com/grpc-ecosystem/grpc-gateway/pull/3072](https://togithub.com/grpc-ecosystem/grpc-gateway/pull/3072)

**Full Changelog**:
https://github.com/grpc-ecosystem/grpc-gateway/compare/v2.14.0...v2.15.0

</details>

<details>
<summary>grpc-ecosystem/grpc-health-probe</summary>

###
[`v0.4.15`](https://togithub.com/grpc-ecosystem/grpc-health-probe/releases/tag/v0.4.15)

[Compare
Source](https://togithub.com/grpc-ecosystem/grpc-health-probe/compare/v0.4.14...v0.4.15)

#### Changelog

-   [`569cac1`](https://togithub.com/grpc-ecosystem/grpc-health-probe/c

</details>

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