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Is it possible to support old version unity3D? Such as Unity 2017? #127
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Hi, I don't think there's anything specific about Unity 2017 that'd prevent FSR from working. What errors are you seeing? Are they not just compilation errors due to no support to newer C# language version? If so it should be just fixing those to use older version. I'm not planning on adding that support from my side. |
Missing reference will be due to compile errors that you've posted. Unity must not have those As for NewFieldInitDictionariesWithLocalFunction - it'll likely be language version |
Hi handzlikchris, I am not sure if the methods and technologies you used in this tool can only work on newer Unity3D.
when I tried to use your project on Unity 2017.04, it reported errors. How hard if we are tring to fix this?
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