FSR can lock editor if started when domain reload in progress #97
Labels
bug
Something isn't working
needs-refinement
Just raw notes, need more info for anyone else to start looking into
Needs confirmation.
File watchers are triggered outside of main thread and potentially code could run even if Unity is doing main reload?
Not sure why that'd lock reloading.
There are some settings in code that'll use LockAssemblyReload - maybe that somehow could contribute?
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