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Less-common map operations are found in the header panel. What you're considering (import/export) is considered a data operation, so it's in the Data Operations menu. From there, you can choose Remember that each map has a primary/secondary tileset and a primary/secondary blockset. In HMA terminology, a map is made of cells, each cell gets to draw a single block, and blocks are made of 8 tiles (2x2 background, 2x2 foreground), each which can have its own palette. For both tilesets and blocksets, HMA expects you to import raw .bin data, similar to the decomp projects. |
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I have become increasingly frustrated with Advance Map and decided to switch and try this one out. I looked around a bit but didn't find it, so there is a way to import new tilesets to a rom using HMA?
Also, on the same thought, there is how to add your own pallete? I have been trying any tutorial I can find but nothing worked until now.
Anyway, thanks for who decide to answer.
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