This issue was moved to a discussion.
You can continue the conversation there. Go to discussion →
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Modal not showing working with scenes #639
Comments
Hi! Could you provide an example repo where this issue is reproducable? |
Hi! Thanks for your reply. I created a new repository with a demo app: https://github.com/dcabal/datepicker-demo In branch develop there's a working example with datepicker's modal opening correctly. To run it, as usual:
In branch feature/scenes there's a reproduction of my issue. This branch has all CarPlay stuff with scenes and an AppDelegate in Swift as described here birkir/react-native-carplay#85 You have to install all dependencies and pods in scenes branch, as develop branch is not configured for CarPlay Thanks a lot |
@henninghall did you have the time to review this? |
We're having this exact same issue in our App, Did you find any solution @dani-cabal? Is there any workaround @henninghall? |
@henninghall @dani-cabal any update regarding this topic? |
Nothing here @Robby2023 |
Thanks for the demo app, I won't be able to prioritize this at the moment. Please give this issue a thumbs up if this is bothering you. If anyone wants to investigate this, PRs are always welcome and let me know if you have any questions about the codebase. |
This issue was moved to a discussion.
You can continue the conversation there. Go to discussion →
I've recently moved my app to scenes due to CarPlay implementations. No changes have been made in date picker, so I think my problem is related to scenes (or my phone scene implementation). I must say I have no experience with Swift or Objective C, so it's likely that my scene implementation is incompatible at some point with modal view, but I'm not sure about that.
Searching through iOS code of the library I've found this:
My scene looks this way:
Smartphone:
The text was updated successfully, but these errors were encountered: