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ref_dict_backup_0005_0004_working.json
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{
"\" \" (space): hand LEFT --> hand RIGHT": "",
"\"-\" (dash): hand\\ **-**\\l --> hand\\ **-**\\r": "",
"\".\" (dot): hand\\ **.**\\l --> hand\\ **.**\\r": "",
"\"Basis\" is the rest shape. \"Key 1\", \"Key 2\", etc. will be the new shapes": "",
"\"Blender has 23 different kinds of modifiers.\"": "",
"\"Bone\" is \"Bone.003\" 's parent. Therefore, \"Bone.003\" 's root is the same as the tip of \"Bone\". Since \"Bone\" is still selected, its tip is selected. Thus the root of \"Bone.003\" remains selected": "",
"\"Bone.003\" 's tip (which is same as \"Bone.004\" 's root) is deselected": "",
"\"COR\", \"DEF\", \"GEO\", \"MCH\", \"ORG\", \"VIS\"": "",
"\"Enabling previews adds 65536 bytes to the size of each blend-file (unless it is compressed).\"": "",
"\"Focus Pull\"": "",
"\"Most people do not use this option because ...\"": "",
"\"Reloading the file will probably fix the problem\"": "",
"\"You have to select a string of connected vertices too\"": "",
"\"_\" (underscore): hand\\ **_**\\L --> hand\\ **_**\\R": "",
"'MIP' is an acronym of the Latin phrase 'multum in parvo', meaning 'much in little'. Mip-maps are progressively lower resolution representations of an image, generally reduced by half squared interpolations using :term:`Anti-Aliasing`. Mip-mapping is the process used to calculate lower resolutions of the same image, reducing memory usage to help speed visualization, but increasing memory usage for calculations and allocation. Mip-mapping is also a process used to create small anti-aliased samples of an image used for texturing. The mip-mapping calculations are made by CPUs, but modern graphic processors can be selected for this task and are way faster": "",
"(Crepuscular Rays)": "",
"(Deform, ...)": "",
"(E.g. explaining how mesh smoothing algorithms work is unnecessary, but the blending types of a Mix node do need a mathematical explanation.)": "",
"(Locked, ...)": "",
"(Multiply Vertex Group by Envelope, ...)": "",
"(Newton's thin film coating.)": "",
"(Note that armature editing details are explained in the :doc:`armatures editing section </animation/armatures/bones/editing/index>`.)": "",
"(Note: to parent the mesh to the armature: select the mesh first, then the armature and use :kbd:`Ctrl-P` to parent with auto weights.)": "",
"(Optionally) press :kbd:`Alt-A` to deselect all vertices": "",
"(Self-explanatory)": "",
"(Sky texture currently appears a little different because of its mapping)": "",
"(To create volume lights):": "",
"(Todo)": "",
"(``TEXT``, ``MTEXT``)": "",
"(also :kbd:`Shift-W` :menuselection:`--> (Deform, ...)`)": "",
"(also :kbd:`Shift-W` :menuselection:`--> (Locked, ...)`) This will prevent all editing of the bone in *Edit Mode*; see :ref:`bone locking <animation_armatures_bones_locking>`": "",
"(also :kbd:`Shift-W` :menuselection:`--> (Multiply Vertex Group by Envelope, ...)`)": "",
"(sin( )*4)": "",
") and right (": "",
"**1.00 -- January 1994:** Blender `in development <https://code.blender.org/2013/12/how-blender-started-twenty-years-ago/>`__ at animation studio NeoGeo": "",
"**1.60 -- April 1999:** C-key (new features behind a lock, $95), Windows version released": "",
"**Always** position ``-f`` or ``-a`` as the last arguments": "",
"**Animating geometry**: Animating mesh and curve geometry is supported by adding a :doc:`Mesh Sequence Cache </modeling/modifiers/modify/mesh_sequence_cache>` modifier to the imported data. Geometry attribute (`USD Primvar <https://graphics.pixar.com/usd/docs/USD-Glossary.html#USDGlossary-Primvar>`__) animation is currently supported only for mesh vertex colors and UVs. Note that USD file sequences (i.e. a unique file per frame) are not yet supported": "",
"**Animating transforms**: If a USD primitive has time-varying transform data, a :doc:`Transform Cache </animation/constraints/transform/transform_cache>` constraint will be added to the imported Blender object": "",
"**Built-in functions** (*Average*, *Sum*, *Min* and *Max*)": "",
"**Custom** (*Scripted Expression*)": "",
"*Actions* can be managed with the *Action data-block menu* in the Dope Sheet :doc:`Action Editor </editors/dope_sheet/action>` header, or the Sidebar region of the :doc:`NLA Editor </editors/nla/sidebar>`": "",
"*Append* makes a full copy of the data into your blend-file, without keeping any reference to the original one. You can make further edits to your local copy of the data, but changes in the external source file will not be reflected in the referencing file": "",
"*Armature* is the constraint version of the :ref:`Armature Modifier <bpy.types.ArmatureModifier>`, exactly reproducing the weight-blended bone transformations and applying it to its owner orientation. It can be used like a variant of the :ref:`Child Of <bpy.types.ChildOfConstraint>` constraint that can handle multiple parents at once, but requires all of them to be bones": "",
"*At First* and *At Last* depend on that the selection order is saved: the order is lost, for instance, after changing selection mode": "",
"*Beautify Faces* works only on selected existing faces. It rearrange selected triangles to obtain more \"balanced\" ones (i.e. less long thin triangles)": "",
"*Bind Camera to Markers* is a special operator only available in the *Timeline*. The operator allows markers to be used to set the active object as the active camera": "",
"*Boolean*": "",
"*Bridge Edge Loops* connects multiple edge loops with faces": "",
"*Bézier* interpolation is controlled by handles, which have a :ref:`handle type <editors-graph-fcurves-settings-handles>` and position. The position of *Free* and *Aligned* handles must be set manually from the Graph editor, while *Vector*, *Automatic* and *Auto Clamped* handles are computed automatically from keyframe values": "",
"*Center*": "",
"*Change Case* modifies the case of names to be one of the following:": "",
"*Child Of* is the constraint version of the standard parent/children relationship between objects (the one established through the :kbd:`Ctrl-P` shortcut, in the 3D Viewport)": "",
"*Circle Select* :kbd:`C` allows you to select multiple items within a circular area. Move your mouse over any items within the circular area (shown with a dotted circle) while holding :kbd:`LMB` to select those items. Alternatively, use :kbd:`MMB` to deselect them. When you are done selecting, press :kbd:`RMB` or :kbd:`Esc`. To change the diameter of the circle, scroll with the :kbd:`Wheel` or use the :kbd:`NumpadPlus` and :kbd:`NumpadMinus` keys": "",
"*Clean Keyframes* resets the keyframe tangents on selected keyframes to their auto-clamped shape, if they have been modified": "",
"*Color Ramps* enables the user to specify a range of colors based on color stops. Color stops are similar to a mark indicating where exactly the chosen color should be. The interval from each of the stops, added to the ramp, is a result of the color interpolation and chosen interpolation method": "",
"*Custom Gaps* only. The average duration (in frames) of each gap between strokes. Please note that, the value will only be exact if *Realtime* is enabled, otherwise it will be scaled, exactly as the strokes' timing is": "",
"*Disable Setting*: :kbd:`Alt-W` or :menuselection:`Armature --> Bone Settings --> Disable a Setting`": "",
"*Dolly* zooming works similarly to *Continue* zooming except that zoom speed is constant": "",
"*Dual Mesh* modifies the selected meshes creating dual meshes. Dual Mesh output is a polygonal mesh derived from the triangular mesh. Quadrangular meshes are automatically converted to triangular before": "",
"*Edge Loop* allows you to delete a selected edge loop if it is between two other edge loops. This will create one face loop where two previously existed": "",
"*Edge*": "",
"*Edges* also keep the same behavior with their pivot point at their median": "",
"*Edges* have their pivot point on their middle since this is always where the median of an edge is": "",
"*Enable Setting*: :kbd:`Shift-Ctrl-W` or :menuselection:`Armature --> Bone Settings --> Enable a Setting`": "",
"*Even* mode keeps the shape of the selected edge loop the same as one of the edge loops adjacent to it, rather than sliding a percentage along each perpendicular edge": "",
"*Extrude Faces* duplicate faces, while keeping the new geometry connected with the original vertices": "",
"*Face Camera* is similar to *Main Axis*, but the plane is also rotated so that it aligns with the rotation of the camera": "",
"*Face*": "",
"*Faces & Edges by Vertices* is similar to *Faces by Edges* except that it also splits the vertices of the adjacent connecting edges. This has the same functionality as manually ripping all faces and edges away from a vertex": "",
"*Faces by Edges* is similar to the *Rip* tool. When two or more touching interior edges, or a border edge is selected, a hole will be created, and the selected edges will be duplicated to form the border of the hole": "",
"*Faces* have their pivot point where the median of their vertices is": "",
"*Find/Replace* searches for a particular text in the names and optionally replaces it with a new text. `Regular Expressions <https://en.wikipedia.org/wiki/Regular_expression>`__ can be used as a powerful way to tailor the *Find*/*Replace* texts and can be enabled using the icon to the right of the text fields": "",
"*Follow Path* & *Clamp To*": "",
"*Follow Path* is another constraint that works well with the :doc:`Locked Track one </animation/constraints/tracking/locked_track>`. One example is a flying camera on a path. To control the camera's roll angle, you can use a *Locked Track* and a target object to specify the up direction, as the camera flies along the path": "",
"*Grid Fill* uses a pair of connected edge loops or a single, closed edge loop to fill in a grid that follows the surrounding geometry": "",
"*Half* saves images in a custom 16 bits per channel floating-point format. This reduces the actual \"bit depth\" to 10-bit, with a 5-bit power value and 1-bit sign": "",
"*Horizontal List* displays files and folders in a horizontal list": "",
"*If the root of a locked bone is connected to the tip of an unlocked bone, it will not be locked*, i.e. you will be able to move it to your liking. This means that in a chain of connected bones, when you lock one bone, you only really lock its tip. With unconnected bones, the locking is effective on both joints of the bone": "",
"*Integer*": "",
"*Keying Sets* are a set of keyframe channels in one. They are made so the user can record multiple properties at the same time. With a keying set selected, when you insert a keyframe, Blender will add keyframes for the properties in the active *Keying Set*. There are some built-in keying sets, *LocRotScale*, and also custom keying sets. Custom keying sets can be defined in the panels :menuselection:`Properties --> Scene --> Keying Sets + Active Keying Set`": "",
"*Lasso Select* adds to the previous selection. For deselection, use :kbd:`Shift-Ctrl-RMB`. To move the selection area hold :kbd:`Ctrl-Spacebar` while moving the cursor": "",
"*Lasso Select* is used to create a free-form selection. Simply hold :kbd:`Ctrl-RMB` while drawing a dotted line around the items you want to select. The shape you draw will be automatically closed by connecting a line from the current position back to the starting point": "",
"*Link Strokes* has to be enabled for all timing options": "",
"*Link* creates a reference to the data in the source file such that changes made there will be reflected in the referencing file the next time it is reloaded. But linked data is not editable (to some extent, see :ref:`object-proxy`)": "",
"*Loop Cut and Slide* splits a loop of faces by inserting a new edge loop intersecting the chosen edge": "",
"*Make and Replace Links* works similarly to *Make Links*, but it will replace existing links if any exist": "",
"*Merge by Distance* is a useful tool to simplify a stroke by merging the selected points that are closer than a specified distance to each other. Note, unless using *Unselected*, selected points must be contiguous, else they will not be merged": "",
"*Merge by Distance* tool glues nearby points on a single Bézier curve. In fact it is an analogue of the usual *Merge by Distance* on a mesh, but for curves. Unlike the mesh one, it does not connect the points from different parts of the curves, even if they are on the ends of the two curves. To glue such points, you must first connect them with *Make Segment*": "",
"*Mesh skin weighting* is used to control how much a bone deforms the mesh of a character. To visualize and paint these weights, Blender uses a color ramp (from blue to green, and from yellow to red). Enabling the checkbox will enable an alternate map using a ramp starting with an empty range. Now you can create your custom map using the common color ramp options. For detailed information see the :doc:`Color ramps </interface/controls/templates/color_ramp>` page": "",
"*Mirror*": "",
"*Modes* are an object-oriented feature, which means that the available modes vary depending on the selected active object's type -- most of them only enable the default *Object Mode* (like cameras, lights, etc.)": "",
"*Only Selected Channels* can be enabled. :menuselection:`Timeline --> View --> Only Selected Channels`. For *Armatures*, this will display the object keyframes, and the keyframes for the active and selected pose bones": "",
"*Pack Islands*": "",
"*Parts* should only be used for contents or index pages": "",
"*Point*": "",
"*Protected Layers* in proxy are restored to proxy settings on file reload and undo": "",
"*Push Pose* interpolates the current pose by making it closer to the next keyframed position": "",
"*Push/Pull* will move the selected elements (objects, vertices, edges or faces) closer together (Push) or further apart (Pull). Specifically, each element is moved towards or away from the center by the same distance. This distance is controlled by moving the mouse up (Push) or down (Pull), numeric input or through slider control": "",
"*Scale* zooming depends on where you first click in the view. To zoom out, move the cursor to the area center. To zoom in, move the cursor away from the area center": "",
"*Sculpt Mode* is similar to *Edit Mode* in that it is used to alter the shape of a drawing, but Sculpt Mode uses a very different workflow: Instead of dealing with individual elements (points and edit lines), an area of the model is altered using a brush. In other words, instead of selecting a group of points, Sculpt Mode manipulates the drawing in the brush region of influence": "",
"*Second Life Rigged* -- is good for exporting the SL default character": "",
"*Second Life Static* -- is good for exporting static meshes": "",
"*Set Name* works the most similar to `Rename Active Item`_ by renaming the current data-block without having to do a find and replace operation": "",
"*Set Spline Type* converts splines in a curve object between Bézier, NURBS, and Poly curves. Note, this is not a \"smart\" conversion, i.e. Blender does not try to keep the same shape, nor the same number of control points. For example, when converting a NURBS to a Bézier, each group of three NURBS control points become a unique Bézier one (center point and two handles)": "",
"*Spline*": "",
"*Stabilize Stroke* helps to reduce jitter of the strokes while drawing by delaying and correcting the location of points. You can toggle the use of *Stabilize Stroke* using the checkbox in the section panel header": "",
"*Strip Characters* cleans up names by removing certain character types from either the beginning or the end of the name": "",
"*Stroke* only has effect on the lines and *Fill* only on the areas determined by closed lines (by connecting the lines start and end points)": "",
"*Thumbnails* shows :ref:`previews <file_browser-previews>`": "",
"*Time Cursor* X position": "",
"*Toggle Setting*: :kbd:`Shift-W` or :menuselection:`Armature --> Bone Settings --> Toggle a Setting`": "",
"*Transform Orientations* affect the behavior of :doc:`Transformations </scene_layout/object/editing/transform/index>`. You will see an effect on the :doc:`Object Gizmo </editors/3dview/display/gizmo>` (the widget in the center of the selection), as well as on transformation constraints, :doc:`Axis Locking </scene_layout/object/editing/transform/control/axis_locking>`": "",
"*Vector*": "",
"*Vertical List* displays files and folders in a vertical list": "",
"*With Automatic Weights* parenting works similar to *With Empty Groups*, but it will not leave the vertex groups empty. It calculates how much influence a particular bone would have on vertices based on the distance from those vertices to a particular bone (\"bone heat\" algorithm). This influence will be assigned as weights in the vertex groups": "",
"*i* × *s* + *o*": "",
"*i*: The input pixel code value (0 to 1) (black to white)": "",
"*macOS* is an exception, where :kbd:`Cmd` replaces :kbd:`Ctrl` except in cases it would conflict with the system's key bindings": "",
"*o*: Offset (any number, the nominal value is 0)": "",
"*out* = (*i* × *s* + *o*)\\ :sup:`p`": "",
"*out*: The color graded pixel code value": "",
"*p*: Power (any number greater than 0, nominal value is 1.0)": "",
"*s*: Slope (any number 0 or greater, nominal value is 1.0)": "",
"...will exit since ``-ba`` is an unknown argument": "",
"...will not render to ``/tmp`` because ``--render-frame 1`` renders before the output path is set": "",
"...will not render to ``/tmp`` because loading the blend-file overwrites the render output that was set": "",
"32 bits float per channel (4 × 32 bits) -- *using 4 times as much memory.*": "",
"3D Viewport (yellow), Outliner (green), Properties (blue) and Timeline (red)": "",
"3D Viewport :kbd:`Ctrl-C`": "",
"3D Viewport :kbd:`Shift-Ctrl-X`": "",
"3D Viewport :kbd:`Shift-Q`": "",
"3D Viewport :kbd:`Spacebar`": "",
"3D Viewport: (wip: ``VIEW``, ``VPORT``)": "",
":class:`blender_api:bpy.types.Operator` -- The following add-ons define operators, these docs give details and more examples of operators": "",
":doc:`3D Viewport Alignment </editors/3dview/navigate/align>` to adjust the projection axis": "",
":doc:`Action </animation/actions>`": "",
":doc:`Action Editor </editors/dope_sheet/action>`": "",
":doc:`Actions </animation/actions>`, :doc:`Shape keys </animation/shape_keys/index>`, etc. (light blue)": "",
":doc:`Areas </interface/window_system/areas>` in the middle": "",
":doc:`Armature </animation/armatures/introduction>`": "",
":doc:`Armature </animation/armatures/properties/index>`": "",
":doc:`Bone </animation/armatures/bones/properties/index>`": "",
":doc:`Bone Constraints </animation/armatures/posing/bone_constraints/index>`": "",
":doc:`Bone Edit Mode </animation/armatures/bones/selecting>`": "",
":doc:`Brush </sculpt_paint/brush/brush>`": "",
":doc:`Cache File </modeling/modifiers/modify/mesh_sequence_cache>`": "",
":doc:`Camera Settings </render/cameras>` for details how camera settings are used for display & rendering": "",
":doc:`Clamp To Constraint </animation/constraints/tracking/clamp_to>`": "",
":doc:`Collection </scene_layout/collections/introduction>`": "",
":doc:`Curve </modeling/curves/properties/index>`": "",
":doc:`Curve Edit Mode </modeling/curves/selecting>`": "",
":doc:`Curve Editing </modeling/curves/editing/index>`": "",
":doc:`Curve Modifier </modeling/modifiers/deform/curve>`": "",
":doc:`Damped Track Constraint </animation/constraints/tracking/damped_track>`": "",
":doc:`Dope Sheet </editors/dope_sheet/introduction>`": "",
":doc:`Draw Mode </grease_pencil/modes/draw/index>`": "",
":doc:`Edit Mode </modeling/index>`": "",
":doc:`Editing Preferences </editors/preferences/editing>` section on undo to change defaults": "",
":doc:`F-Curves </editors/graph_editor/fcurves/introduction>` are used to interpolate the difference between the keyframes": "",
":doc:`Follow Path Constraint </animation/constraints/relationship/follow_path>`": "",
":doc:`Font </modeling/texts/introduction>`": "",
":doc:`Graph Editor </editors/graph_editor/introduction>`": "",
":doc:`Grease Pencil </editors/dope_sheet/grease_pencil>`": "",
":doc:`Grease Pencil </grease_pencil/introduction>`": "",
":doc:`Grease Pencil </grease_pencil/properties/index>`": "",
":doc:`Grease Pencil Edit Mode </grease_pencil/selecting>`": "",
":doc:`Group Nodes </interface/controls/nodes/groups>` are a collection of nodes that can be combined into a single node while selectively exposing inputs of the embedded nodes. Group nodes can simplify a node tree by allowing instancing and hiding parts of the tree": "",
":doc:`Hooks </modeling/modifiers/deform/hooks>` can be added to control one or more points with other objects": "",
":doc:`IK Solver </animation/constraints/tracking/ik_solver>`": "",
":doc:`Image </editors/image/introduction>`": "",
":doc:`Keyframes </animation/keyframes/introduction>` are used to set the values of properties bound to a point in time": "",
":doc:`Keys (Shape Keys) </animation/shape_keys/introduction>`": "",
":doc:`Lattice Edit Mode </animation/lattice>`": "",
":doc:`Library </files/linked_libraries/index>`": "",
":doc:`Light Probe </render/eevee/light_probes/index>`": "",
":doc:`Line Style </render/freestyle/introduction>`": "",
":doc:`Lock Track Constraint </animation/constraints/tracking/locked_track>`": "",
":doc:`Markers </animation/markers>` are used to denote frames with key points or significant events within an animation. Like with most animation editors, markers are shown at the bottom of the editor": "",
":doc:`Mask </movie_clip/masking/index>`": "",
":doc:`Mask </movie_clip/masking/introduction>`": "",
":doc:`Material </render/materials/index>`": "",
":doc:`Material </render/materials/introduction>`": "",
":doc:`Mesh </modeling/meshes/properties/object_data>`": "",
":doc:`Mesh Edit Mode </modeling/meshes/selecting/index>`": "",
":doc:`Mesh snapping </editors/3dview/controls/snapping>` also works with Grease Pencil components": "",
":doc:`Mesh snapping </editors/3dview/controls/snapping>` also works with curve components. Both control points and their handles will be affected by snapping, except for within itself (other components of the active curve). Snapping works with 2D curves but points will be constrained to the local XY axes": "",
":doc:`Metaball </modeling/metas/properties>`": "",
":doc:`Metadata </render/output/properties/metadata>`": "",
":doc:`Modifiers </modeling/modifiers/index>` (or :doc:`Grease Pencil Modifiers </grease_pencil/modifiers/index>`)": "",
":doc:`Motion Tracking </movie_clip/index>`": "",
":doc:`Movie Clip </editors/clip/introduction>`": "",
":doc:`NLA Editor </editors/nla/index>`": "",
":doc:`Node Tree </render/shader_nodes/groups>`": "",
":doc:`Object </scene_layout/object/introduction>`": "",
":doc:`Object </scene_layout/object/properties/index>`": "",
":doc:`Object Constraints </animation/constraints/index>`": "",
":doc:`Object Mode </scene_layout/object/index>`": "",
":doc:`Object Mode </scene_layout/object/selecting>`": "",
":doc:`Object Mode </scene_layout/object/tools/toolbar>`": "",
":doc:`Object Visual Effects </grease_pencil/visual_effects/index>`": "",
":doc:`Operator Search </interface/controls/templates/operator_search>`": "",
":doc:`Output </render/output/index>`": "",
":doc:`Paint Curve </sculpt_paint/brush/stroke>`": "",
":doc:`Palette </sculpt_paint/index>`": "",
":doc:`Particle </physics/particles/introduction>`": "",
":doc:`Particle Edit Mode </physics/particles/mode>`": "",
":doc:`Particles </physics/particles/index>`": "",
":doc:`Physical Simulation </physics/introduction>`": "",
":doc:`Physics </physics/index>`": "",
":doc:`Pivot points </editors/3dview/controls/pivot_point/index>` must be set first. Pivot points will become the center of symmetry. If the widget is turned on it will always show where the pivot point is": "",
":doc:`Pose Library Editing </animation/armatures/posing/editing/pose_library>`": "",
":doc:`Pose Library Properties </animation/armatures/properties/pose_library>`": "",
":doc:`Pose Mode </animation/armatures/posing/index>`": "",
":doc:`Pose Mode </animation/armatures/posing/selecting>`": "",
":doc:`Proportional Edit </editors/3dview/controls/proportional_editing>`": "",
":doc:`Python Security </advanced/scripting/security>`": "",
":doc:`Read more about Annotations </interface/annotate_tool>`": "",
":doc:`Read more about Blender's Data System </files/index>`": "",
":doc:`Read more about Grease Pencil </grease_pencil/index>`": "",
":doc:`Read more about Undo and Redo options </interface/undo_redo>`": "",
":doc:`Read more about the Outliner </editors/outliner/index>`": "",
":doc:`Rendering Animations </render/output/animation>` for details": "",
":doc:`Rendering audio </render/output/audio/introduction>` for details": "",
":doc:`Scene </scene_layout/scene/introduction>`": "",
":doc:`Scene </scene_layout/scene/properties>`": "",
":doc:`Sculpt Mode </sculpt_paint/sculpting/index>`": "",
":doc:`Selecting in the 3D Viewport </editors/3dview/selecting>`": "",
":doc:`Sequencer Cache Properties </video_editing/sequencer/sidebar/cache>`": "",
":doc:`Sequencer Cache Settings </video_editing/sequencer/sidebar/cache>`": "",
":doc:`Skinning Mesh Objects </animation/armatures/skinning/introduction>`": "",
":doc:`Sounds </render/output/audio/speaker>`": "",
":doc:`Spline IK </animation/constraints/tracking/spline_ik>`": "",
":doc:`Status Bar </interface/window_system/status_bar>` at the bottom": "",
":doc:`Surface </modeling/surfaces/properties/index>`": "",
":doc:`Surface Edit Mode </modeling/surfaces/selecting>`": "",
":doc:`Text </editors/text_editor>`": "",
":doc:`Text </modeling/texts/properties>`": "",
":doc:`Text Edit Mode </modeling/texts/selecting>`": "",
":doc:`Texture </render/materials/legacy_textures/index>`": "",
":doc:`Texture </render/materials/legacy_textures/introduction>`": "",
":doc:`Texture Paint Mode </sculpt_paint/texture_paint/index>`": "",
":doc:`The multi-view workflow </render/output/properties/stereoscopy/index>`": "",
":doc:`Timeline </editors/timeline>`": "",
":doc:`Toggles the Camera View </editors/3dview/navigate/camera_view>`": "",
":doc:`Toggles the Projection </editors/3dview/navigate/projections>`": "",
":doc:`Topbar </interface/window_system/topbar>` at the very top": "",
":doc:`Track To Constraint </animation/constraints/tracking/track_to>`": "",
":doc:`Tracking </movie_clip/tracking/index>`": "",
":doc:`Transformation Orientations </editors/3dview/controls/orientation>` are found on the 3D Viewport header, next to the *Widget* buttons. They decide which coordinate system will rule the mirroring": "",
":doc:`Vertex Paint Mode </sculpt_paint/vertex_paint/index>`": "",
":doc:`Video Sequence Editor </video_editing/index>`": "",
":doc:`View Layer </scene_layout/view_layers/index>`": "",
":doc:`Weight Paint Mode </sculpt_paint/weight_paint/index>`": "",
":doc:`Window Manager </interface/window_system/introduction>`": "",
":doc:`Workspace </interface/window_system/workspaces>`": "",
":doc:`World </render/lights/world>`": "",
":kbd:`0` - :kbd:`9` -- Move selected objects to slot 1-10 (0 is slot 10)": "",
":kbd:`0` - :kbd:`9` -- View slot 1-10 (0 is slot 10). Excludes all others": "",
":kbd:`1-9` to set the subdivision level of the box": "",
":kbd:`;` -- Link selected when name of output matches the name or label of selected node. Handy for replacing sources. For example Render Layer to image (multi-layer EXR)": "",
":kbd:`=` -- Isolate Selected Objects Collections": "",
":kbd:`A`/:kbd:`Left`": "",
":kbd:`AccentGrave` -- Mesh Select Mode menu": "",
":kbd:`Alt-0` - :kbd:`Alt-9` -- Move selected objects to slot 11-20 (0 is slot 20)": "",
":kbd:`Alt-0` - :kbd:`Alt-9` -- View slot 11-20 (0 is slot 20). Excludes all others": "",
":kbd:`Alt-=` -- Discard QCD History": "",
":kbd:`Alt-H` -- Restore Disabled Objects": "",
":kbd:`Alt-H` will show all hidden bones": "",
":kbd:`Alt-I` -- Clear the keyframe": "",
":kbd:`Alt-K` -- Clear the Keying Set": "",
":kbd:`Alt-LMB`": "",
":kbd:`Alt-LMB` -- Discard the previous state, and anything that has been stored for Copy/Paste or Swap": "",
":kbd:`Alt-LMB` -- Discard the previous state": "",
":kbd:`Alt-LMB` -- Renumber from the first top-level collection in a `breadth first search <https://en.wikipedia.org/wiki/Breadth-first_search>`__ pattern": "",
":kbd:`Alt-LMB` -- Replace selection with objects in this slot": "",
":kbd:`Alt-LMB` -- Select All QCD Objects": "",
":kbd:`Alt-LMB` Constrains the drawing of the strokes to horizontal or vertical straight lines": "",
":kbd:`Alt-LMB`, or :kbd:`Shift-Alt-LMB` for modifying existing selection": "",
":kbd:`Alt-Left`, :kbd:`Shift-Alt-Left`, :kbd:`Alt-Right`, :kbd:`Shift-Alt-Right`": "",
":kbd:`Alt-MMB`": "",
":kbd:`Alt-Period`": "",
":kbd:`Alt-RMB`": "",
":kbd:`Alt-RMB`-drag": "",
":kbd:`Alt-Up`, :kbd:`Alt-Down`, :kbd:`Alt-0`, :kbd:`Shift-Alt-=`, :kbd:`Alt-Minus`, :kbd:`Shift-Alt-8`, :kbd:`Alt-Slash`, :kbd:`Shift-Alt-Comma`, :kbd:`Shift-Alt-Period`": "",
":kbd:`Alt`": "",
":kbd:`Alt` -- Hold while editing values to apply the change to all selected items (objects, bones, sequence-strips)": "",
":kbd:`B` to enter this mode when you are in basic Boolean operations. If you move your mouse over the object, you will see an overview of the pattern that you can use and a preview at the bottom right": "",
":kbd:`B`: Bendy bones": "",
":kbd:`Backslash` -- Call main *Link Active to Selected* menu": "",
":kbd:`Backslash`, :kbd:`K`, :kbd:`Shift-K`, :kbd:`'`, :kbd:`Shift-'`, :kbd:`;`, :kbd:`Shift-;`": "",
":kbd:`Backspace`": "",
":kbd:`Backspace` -- Clear the value (sets to zero or clears a text field)": "",
":kbd:`Backspace` / :kbd:`Delete` -- Erase characters": "",
":kbd:`Backspace` reset the value": "",
":kbd:`Backspace`, :kbd:`Delete` -- Delete characters": "",
":kbd:`C`: custom properties": "",
":kbd:`Cmd-Comma`": "",
":kbd:`Comma`": "",
":kbd:`Ctrl-0`, :kbd:`Shift-Ctrl-=`, :kbd:`Ctrl-Minus`, :kbd:`Shift-Ctrl-8`, :kbd:`Ctrl-Slash`, :kbd:`Shift-Ctrl-Comma`, :kbd:`Shift-Ctrl-Period`": "",
":kbd:`Ctrl-A` -- Select all text": "",
":kbd:`Ctrl-AccentGrave`": "",
":kbd:`Ctrl-Alt-=` -- Disable All Collections": "",
":kbd:`Ctrl-Alt-C` -- Copy the entire vector or color of the field": "",
":kbd:`Ctrl-Alt-D` -- Clear the driver": "",
":kbd:`Ctrl-Alt-LMB` -- Swap the restriction state on all collections with that of another restriction. Click on an RTO to copy the restriction state, then click on another RTO to swap the two": "",
":kbd:`Ctrl-Alt-LMB` click and drag starts a lasso selection": "",
":kbd:`Ctrl-Alt-Numpad0`": "",
":kbd:`Ctrl-Alt-RMB`": "",
":kbd:`Ctrl-Alt-Spacebar`": "",
":kbd:`Ctrl-Alt-V` -- Paste the entire vector or color of the field": "",
":kbd:`Ctrl-B` (edge bevel)": "",
":kbd:`Ctrl-Backspace` / :kbd:`Ctrl-Delete` -- Erase words": "",
":kbd:`Ctrl-Backspace`, :kbd:`Ctrl-Delete` -- Delete words": "",
":kbd:`Ctrl-C` -- Copy the (single) value of the button": "",
":kbd:`Ctrl-C` -- Copy the selected text": "",
":kbd:`Ctrl-C` -- Over any :ref:`ui-operator-buttons` copies their Python command into the clipboard": "",
":kbd:`Ctrl-D` -- Assign a driver": "",
":kbd:`Ctrl-E` brings up the Edge tool menu": "",
":kbd:`Ctrl-F` brings up the Face tool menu": "",
":kbd:`Ctrl-LMB`": "",
":kbd:`Ctrl-LMB` (click) adds a new control point": "",
":kbd:`Ctrl-LMB` (drag) snaps to hue": "",
":kbd:`Ctrl-LMB` -- Copy/paste the restriction state on all collections. Click on an RTO to copy the restriction state, then click on another RTO to paste it": "",
":kbd:`Ctrl-LMB` -- Expand/collapse subcollections and their descendants": "",
":kbd:`Ctrl-LMB` -- Move selected objects to slot": "",
":kbd:`Ctrl-LMB` -- Select all objects in the collection and all of its subcollections (deselects all other objects)": "",
":kbd:`Ctrl-LMB` -- Switch the renumber pattern to linear. This pattern will renumber straight down the list regardless of hierarchy": "",
":kbd:`Ctrl-LMB` -- Toggle the restrictions of the collection and it's descendants on/off": "",
":kbd:`Ctrl-LMB` changes temporally to the active Erase tool. See :doc:`Erase Tool </grease_pencil/modes/draw/tools/erase>` for more information": "",
":kbd:`Ctrl-LMB` erase the vertex color": "",
":kbd:`Ctrl-LMB` open the color picker to change color. See :ref:`ui-color-picker`": "",
":kbd:`Ctrl-Left` / :kbd:`Ctrl-Right` -- Cursor motion, by word": "",
":kbd:`Ctrl-Left`, :kbd:`Ctrl-Right` -- Move the cursor an entire word": "",
":kbd:`Ctrl-Left`/ :kbd:`Ctrl-Right` to subdivide the box incrementally on the X axis and :kbd:`Ctrl-Up`/ :kbd:`Ctrl-Down` on the Y axis": "",
":kbd:`Ctrl-MMB`, :kbd:`Wheel`, :kbd:`NumpadPlus`, :kbd:`NumpadMinus`": "",
":kbd:`Ctrl-N` and :kbd:`Shift-Ctrl-N`": "",
":kbd:`Ctrl-Numpad0`": "",
":kbd:`Ctrl-Numpad1`": "",
":kbd:`Ctrl-Numpad3`": "",
":kbd:`Ctrl-Numpad7`": "",
":kbd:`Ctrl-NumpadPeriod`": "",
":kbd:`Ctrl-NumpadPlus`, :kbd:`Ctrl-NumpadMinus`": "",
":kbd:`Ctrl-PageUp` / :kbd:`Ctrl-PageDown`": "",
":kbd:`Ctrl-RMB`": "",
":kbd:`Ctrl-RMB`, :kbd:`Shift-Ctrl-RMB`": "",
":kbd:`Ctrl-RMB`-drag, :kbd:`Shift-Ctrl-RMB`": "",
":kbd:`Ctrl-Return`": "",
":kbd:`Ctrl-Spacebar`": "",
":kbd:`Ctrl-Tab`": "",
":kbd:`Ctrl-V` -- Paste text at the cursor position": "",
":kbd:`Ctrl-V` -- Paste the (single) value of the button": "",
":kbd:`Ctrl-V` brings up the Vertex tool menu": "",
":kbd:`Ctrl-W`, :kbd:`Shift-Alt-A`, ..": "",
":kbd:`Ctrl-Wheel` -- Change the value incremental steps": "",
":kbd:`Ctrl-X` -- Cut the selected text": "",
":kbd:`Ctrl-Z` to Undo (there are no limits, so be careful to not overload it)": "",
":kbd:`Ctrl`": "",
":kbd:`Ctrl` (while dragging) snaps to vertical & diagonal directions": "",
":kbd:`Ctrl` -- While dragging, snap to discrete steps": "",
":kbd:`Ctrl`\\ -clicking when the active element is a bone": "",
":kbd:`Ctrl`\\ -clicking when the active element is a connected root": "",
":kbd:`Ctrl`\\ -clicking when the active element is a disconnected root": "",
":kbd:`Ctrl`\\ -clicking when the active element is a tip": "",
":kbd:`D`/:kbd:`Right`": "",
":kbd:`Delete`": "",
":kbd:`Delete`/ :kbd:`Backspace`/ :kbd:`Ctrl-T`/ :kbd:`Tab` (twice) to cancel": "",
":kbd:`Down`": "",
":kbd:`E` will activate the eyedropper while hovering over a button": "",
":kbd:`End` -- Go to the end of the line": "",
":kbd:`Esc`, :kbd:`RMB` -- Cancel": "",
":kbd:`F` allows you to change the brush size interactively by dragging the pointer or by typing a number then confirm": "",
":kbd:`G`, :kbd:`R`, :kbd:`S`: move, rotate, scale": "",
":kbd:`H` -- Disable Selected": "",
":kbd:`H` to have the help when the screen is large enough to display": "",
":kbd:`H` will hide the selected bone(s)": "",
":kbd:`Home`": "",
":kbd:`Home` -- Go to the start of the line": "",
":kbd:`I` -- Insert a keyframe": "",
":kbd:`K` -- Add a Keying Set": "",
":kbd:`K` -- Link active to all selected. Use :kbd:`Shift-K` to force to replace existing links": "",
":kbd:`LMB` (drag) moves colors": "",
":kbd:`LMB` (drag) rotates the direction": "",
":kbd:`LMB` -- Enable All QCD Slots": "",
":kbd:`LMB` -- Enable the restriction for all collections. Click again to restore the previous state": "",
":kbd:`LMB` -- Expand/collapse subcollections": "",
":kbd:`LMB` -- Move selected object(s) to collection": "",
":kbd:`LMB` -- Move selected objects to slot": "",
":kbd:`LMB` -- Renumber the QCD slots from the root slot (the slot designated 1) down to the bottom, for each depth level (`breadth first search <https://en.wikipedia.org/wiki/Breadth-first_search>`__)": "",
":kbd:`LMB` -- Select all objects in the collection (deselects all other objects)": "",
":kbd:`LMB` -- Toggle the collection's restriction on/off": "",
":kbd:`LMB` -- View single slot excluding all others": "",
":kbd:`LMB` Create a stroke material": "",
":kbd:`LMB` and move the mouse to rotate": "",
":kbd:`LMB` click on the other vertex, and again, set its XYZ coordinates to (-2, 0, 1). This will create a straight vertical line with 2 units of height": "",
":kbd:`LMB` click the *Remove* button": "",
":kbd:`LMB` dragging will mix the colors you drag over, which can help when sampling noisy imagery": "",
":kbd:`LMB` hold down -- Opens a menu with all Quick View Toggles": "",
":kbd:`LMB` on the desired item": "",
":kbd:`LMB` the *Assign* button to assign the selected vertices to the active group using the given weight (3)": "",
":kbd:`LMB` the Delete button will instantly remove the weight from the active vertex. Thus the entire row disappears when you click on the delete icon": "",
":kbd:`LMB` the Paste button allows you to forward a single weight of the active vertex to all selected vertices. But note that weights are only pasted to vertices which already have a weight value in the affected vertex group": "",
":kbd:`LMB`-click on a socket and drag. You will see a line coming out of it: This is called a *link*. Keep dragging and connect the link to an input socket of another node, then release the :kbd:`LMB`. While multiple links can route out of an output socket, only a single link can be attached to an input socket": "",
":kbd:`LMB`-drag": "",
":kbd:`L` (or :kbd:`Ctrl-L` for all) will add to the selection the cursor's nearest control point, and all the linked ones, i.e. all points belonging to the same curve. Note that for Bézier, using :kbd:`L` with a handle selected will select the whole control point and all the linked ones": "",
":kbd:`L` (or :kbd:`Ctrl-L` for all) will add to the selection the cursor's nearest control point, and all the linked ones, i.e. all points belonging to the same stroke": "",
":kbd:`Left`": "",
":kbd:`Left` / :kbd:`Right` -- Cursor motion": "",
":kbd:`Left`, :kbd:`Right` -- Move the cursor a single character": "",
":kbd:`MMB` drag becomes :kbd:`Alt-LMB` drag for example": "",
":kbd:`MMB`, :kbd:`Numpad2`, :kbd:`Numpad4`, :kbd:`Numpad6`, :kbd:`Numpad8`, :kbd:`Ctrl-Alt-Wheel`, :kbd:`Shift-Alt-Wheel`": "",
":kbd:`M` to toggle between Linear and Spline mode": "",
":kbd:`Minus` -- Disable Selected Objects Collections": "",
":kbd:`Minus` -- Negate number values (multiply by -1.0)": "",
":kbd:`Numpad0`": "",
":kbd:`Numpad1`": "",
":kbd:`Numpad3`": "",
":kbd:`Numpad5`": "",
":kbd:`Numpad7`": "",
":kbd:`NumpadPlus` and :kbd:`NumpadMinus` or using the mouse :kbd:`Wheel` will increase or decrease the amount of points in the final arc": "",
":kbd:`NumpadPlus` and :kbd:`NumpadMinus` or using the mouse :kbd:`Wheel` will increase or decrease the amount of points in the final box": "",
":kbd:`NumpadPlus` and :kbd:`NumpadMinus` or using the mouse :kbd:`Wheel` will increase or decrease the amount of points in the final circle": "",
":kbd:`NumpadPlus` and :kbd:`NumpadMinus` or using the mouse :kbd:`Wheel` will increase or decrease the amount of points in the final curve": "",
":kbd:`NumpadPlus` and :kbd:`NumpadMinus` or using the mouse :kbd:`Wheel` will increase or decrease the amount of points in the final line": "",
":kbd:`NumpadPlus`, :kbd:`NumpadMinus`": "",
":kbd:`NumpadSlash`, :kbd:`Slash`": "",
":kbd:`Period`": "",
":kbd:`R N`": "",
":kbd:`RMB` -- Open the context menu": "",
":kbd:`RMB` a value and choose *Delete Keyframe* from the menu": "",
":kbd:`RMB` brings up the complete :doc:`Stroke Menu </grease_pencil/modes/edit/stroke_menu>`": "",
":kbd:`RMB` on a header reveals a context menu with a couple options:": "",
":kbd:`RMB` on the border opens the *Area Options*": "",
":kbd:`RMB` the property in the *User Interface*, then select *Add Single to Keying Set* or *Add All to Keying Set*. This will add the properties to the active keying set, or to a new keying set if none exist": "",
":kbd:`RMB` to exit": "",
":kbd:`Return`": "",
":kbd:`Return` -- Activates menus or toggles the value": "",
":kbd:`Return` -- Execute command": "",
":kbd:`Return`, :kbd:`LMB` -- Confirm": "",
":kbd:`Right`": "",
":kbd:`S`/:kbd:`Down`": "",
":kbd:`Shift-'` -- Link only to selected nodes that have the same name/label as active node (:kbd:`Shift-'` to replace existing links)": "",
":kbd:`Shift-0` - :kbd:`Shift-9` -- Add/remove selected objects to/from slot 1-10 (0 is slot 10)": "",
":kbd:`Shift-0` - :kbd:`Shift-9` -- Add/remove slot 1-10 (0 is slot 10) to/from view": "",
":kbd:`Shift-=` -- Enable All QCD Slots": "",
":kbd:`Shift-AccentGrave`": "",
":kbd:`Shift-Alt-0` - :kbd:`Shift-Alt-9` -- Add/remove selected objects to/from slot 11-20 (0 is slot 20)": "",
":kbd:`Shift-Alt-0` - :kbd:`Shift-Alt-9` -- Add/remove slot 11-20 (0 is slot 20) to/from view": "",
":kbd:`Shift-Alt-=` -- Disable All Non QCD Slots": "",
":kbd:`Shift-Alt-I` -- Clear all keyframes (removing all F-curves)": "",
":kbd:`Shift-Alt-LMB` -- Add/remove slot objects to/from the selection": "",
":kbd:`Shift-Alt-LMB` -- Disable collections with selected objects": "",
":kbd:`Shift-Ctrl-=` -- Select All QCD Objects": "",
":kbd:`Shift-Ctrl-=`, :kbd:`Shift-Ctrl-Minus`, :kbd:`Shift-Ctrl-8`, :kbd:`Shift-Ctrl-Slash`, :kbd:`Shift-Ctrl-Comma`, :kbd:`Shift-Ctrl-Period`": "",
":kbd:`Shift-Ctrl-Alt-=`, :kbd:`Ctrl-Alt-Minus`, :kbd:`Shift-Ctrl-Alt-8`, :kbd:`Ctrl-Alt-Slash`": "",
":kbd:`Shift-Ctrl-Alt-C` -- Over property buttons copies their *full* data path for the data-block and property": "",
":kbd:`Shift-Ctrl-B` (vertex bevel)": "",
":kbd:`Shift-Ctrl-C` -- Over property buttons copies their data path for this property (also available from the context menu)": "",
":kbd:`Shift-Ctrl-LMB`": "",
":kbd:`Shift-Ctrl-LMB` -- Add/Remove all objects in the collection and all its subcollections to/from the selection": "",
":kbd:`Shift-Ctrl-LMB` -- Add/remove selected objects to/from slot": "",
":kbd:`Shift-Ctrl-LMB` -- Isolate collections with selected objects": "",
":kbd:`Shift-Ctrl-LMB` -- Isolate the collection and it's descendants' restrictions, preserving parents if need be. Click again to restore the previous state": "",
":kbd:`Shift-Ctrl-LMB` Create both a stroke and fill material": "",
":kbd:`Shift-Ctrl-MMB`": "",
":kbd:`Shift-Ctrl-Spacebar`": "",
":kbd:`Shift-Ctrl-Tab`": "",
":kbd:`Shift-Ctrl-X` to call the add-on": "",
":kbd:`Shift-Ctrl` -- Precise snap will move the object with high precision along with the snapping constraint": "",
":kbd:`Shift-Down`": "",
":kbd:`Shift-H` -- Disable Unselected": "",
":kbd:`Shift-H` will hide all bones *but the selected one(s)*": "",
":kbd:`Shift-LMB` (drag) precision motion": "",
":kbd:`Shift-LMB` -- Add/Remove all objects in the collection to/from the selection": "",
":kbd:`Shift-LMB` -- Add/Remove selected object(s) to/from collection": "",
":kbd:`Shift-LMB` -- Add/remove selected objects to/from slot": "",
":kbd:`Shift-LMB` -- Add/remove slot to/from view": "",
":kbd:`Shift-LMB` -- Constrain renumbering to the branch under the root slot": "",
":kbd:`Shift-LMB` -- Invert the restriction state on all collections": "",
":kbd:`Shift-LMB` -- Isolate the collection's restriction, preserving parents if need be. Click again to restore the previous state": "",
":kbd:`Shift-LMB` -- Isolate the tree. Collapses everything but the current item, and it's parents/descendants. Click again to restore the previous state": "",
":kbd:`Shift-LMB` Create a fill material": "",
":kbd:`Shift-LMB` click selected non-related stills for batch processing; each image will be one frame, in sort order, and can be a mix of file types (``jpg``, ``png``, ``exr``, etc.)": "",
":kbd:`Shift-LMB` or :kbd:`Shift-RMB` used for multiple node selection": "",
":kbd:`Shift-LMB` toggle the use of :ref:`Stabilize Stroke <grease-pencil-draw-brushes-stabilizer>` on the brush to have more control while drawing and get smoother lines": "",
":kbd:`Shift-Left`": "",
":kbd:`Shift-MMB`, :kbd:`Ctrl-Numpad2`, :kbd:`Ctrl-Numpad4`, :kbd:`Ctrl-Numpad6`, :kbd:`Ctrl-Numpad8`": "",
":kbd:`Shift-Numpad4`, :kbd:`Shift-Numpad6`": "",
":kbd:`Shift-Return` -- Add to command history without executing": "",
":kbd:`Shift-Right`": "",
":kbd:`Shift-Spacebar`": "",
":kbd:`Shift-Tab`": "",
":kbd:`Shift-Up`": "",
":kbd:`Shift`": "",
":kbd:`Shift` -- Gives precision control over the value": "",
":kbd:`Shift` -- Select while holding the key and moving the cursor": "",
":kbd:`Shift`, :kbd:`Ctrl`, :kbd:`Alt`": "",
":kbd:`Slash`": "",
":kbd:`Spacebar T` for Transform, :kbd:`Spacebar D` for Annotate, :kbd:`Spacebar M` for measure, etc. See :ref:`Spacebar Action <keymap-blender_default-spacebar_action>`": "",
":kbd:`Spacebar`": "",
":kbd:`Spacebar` in Sculpt/Paint Modes": "",
":kbd:`Spacebar` resets and starts mixing the colors again": "",
":kbd:`Spacebar`/ :kbd:`Return` to confirm": "",
":kbd:`Tab`": "",
":kbd:`Tab`, :kbd:`Ctrl-Tab`": "",
":kbd:`Up`": "",
":kbd:`W`/:kbd:`Up`": "",
":kbd:`WheelDown`/:kbd:`NumpadMinus`": "",
":kbd:`WheelUp`/:kbd:`NumpadPlus`": "",
":kbd:`Wheel` adjust the brightness": "",
":kbd:`X` or :kbd:`Delete`, :menuselection:`Edge Loops`": "",
":kbd:`X`, :kbd:`Delete`": "",
":kbd:`X`, :kbd:`Delete`, :kbd:`Ctrl-X`": "",
":kbd:`X`, :kbd:`Delete`; :kbd:`Ctrl-X`": "",
":kbd:`X`, :kbd:`Y`, :kbd:`Z`: to the corresponding axes": "",
":kbd:`X`, :menuselection:`Collapse Edges & Faces`": "",
":kbd:`[` -- Select frame node that selected nodes are wrapped in": "",
":kbd:`]` -- Select all nodes wrapped in selected Frame node": "",
":menuselection:`... --> Show/Hide`": "",
":menuselection:`3D Viewport --> Add --> Bolt`": "",
":menuselection:`3D Viewport --> Add --> Camera`": "",
":menuselection:`3D Viewport --> Add --> Curve --> Curve Simplify`, :menuselection:`Dope Sheet and Graph editors --> Channel --> Simplify F-Curves`": "",
":menuselection:`3D Viewport --> Add --> Curve --> Sapling Tree Gen`": "",
":menuselection:`3D Viewport --> Add --> Curve`": "",
":menuselection:`3D Viewport --> Add --> Lights`": "",
":menuselection:`3D Viewport --> Add --> Mesh --> Discombobulator`": "",
":menuselection:`3D Viewport --> Add --> Mesh`": "",
":menuselection:`3D Viewport --> Edit Mode Context Menu --> Relax`": "",
":menuselection:`3D Viewport --> Header --> Curve Editing`": "",
":menuselection:`3D Viewport --> Header --> Object --> Relations --> Convert Proxy to Library Override` :menuselection:`Outliner --> ID Data --> Convert Proxy to Library Override`": "",
":menuselection:`3D Viewport --> Header --> Object --> Relations --> Make Override Library` :menuselection:`Outliner --> Context Menu --> ID Data --> Make Library Override Hierarchy` :menuselection:`Outliner --> Context Menu --> ID Data --> Make Library Override`": "",
":menuselection:`3D Viewport --> Object menu --> Quick Effects`": "",
":menuselection:`3D Viewport --> Search`": "",
":menuselection:`3D Viewport --> Sidebar --> Create tab`": "",
":menuselection:`3D Viewport --> Sidebar --> Edit tab`": "",
":menuselection:`3D Viewport --> Sidebar --> Edit tab`, :kbd:`Shift-Ctrl-B`": "",
":menuselection:`3D Viewport --> Sidebar --> Edit tab`, :menuselection:`3D Viewport Edit Mode --> context menu`": "",
":menuselection:`3D Viewport --> Sidebar --> Grease Pencil`": "",
":menuselection:`3D Viewport --> Sidebar --> Item --> Camera Rig`": "",
":menuselection:`3D Viewport --> Sidebar --> Item tab`": "",
":menuselection:`3D Viewport --> Sidebar --> View tab`": "",
":menuselection:`3D Viewport --> Sidebar`": "",
":menuselection:`3D Viewport --> Tools --> Line Tool`": "",
":menuselection:`3D Viewport --> Viewport Overlays --> Curve Edit Mode`": "",
":menuselection:`3D Viewport Edit Mode --> Sidebar --> Edit tab`": "",
":menuselection:`3D Viewport Header --> Select Mode`": "",
":menuselection:`3D Viewport Object/Edit Modes --> context menu`": "",
":menuselection:`3D Viewport Pose Mode --> Sidebar --> Create tab`": "",
":menuselection:`Active Tool and Workspace Settings --> Workspace`": "",
":menuselection:`Add --> Add Meta-Strips`": "",
":menuselection:`Add --> Armature --> Single Bone`": "",
":menuselection:`Add --> Curve`": "",
":menuselection:`Add --> Grease Pencil`": "",
":menuselection:`Add --> Input` menu for composite nodes, or :menuselection:`Add --> Texture` menu for shader nodes": "",
":menuselection:`Add --> Mesh`": "",
":menuselection:`Add --> Remove Meta-Strips`": "",
":menuselection:`Add`": "",
":menuselection:`Armature --> Bone Roll --> Recalculate Roll`": "",
":menuselection:`Armature --> Bone Roll --> Set Roll`": "",
":menuselection:`Armature --> Bone Settings --> ...`": "",
":menuselection:`Armature --> Change Armature Layers`": "",
":menuselection:`Armature --> Change Bone Layers`": "",
":menuselection:`Armature --> Custom Properties`": "",
":menuselection:`Armature --> Delete --> Bones`": "",
":menuselection:`Armature --> Delete --> Dissolve`": "",
":menuselection:`Armature --> Duplicate`": "",
":menuselection:`Armature --> Extrude`": "",
":menuselection:`Armature --> Fill Between Joints`": "",
":menuselection:`Armature --> Inverse Kinematics`": "",
":menuselection:`Armature --> Motion Paths`": "",
":menuselection:`Armature --> Names --> Auto-Name Left/Right, Front/Back, Top/Bottom`": "",
":menuselection:`Armature --> Names --> Flip Names`": "",
":menuselection:`Armature --> Parent`": "",
":menuselection:`Armature --> Separate Bones`": "",
":menuselection:`Armature --> Skeleton`": "",
":menuselection:`Armature --> Split`": "",
":menuselection:`Armature --> Subdivide`": "",
":menuselection:`Armature --> Switch Direction`": "",
":menuselection:`Armature --> Symmetrize`": "",
":menuselection:`Armature --> Transform --> Align Bones`": "",
":menuselection:`Armature --> Transform --> Scale Envelope Distance`": "",
":menuselection:`Armature --> Transform --> Scale Radius`": "",
":menuselection:`Armature --> Viewport Display`": "",
":menuselection:`Assetbar`": "",
":menuselection:`Bone --> Bendy Bones`": "",
":menuselection:`Bone --> Custom Properties`": "",
":menuselection:`Bone --> Deform`": "",
":menuselection:`Bone --> Inverse Kinematics`": "",
":menuselection:`Bone --> Relations`": "",
":menuselection:`Bone --> Transform`": "",
":menuselection:`Bone --> Viewport Display`": "",
":menuselection:`Channel --> Delete Channels`": "",
":menuselection:`Channel --> Expand/Collapse Channels`": "",
":menuselection:`Channel --> Extrapolation Mode`": "",
":menuselection:`Channel --> Move...`": "",
":menuselection:`Channel --> Revive Disabled F-Curves`": "",
":menuselection:`Channel --> Toggle Channel Editability`": "",
":menuselection:`Channel --> Toggle/Enable/Disable Channel Settings`": "",
":menuselection:`Channel --> Un/Group Channels`": "",
":menuselection:`Clip Editor --> Tools --> Solve --> Refine Solution`": "",
":menuselection:`Context Menu --> Define Overrides` :menuselection:`Context Menu --> Define Override`": "",
":menuselection:`Context Menu --> Define Single Override`": "",
":menuselection:`Context Menu --> ID Data --> Delete Library Override Hierarchy`": "",
":menuselection:`Context Menu --> ID Data --> Reset Library Override` :menuselection:`Context Menu --> ID Data --> Reset Library Override Hierarchy`": "",
":menuselection:`Context Menu --> ID Data --> Resync Library Override Hierarchy Enforce`": "",
":menuselection:`Context Menu --> ID Data --> Resync Library Override Hierarchy`": "",
":menuselection:`Context Menu --> Laplacian Smooth`": "",
":menuselection:`Context Menu --> Remove Overrides` :menuselection:`Context Menu --> Remove Override`": "",
":menuselection:`Context Menu --> Remove Single Override`": "",
":menuselection:`Context Menu --> Set Goal Weight`": "",
":menuselection:`Context menu --> Add All/Single to Keying Set`": "",
":menuselection:`Context menu --> Add Driver`": "",
":menuselection:`Context menu --> Copy As New Driver`": "",
":menuselection:`Context menu --> Copy Driver`": "",
":menuselection:`Context menu --> Delete Driver(s)`": "",
":menuselection:`Context menu --> Delete Single Driver`": "",
":menuselection:`Context menu --> Edit Driver`": "",
":menuselection:`Context menu --> ID Data --> Make Local`": "",
":menuselection:`Context menu --> Online Manual`": "",
":menuselection:`Context menu --> Open Drivers Editor`": "",
":menuselection:`Context menu --> Paste Driver`": "",
":menuselection:`Control Points --> Clear Tilt`": "",
":menuselection:`Control Points --> Tilt`": "",
":menuselection:`Curve --> Add Duplicate`": "",
":menuselection:`Curve --> Clean Up --> Decimate Curve`": "",
":menuselection:`Curve --> Control Points --> Hooks`": "",
":menuselection:`Curve --> Control Points --> Make Vertex Parent`": "",
":menuselection:`Curve --> Control Points --> Recalculate Handles`": "",
":menuselection:`Curve --> Control Points --> Set Handle Type`": "",
":menuselection:`Curve --> Control Points --> Smooth Curve Radius`": "",
":menuselection:`Curve --> Control Points --> Smooth Curve Tilt`": "",
":menuselection:`Curve --> Control Points --> Smooth Curve Weight`": "",
":menuselection:`Curve --> Control Points --> Smooth`": "",
":menuselection:`Curve --> Delete...`": "",
":menuselection:`Curve --> Extrude Curve and Move`": "",
":menuselection:`Curve --> Make Segment`": "",
":menuselection:`Curve --> Mirror`": "",
":menuselection:`Curve --> Segments --> Subdivide`": "",
":menuselection:`Curve --> Segments --> Switch Direction`": "",
":menuselection:`Curve --> Separate`": "",
":menuselection:`Curve --> Set Spline Type`": "",
":menuselection:`Curve --> Show/Hide`": "",
":menuselection:`Curve --> Snap`": "",
":menuselection:`Curve --> Spin`": "",
":menuselection:`Curve --> Split`": "",
":menuselection:`Curve --> Toggle Cyclic`": "",
":menuselection:`Curve --> Transform --> Radius`": "",
":menuselection:`Curve --> Transform`": "",
":menuselection:`Drawing Planes`": "",
":menuselection:`Edge --> Bevel Edges`": "",
":menuselection:`Edge --> Bridge Edge Loops`": "",
":menuselection:`Edge --> Edge Bevel Weight` :menuselection:`Sidebar region --> Transform --> Edge Bevel Weight`": "",
":menuselection:`Edge --> Edge Crease` :menuselection:`Sidebar region --> Transform --> Edge Crease`": "",
":menuselection:`Edge --> Edge Slide`": "",
":menuselection:`Edge --> Extrude Edges`": "",
":menuselection:`Edge --> Loop Cut and Slide`": "",
":menuselection:`Edge --> Mark Seam/Clear Seam`": "",
":menuselection:`Edge --> Mark Sharp/Clear Sharp`": "",
":menuselection:`Edge --> Offset Edge Slide`": "",
":menuselection:`Edge --> Rotate Edge CW / Rotate Edge CCW`": "",
":menuselection:`Edge --> Screw`": "",
":menuselection:`Edge --> Subdivide Edge-Ring`": "",
":menuselection:`Edge --> Subdivide`": "",
":menuselection:`Edge --> Un-Subdivide`": "",
":menuselection:`Edit --> Adjust Last Operation...`": "",
":menuselection:`Edit --> Batch Rename`": "",
":menuselection:`Edit --> Duplicate`": "",
":menuselection:`Edit --> Linked Duplicate`": "",
":menuselection:`Edit --> Make Single User`": "",
":menuselection:`Edit --> Menu Search`": "",
":menuselection:`Edit --> Operator Search`": "",
":menuselection:`Edit --> Preferences...`": "",
":menuselection:`Edit --> Redo`": "",
":menuselection:`Edit --> Remove Empty Animation Data`": "",
":menuselection:`Edit --> Rename Active Item`": "",
":menuselection:`Edit --> Repeat History...`": "",
":menuselection:`Edit --> Repeat Last`": "",
":menuselection:`Edit --> Start Editing Stashed Action`": "",
":menuselection:`Edit --> Start Tweaking Strips Action`": "",
":menuselection:`Edit --> Undo History`": "",
":menuselection:`Edit --> Undo`": "",
":menuselection:`Face --> Beautify Faces`": "",
":menuselection:`Face --> Face Data --> Clear Freestyle Face`": "",
":menuselection:`Face --> Face Data --> Mark Freestyle Face`": "",
":menuselection:`Face --> Face Data --> Reverse Colors`": "",
":menuselection:`Face --> Face Data --> Reverse UVs`": "",
":menuselection:`Face --> Face Data --> Rotate Colors`": "",
":menuselection:`Face --> Face Data --> Rotate UVs`": "",
":menuselection:`Face --> Fill`": "",
":menuselection:`Face --> Grid Fill`": "",
":menuselection:`Face --> Inset Faces`": "",
":menuselection:`Face --> Intersect (Boolean)`": "",
":menuselection:`Face --> Intersect (Knife)`": "",
":menuselection:`Face --> Shade Flat`": "",
":menuselection:`Face --> Shade Smooth`": "",
":menuselection:`Face --> Solidify Faces`": "",
":menuselection:`Face --> Triangles to Quads`": "",
":menuselection:`Face --> Triangulate Faces`": "",
":menuselection:`Face --> Weld Edges into Faces`": "",
":menuselection:`Face --> Wireframe`": "",
":menuselection:`Faces --> Poke Faces`": "",
":menuselection:`File --> Data Previews --> Batch Clear Previews`": "",
":menuselection:`File --> Data Previews --> Batch Generate Previews`": "",
":menuselection:`File --> Data Previews --> Clear Data-blocks Previews`": "",
":menuselection:`File --> Data Previews --> Refresh Data-blocks Previews`": "",
":menuselection:`File --> Defaults --> Load Factory Settings`": "",
":menuselection:`File --> Demo menu`": "",
":menuselection:`File --> Export --> Cameras & Markers (.py)`": "",
":menuselection:`File --> Export --> Paper Model (.pdf/.svg)`": "",
":menuselection:`File --> Export --> Pointcache (.pc2)`": "",
":menuselection:`File --> External Data --> Automatically Pack Resources`": "",
":menuselection:`File --> External Data --> Pack Linked Libraries`": "",
":menuselection:`File --> External Data --> Pack Resources`": "",
":menuselection:`File --> External Data --> Unpack Linked Libraries`": "",
":menuselection:`File --> External Data --> Unpack Resources`": "",
":menuselection:`File --> External Data`, :menuselection:`3D Viewport --> Sidebar --> Item tab`": "",
":menuselection:`File --> Import --> Images as Planes`, :menuselection:`3D Viewport --> Add --> Image --> Images as Planes`": "",
":menuselection:`File --> Import --> Scalable Vector Graphics (.svg)`": "",
":menuselection:`File --> Import Palettes`": "",
":menuselection:`File --> Import/Export --> AutoCAD DXF`": "",
":menuselection:`File --> Import/Export --> FBX (.fbx)`": "",
":menuselection:`File --> Import/Export --> Lightwave Point Cache (.mdd)`": "",
":menuselection:`File --> Import/Export --> Motion Capture (.bvh)`": "",
":menuselection:`File --> Import/Export --> Nuke (.chan)`": "",
":menuselection:`File --> Import/Export --> Stanford (.ply)`": "",
":menuselection:`File --> Import/Export --> Stl (.stl)`": "",
":menuselection:`File --> Import/Export --> Wavefront (.obj)`": "",
":menuselection:`File --> Import/Export --> X3D Extensible 3D (.x3d/.wrl)`": "",
":menuselection:`File --> Import/Export --> glTF 2.0 (.glb, .gltf)`": "",
":menuselection:`File --> Link/Append`": "",
":menuselection:`File --> Link`": "",
":menuselection:`File --> Open Recent`": "",
":menuselection:`File --> Open...`": "",
":menuselection:`File --> Recover --> Auto Save`": "",
":menuselection:`File --> Recover --> Last Session`": "",
":menuselection:`File --> Save As...`": "",
":menuselection:`File --> Save Copy...`": "",
":menuselection:`File --> Save`": "",
":menuselection:`Go to Parent Node Tree`": "",
":menuselection:`Grease Pencil --> Active Layer`": "",
":menuselection:`Grease Pencil --> Animation`": "",
":menuselection:`Grease Pencil --> Clean Up --> Boundary Strokes all Frames`": "",
":menuselection:`Grease Pencil --> Clean Up --> Boundary Strokes`": "",
":menuselection:`Grease Pencil --> Clean Up --> Delete Duplicated Frames`": "",
":menuselection:`Grease Pencil --> Clean Up --> Delete Loose Points`": "",
":menuselection:`Grease Pencil --> Clean Up --> Merge by Distance`": "",
":menuselection:`Grease Pencil --> Clean Up --> Recalculate Geometry`": "",
":menuselection:`Grease Pencil --> Clean Up --> Reproject`": "",
":menuselection:`Grease Pencil --> Copy`": "",
":menuselection:`Grease Pencil --> Delete`": "",
":menuselection:`Grease Pencil --> Duplicate`": "",
":menuselection:`Grease Pencil --> Interpolate Sequence`": "",
":menuselection:`Grease Pencil --> Interpolation`": "",
":menuselection:`Grease Pencil --> Mirror`": "",
":menuselection:`Grease Pencil --> Paste`, :menuselection:`Grease Pencil --> Paste by Layer`": "",
":menuselection:`Grease Pencil --> Separate`": "",
":menuselection:`Grease Pencil --> Snap`": "",
":menuselection:`Grease Pencil --> Split`": "",
":menuselection:`Grease Pencil --> Transform --> Move, Rotate, Scale`": "",
":menuselection:`Grease Pencil --> Transform`": "",
":menuselection:`Guides`": "",
":menuselection:`Header --> Add menu`": "",
":menuselection:`Header --> Interpolate`": "",
":menuselection:`Header --> Overlays --> Mesh Analysis`": "",
":menuselection:`Header --> Transform Orientations`": "",
":menuselection:`Header --> UV`": "",
":menuselection:`Help --> Operator Cheat Sheet`": "",
":menuselection:`Image --> Edit Externally`": "",
":menuselection:`Image --> Extract Palette`": "",
":menuselection:`Image --> Flip`": "",
":menuselection:`Image --> Generate Grease Pencil`": "",
":menuselection:`Image --> Invert`": "",
":menuselection:`Image --> New`": "",
":menuselection:`Image --> Open Cache Render`": "",
":menuselection:`Image --> Open`": "",
":menuselection:`Image --> Pack`": "",
":menuselection:`Image --> Reload`": "",
":menuselection:`Image --> Replace`": "",
":menuselection:`Image --> Resize`": "",
":menuselection:`Image --> Save All Images`": "",
":menuselection:`Image --> Save As`": "",
":menuselection:`Image --> Save a Copy`": "",
":menuselection:`Image --> Save`": "",
":menuselection:`Image --> Unpack`": "",
":menuselection:`Image Editor, 3D Viewport Paint Modes --> Color Palette or Weight Palette panel`": "",
":menuselection:`Key --> Add F-Curve Modifier`": "",
":menuselection:`Key --> Bake Curve`": "",
":menuselection:`Key --> Bake Sound to F-Curves`": "",
":menuselection:`Key --> Clean Channels`": "",
":menuselection:`Key --> Clean Keyframes`": "",
":menuselection:`Key --> Copy Keyframes`, :menuselection:`Key --> Paste Keyframes`": "",
":menuselection:`Key --> Decimate (Allowed Change)`": "",
":menuselection:`Key --> Decimate (Ratio)`": "",
":menuselection:`Key --> Delete Keyframes`": "",
":menuselection:`Key --> Duplicate`": "",
":menuselection:`Key --> Easing Mode`": "",
":menuselection:`Key --> Handle Type`": "",
":menuselection:`Key --> Insert Keyframes`": "",
":menuselection:`Key --> Interpolation Mode`": "",
":menuselection:`Key --> Jump to keyframes`": "",
":menuselection:`Key --> Mirror`": "",
":menuselection:`Key --> Sample Keyframes`": "",
":menuselection:`Key --> Smooth Keys`": "",
":menuselection:`Key --> Snap`": "",
":menuselection:`Key --> Transform`": "",
":menuselection:`Key --> Un-Bake Curve`": "",
":menuselection:`Marker --> Add Marker`": "",
":menuselection:`Marker --> Bind Camera to Markers`": "",
":menuselection:`Marker --> Delete Marker`": "",
":menuselection:`Marker --> Duplicate Marker to Scene...`": "",
":menuselection:`Marker --> Duplicate Marker`": "",
":menuselection:`Marker --> Jump to Next/Previous Marker`": "",
":menuselection:`Marker --> Make Markers Local`": "",
":menuselection:`Marker --> Move Marker`": "",
":menuselection:`Marker --> Rename Marker`": "",
":menuselection:`Marker --> Show Pose Markers`": "",
":menuselection:`Material --> Material Slots`": "",
":menuselection:`Menu Search --> Pick Shortest Path`": "",
":menuselection:`Mesh --> Bisect`": "",
":menuselection:`Mesh --> Clean up --> Decimate Geometry`": "",
":menuselection:`Mesh --> Clean up --> Degenerate Dissolve`": "",
":menuselection:`Mesh --> Clean up --> Delete Loose`": "",
":menuselection:`Mesh --> Clean up --> Fill Holes`": "",
":menuselection:`Mesh --> Clean up --> Make Planar Faces`": "",
":menuselection:`Mesh --> Clean up --> Split Concave Faces`": "",
":menuselection:`Mesh --> Clean up --> Split Non-Planar Faces`": "",
":menuselection:`Mesh --> Convex Hull`": "",
":menuselection:`Mesh --> Delete --> Collapse Edges & Faces`": "",
":menuselection:`Mesh --> Delete --> Dissolve Edges`": "",
":menuselection:`Mesh --> Delete --> Dissolve Faces`": "",
":menuselection:`Mesh --> Delete --> Dissolve Vertices`": "",
":menuselection:`Mesh --> Delete --> Edge Loops`": "",
":menuselection:`Mesh --> Delete --> Limited Dissolve`": "",
":menuselection:`Mesh --> Delete`": "",
":menuselection:`Mesh --> Duplicate`": "",
":menuselection:`Mesh --> Extrude --> Extrude Faces Along Normals`": "",
":menuselection:`Mesh --> Extrude --> Extrude Repeat`": "",
":menuselection:`Mesh --> Extrude --> Individual Faces`": "",
":menuselection:`Mesh --> Extrude`": "",
":menuselection:`Mesh --> Face --> Extrude Faces`": "",
":menuselection:`Mesh --> Knife Project`": "",
":menuselection:`Mesh --> Merge`, :menuselection:`Context Menu --> Merge`": "",
":menuselection:`Mesh --> Mirror`": "",
":menuselection:`Mesh --> Normals --> Average`": "",
":menuselection:`Mesh --> Normals --> Copy Vectors`": "",
":menuselection:`Mesh --> Normals --> Flip`": "",
":menuselection:`Mesh --> Normals --> Merge`": "",
":menuselection:`Mesh --> Normals --> Paste Vectors`": "",
":menuselection:`Mesh --> Normals --> Point to Target`": "",
":menuselection:`Mesh --> Normals --> Recalculate Outside` and :menuselection:`Mesh --> Normals --> Recalculate Inside`": "",
":menuselection:`Mesh --> Normals --> Reset Vectors`": "",
":menuselection:`Mesh --> Normals --> Rotate`": "",
":menuselection:`Mesh --> Normals --> Select by Face Strength`": "",
":menuselection:`Mesh --> Normals --> Set Face Strength`": "",
":menuselection:`Mesh --> Normals --> Set from Faces`": "",
":menuselection:`Mesh --> Normals --> Smooth Vectors`": "",
":menuselection:`Mesh --> Normals --> Split`": "",
":menuselection:`Mesh --> Separate`": "",
":menuselection:`Mesh --> Shading`": "",
":menuselection:`Mesh --> Snap to Symmetry`": "",
":menuselection:`Mesh --> Sort Elements...`": "",
":menuselection:`Mesh --> Split --> Faces & Edges by Vertices`": "",
":menuselection:`Mesh --> Split --> Faces by Edges`": "",
":menuselection:`Mesh --> Split --> Selection`": "",
":menuselection:`Mesh --> Split`": "",
":menuselection:`Mesh --> Symmetrize`": "",
":menuselection:`Mesh --> Transform --> Move, Rotate, Scale`": "",
":menuselection:`Mesh --> Transform --> Randomize`": "",
":menuselection:`Mesh --> Transform --> Shrink Fatten`": "",
":menuselection:`Mesh --> Transform --> Skin Resize`": "",
":menuselection:`Mesh --> Transform --> To Sphere`": "",
":menuselection:`Mesh --> Unfold`": "",
":menuselection:`Node --> Copy`, :menuselection:`Node --> Paste`": "",
":menuselection:`Node --> Cut Links`": "",
":menuselection:`Node --> Duplicate`": "",
":menuselection:`Node --> Edit Group`": "",
":menuselection:`Node --> Group Insert`": "",
":menuselection:`Node --> Join in new Frame`": "",
":menuselection:`Node --> Make Group`": "",
":menuselection:`Node --> Move, Rotate, Resize`": "",
":menuselection:`Node --> Mute Links`": "",
":menuselection:`Node --> Remove from Frame`": "",
":menuselection:`Node --> Toggle Node Mute`": "",
":menuselection:`Node --> Ungroup`": "",
":menuselection:`Node editor --> Sidebar` or see the hotkeys of individual tools": "",
":menuselection:`Object --> Animation --> Bake Mesh to Grease Pencil...`": "",
":menuselection:`Object --> Animation --> Clear Keyframes...`": "",
":menuselection:`Object --> Animation --> Delete Keyframes...`": "",
":menuselection:`Object --> Animation --> Insert Keyframe...`": "",
":menuselection:`Object --> Constraint --> Add Constraint (with Targets)`": "",
":menuselection:`Object --> Constraint --> Clear Object Constraints`": "",
":menuselection:`Object --> Constraint --> Copy Constraints to Selected Objects`": "",
":menuselection:`Object --> Convert --> Path, Bézier Curve, Polygon Curve`": "",
":menuselection:`Object --> Convert --> Trace Images to Grease Pencil`": "",
":menuselection:`Object --> Relations --> Make Local...`": "",
":menuselection:`Object --> Relations --> Make Proxy...`": "",
":menuselection:`Object --> Track`": "",
":menuselection:`Object Data --> Shape Keys`": "",
":menuselection:`Object Data tab --> Layers`": "",
":menuselection:`Object Data tab --> Vertex Groups`": "",
":menuselection:`Object Properties --> Visibility`": "",
":menuselection:`Object/Mesh --> Transform --> Push/Pull`": "",
":menuselection:`Object/Mesh/Curve/Surface --> Transform --> Bend`": "",
":menuselection:`Object/Mesh/Curve/Surface --> Transform --> Shear`": "",
":menuselection:`Object/Mesh/Curve/Surface --> Transform --> Warp`": "",
":menuselection:`Object/Pose --> Animation --> Bake Action...`": "",
":menuselection:`Object/Pose --> Parent --> Armature Deform`": "",
":menuselection:`Paint --> Bright/Contrast`": "",
":menuselection:`Paint --> Hue Saturation Value`": "",
":menuselection:`Paint --> Invert`": "",
":menuselection:`Paint --> Levels`": "",
":menuselection:`Paint --> Reset Vertex Colors`": "",
":menuselection:`Paint --> Set Vertex Colors`": "",
":menuselection:`Point --> Extrude`": "",
":menuselection:`Point --> Merge`": "",
":menuselection:`Point --> Smooth`": "",
":menuselection:`Pose --> Apply`": "",
":menuselection:`Pose --> Bone Groups --> ...`": "",
":menuselection:`Pose --> Clear Transform`": "",
":menuselection:`Pose --> Copy Pose`, :menuselection:`Pose --> Paste Pose`, :menuselection:`Pose --> Paste Pose Flipped`": "",
":menuselection:`Pose --> Flip Quats`": "",
":menuselection:`Pose --> In-Betweens --> Pose Breakdowner`": "",
":menuselection:`Pose --> In-Betweens --> Push Pose from Breakdown`": "",
":menuselection:`Pose --> In-Betweens --> Push Pose from Rest Pose`": "",
":menuselection:`Pose --> In-Betweens --> Relax Pose to Breakdown`": "",
":menuselection:`Pose --> In-Betweens --> Relax Pose to Rest Pose`": "",
":menuselection:`Pose --> Motion Paths`": "",
":menuselection:`Pose --> Pose Library --> Add Pose`": "",
":menuselection:`Pose --> Pose Library --> Browse Poses`": "",
":menuselection:`Pose --> Pose Library --> Remove Pose`": "",
":menuselection:`Pose --> Pose Library --> Rename Pose`": "",
":menuselection:`Pose --> Pose Library`": "",
":menuselection:`Pose --> Propagate`": "",
":menuselection:`Preferences --> Add-on tab`": "",
":menuselection:`Properties --> Armature --> Bone Groups`": "",
":menuselection:`Properties --> Armature --> Inverse Kinematics`": "",
":menuselection:`Properties --> Armature --> Motion Paths`": "",
":menuselection:`Properties --> Armature --> Selection Sets`": "",
":menuselection:`Properties --> Armature, Bone`, :menuselection:`3D Viewport --> Tools panel`, :menuselection:`3D Viewport --> Add menu --> Armature`": "",
":menuselection:`Properties --> Bone --> Viewport Display`": "",
":menuselection:`Properties --> Bone Properties`": "",
":menuselection:`Properties --> Bone`": "",
":menuselection:`Properties --> Bones --> Relations`": "",
":menuselection:`Properties --> Constraint tab`": "",
":menuselection:`Properties --> Curve --> Active Spline`": "",
":menuselection:`Properties --> Material`": "",
":menuselection:`Properties --> Mesh --> Paper Model Islands`": "",
":menuselection:`Properties --> Modifiers`": "",
":menuselection:`Properties --> Object Buttons`": "",
":menuselection:`Properties --> Object Data --> Shape Keys Specials`": "",
":menuselection:`Properties --> Object Data Properties --> Pose Library`": "",
":menuselection:`Properties --> Object Properties --> Motion Paths`": "",
":menuselection:`Properties --> Render --> Freestyle SVG Export`": "",
":menuselection:`Properties --> Render --> Performance`": "",
":menuselection:`Properties --> Scene --> 3D-Coat Settings`": "",
":menuselection:`Properties --> Scene --> Blend Info panel`": "",
":menuselection:`Properties --> Scene --> Python Console Menu`": "",
":menuselection:`Properties --> View Layers --> Freestyle Line Style SVG Export`": "",
":menuselection:`Properties --> View Layers`": "",
":menuselection:`Properties --> Visual Effects`": "",
":menuselection:`Properties --> World --> Sun Position panel`": "",
":menuselection:`Render --> Engine --> POV-Ray 3.7`": "",
":menuselection:`Scene --> Active Keying Set`": "",
":menuselection:`Scene --> Keying Set`": "",
":menuselection:`Select --> (De)select First`, :menuselection:`Select --> (De)select Last`": "",
":menuselection:`Select --> Alternated`": "",
":menuselection:`Select --> Box Select`": "",
":menuselection:`Select --> Checker Deselect`": "",
":menuselection:`Select --> Circle Select`": "",
":menuselection:`Select --> Constraint Target`": "",
":menuselection:`Select --> First/Last`": "",
":menuselection:`Select --> Grouped`": "",
":menuselection:`Select --> Linked`": "",
":menuselection:`Select --> More/Less`": "",
":menuselection:`Select --> Random`": "",
":menuselection:`Select --> Select Linked --> Shortest Path`": "",
":menuselection:`Select --> Select Linked`": "",
":menuselection:`Select --> Select Mirror`": "",
":menuselection:`Select --> Select More/Less`": "",
":menuselection:`Select --> Select Next`, :menuselection:`Select --> Select Previous`": "",
":menuselection:`Select --> Select Pattern...`": "",
":menuselection:`Select --> Select Random`": "",
":menuselection:`Select --> Select Similar`": "",
":menuselection:`Select --> Similar`": "",
":menuselection:`Select --> Vertex Color`": "",
":menuselection:`Sidebar --> Animation tab`": "",
":menuselection:`Sidebar --> BlenderKit --> BlenderKit Login`": "",
":menuselection:`Sidebar --> BlenderKit --> BlenderKit Profile`": "",
":menuselection:`Sidebar --> BlenderKit --> Find and Upload --> Search --> Models`": "",
":menuselection:`Sidebar --> BlenderKit --> Find and Upload --> Search`": "",
":menuselection:`Sidebar --> BlenderKit --> Find and Upload`": "",
":menuselection:`Sidebar --> Create tab`": "",
":menuselection:`Sidebar --> Edit tab`": "",
":menuselection:`Sidebar --> Edited Action`": "",
":menuselection:`Sidebar --> Group --> Interface`": "",
":menuselection:`Sidebar --> Node`": "",
":menuselection:`Sidebar --> Strip --> Active Strip`": "",
":menuselection:`Sidebar --> Tool --> Brush Settings`": "",
":menuselection:`Sidebar --> Tool --> Options --> Relative Mirror`": "",