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Looking for Yarn 2.0 support? Look here: #80
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heya, its possible that @hylyh could give you access to maintain it if you ask for it :) |
I wouldn't be opposed, but I'm not sure it makes sense without a hard commitment to 2.0, which might not be the wisest move given that every current project uses 1.x . Problems are:
I'm open to ideas; a note in the README pointing to my project might be the way? |
I think when we discussed this in the past, the consensus was that the old bondage 1/yarn 1/ current version will be split into a bondage1 branch, while the yarn 2 version will become the master branch. |
OK, I opened a giant PR that merges my bondage changes into one repo. I know it's a pain haha, but it would be cool to consolidate! |
My 2.0 changes have been merged into a 2.0 branch in this repo. I didn't put in the YarnBound wrapper with markup support and the most drastic API changes, though I would be okay with including those eventually if desired. |
I started a fork of YarnBound here before I realized that there was a 2.0 branch in this repo. Where is the proper place to be making changes and updates? Would it be this 2.0 branch? I am doing large updates for the purpose of integration into a game engine which includes:
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I should probably put in an MR to the 2.0 branch with my latest bugfixes; I'm sure it's a little out of date. At that point yeah it's kind of nebulous... I never had the motivation to fully merge yarn bound into bondage; my philosophy around that was: Make bondage fully compliant with the yarn 2.0 spec specifically and put qol features on top of that into yarn bound. I would be happy for my project to be subsumed by the main bondage repo but there's just questions of like how to name things lol and I'm not interested in doing the work I don't personally intend on keeping up with the yarn language as it evolves, so I agree there should be a path forward there. I'm happy to talk through potential ideas |
Yes, it's a common problem where maintenance tries to get passed off between hands as people have time and interest. I am a maintainer at the Poimandres code collective, one solution would be to move this project there with an eye toward modernizing the features. It would help it get visibility and a pool of maintainers who have a common interest in JS game dev. My work on this will eventually end up in a React Three Fiber game engine there. |
Well it's not my place to say go ahead and move it there, but I'll just say that I personally have no protective inclinations and inasmuch as I can say, "do whatever you want with any code I've written (as of now at least) for free and no strings attached", I do. |
Since this project appears abandoned, I have forked it and upgraded it to the Yarn 2.0 language.
But better than that, I have a wrapper around it called YarnBound, which has added features and a more user-friendly API.
This post is probably bad etiquette, but I think it could help people who find it (and who's around to stop me >:P ).
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