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We have implemented a naive parallelization by first partitioning the mesh and then running UVAtlas on each part.
This reduces the quality as it produces meshes with more UV islands.
Analyze the UVAtlas library and identify performance optimizations
investigate GPU porting. [Algorithms, SYCL]
Benefits all 3D mesh creation and editing tasks.
The text was updated successfully, but these errors were encountered:
We use UVAtlas (https://github.com/microsoft/UVAtlas), which produces good results but is not parallelized and can take minutes to compute.
We have implemented a naive parallelization by first partitioning the mesh and then running UVAtlas on each part.
This reduces the quality as it produces meshes with more UV islands.
Benefits all 3D mesh creation and editing tasks.
The text was updated successfully, but these errors were encountered: