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value.c
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value.c
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//
// Created by JP Ramassini on 10/23/19.
//
#include <stdio.h>
#include <string.h>
#include "object.h"
#include "memory.h"
#include "value.h"
// The code in this section mirrors the chunk code closely.
// The same init, write, free pattern is used here.
void initValueArray(ValueArray* array){
array->values = NULL;
array->capacity = 0;
array->count = 0;
}
void writeValueArray(ValueArray* array, Value value){
if(array->capacity < array->count + 1){
int oldCapacity = array->capacity;
array->capacity = GROW_CAPACITY(oldCapacity);
array->values = GROW_ARRAY(array->values, Value,
oldCapacity, array->capacity);
}
array->values[array->count] = value;
array->count++;
}
void freeValueArray(ValueArray* array){
FREE_ARRAY(Value, array->values,array->capacity);
initValueArray(array);
}
void printValue(Value value){
switch(value.type){
case VAL_BOOL: printf(AS_BOOL(value) ? "true" : "false"); break;
case VAL_NIL: printf("nil"); break;
case VAL_NUMBER: printf("%g", AS_NUMBER(value)); break;
case VAL_OBJ: printObject(value); break;
}
}
bool valuesEqual(Value a, Value b) {
if(a.type != b.type) return false;
switch(a.type) {
case VAL_BOOL: return AS_BOOL(a) == AS_BOOL(b);
case VAL_NIL: return true;
case VAL_NUMBER: return AS_NUMBER(a) == AS_NUMBER(b);
case VAL_OBJ: return AS_OBJ(a) == AS_OBJ(b);
}
}