Skip to content

Latest commit

 

History

History
60 lines (32 loc) · 2.5 KB

README.md

File metadata and controls

60 lines (32 loc) · 2.5 KB

See the final demo of this series: https://loonride.com/examples/slither-io/slither-io/

Part 1 of the tutorial series: https://loonride.com/learn/phaser/slither-io-part-1

Video - Coding Slither.io in One Week with JavaScript: https://youtu.be/Nlo8LyO8HAQ

alt text

About this Clone

This clone of the game Slither.io was created to teach game design concepts with JavaScript and the Phaser game framework. It showcases physics collisions and organization concepts of the game without implementing the multiplayer server aspect.

Cloned Features:

  • Player and bot snakes
  • Mouse and arrow-key controls
  • Speeding up with spacebar
  • Death from head-on collisions
  • Random food placed at start
  • Snake growth from eating
  • Food dropped on death
  • Shadows and interactive eyes

Contributing

Because this source code has a tutorial series built around it, I will only be accepting minor changes. If there is great interest in furthering this clone, I will create a new repository to take contributions. Show your interest by emailing me at contact@loonride.com

Tutorial Links

How to make Slither.io with JavaScript: Part 1 - Introduction

How to make Slither.io with JavaScript: Part 2 - Snake

How to make Slither.io with JavaScript: Part 3 - Players & Bots

How to make Slither.io with JavaScript: Part 4 - Collisions

How to make Slither.io with JavaScript: Part 5 - Snake Eyes

How to make Slither.io with JavaScript: Part 6 - Snake Shadows

How to make Slither.io with JavaScript: Part 7 - Food & Conclusion

Demo Links

Part 2 Demo

Part 3 Demo

Part 4 Demo

Part 5 Demo

Part 6 Demo

Final Demo