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game_test.go
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game_test.go
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package main
import (
"testing"
. "github.com/smartystreets/goconvey/convey"
)
type game struct {
updateCalled int
renderCalled int
running chan bool
}
func (g *game) Render() {
g.renderCalled++
}
func (g *game) Update() {
g.updateCalled++
}
func (g *game) Running() bool {
return <-g.running
}
func Test(t *testing.T) {
Convey("Given a new game", t, func() {
g := &game{}
g.running = make(chan bool, 10)
Convey("game is running twice", func() {
g.running <- true
g.running <- true
g.running <- false
mainLoop(g)
Convey("update is called twice", func() {
So(g.updateCalled, ShouldEqual, 2)
})
Convey("render is called twice", func() {
So(g.renderCalled, ShouldEqual, 2)
})
})
Convey("game is running", func() {
g.running <- true
g.running <- false
mainLoop(g)
Convey("update is called", func() {
So(g.updateCalled, ShouldEqual, 1)
})
Convey("render is called", func() {
So(g.renderCalled, ShouldEqual, 1)
})
})
Convey("game is not running", func() {
g.running <- false
mainLoop(g)
Convey("update is not called", func() {
So(g.updateCalled, ShouldEqual, 0)
})
Convey("render is not called", func() {
So(g.renderCalled, ShouldEqual, 0)
})
})
})
}