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i think IEnumerator CallWrapper() { yield return null; IEnumerator e = coroutine; while(running) { if(paused) yield return null; else { if(e != null && e.MoveNext()) { yield return e.Current; } else { running = false; } } }
FinishedHandler handler = Finished; if (handler != null) { handler (stopped); } yield return null; }
should change to IEnumerator CallWrapper() { ///yield return null; IEnumerator e = coroutine; while(running) { if(paused) yield return null; else { if(e != null && e.MoveNext()) { yield return e.Current; } else { running = false; } } }
otherwise the coroutine will be one frame delay to execute, and in some case may cause wrong effect.
The text was updated successfully, but these errors were encountered:
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i think
IEnumerator CallWrapper()
{
yield return null;
IEnumerator e = coroutine;
while(running) {
if(paused)
yield return null;
else {
if(e != null && e.MoveNext()) {
yield return e.Current;
}
else {
running = false;
}
}
}
should change to
IEnumerator CallWrapper()
{
///yield return null;
IEnumerator e = coroutine;
while(running) {
if(paused)
yield return null;
else {
if(e != null && e.MoveNext()) {
yield return e.Current;
}
else {
running = false;
}
}
}
otherwise the coroutine will be one frame delay to execute, and in some case may cause wrong effect.
The text was updated successfully, but these errors were encountered: