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one frame delay? #1

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wantnon2 opened this issue Jun 29, 2016 · 0 comments
Open

one frame delay? #1

wantnon2 opened this issue Jun 29, 2016 · 0 comments

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@wantnon2
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i think
IEnumerator CallWrapper()
{
yield return null;
IEnumerator e = coroutine;
while(running) {
if(paused)
yield return null;
else {
if(e != null && e.MoveNext()) {
yield return e.Current;
}
else {
running = false;
}
}
}

        FinishedHandler handler = Finished;
        if (handler != null) {
            handler (stopped);
        }
        yield return null;
    }

should change to
IEnumerator CallWrapper()
{
///yield return null;
IEnumerator e = coroutine;
while(running) {
if(paused)
yield return null;
else {
if(e != null && e.MoveNext()) {
yield return e.Current;
}
else {
running = false;
}
}
}

        FinishedHandler handler = Finished;
        if (handler != null) {
            handler (stopped);
        }
        yield return null;
    }

otherwise the coroutine will be one frame delay to execute, and in some case may cause wrong effect.

@wantnon2 wantnon2 changed the title on frame delay? one frame delay? Jul 1, 2016
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