-
Notifications
You must be signed in to change notification settings - Fork 0
/
protocol.py
executable file
·218 lines (190 loc) · 7.13 KB
/
protocol.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
import uuid
from game import Game
from player import PlayerFinishedException, TurnEndException, NoTurnsLeftException, WebPlayer
from points import FieldAlreadyAssignedException, POINTS, TurnDoesntMatchRestrictionException, FieldNotAllowedException
import points
GAME_ERRORS = {
301: 'It\'s not your turn',
302: 'No casts are left for you',
303: 'Your turn is over',
304: 'This field is already assigned',
305: 'Your turn doesn\'t match restriction',
330: 'The game is finished',
390: 'Unknown Game Error'
}
GAME_VERSION = '0.1'
class WebGame(Game):
def __init__(self, playercount, game_code='', player_cls=WebPlayer, point_config='STD_CONFIG'):
self.MSG_SKELETON = {
'game': game_code,
'version': GAME_VERSION,
}
self.game_code = game_code
super(WebGame, self).__init__(playercount, player_cls=player_cls, point_config=point_config)
def get_player_slot(self, nickname, socket):
for player in self.players:
if not player.token:
player.token = str(uuid.uuid4())
player.nickname = nickname
player.socket = socket
return player
return None
def broadcast(self, msg):
for player in self.players:
if player.socket is not None:
player.socket.sendMessage(msg)
def get_players(self):
players = []
for player in self.players:
players.append({
'active': True if player.token else False,
'nickname': player.nickname,
'player_number': player.id,
})
return players
def get_newplayer(self):
players = self.get_players()
return self.game_message(
type='newplayer',
players=players,
broadcast=True
)
def render(self):
return self.game_message(
type='render',
broadcast=True
)
def protocol_handler(self, msg, *args, **kwargs):
return GAME_MESSAGES[msg](self, *args, **kwargs)
def show_dice(self):
rolled = len(self.active_player.dice.values) - sum(self.active_player.dice.savelist())
self.active_player.states['rolled'] = rolled
return self.preview_points() + [self.game_message(
type='dice',
turnsleft=self.active_player.max_turns - self.active_player.turn,
rolled=rolled,
value=self.active_player.dice.valuelist(),
broadcast=True
)]
def roll(self):
try:
self.active_player.roll_dice()
return self.show_dice()
except NoTurnsLeftException:
return self.game_error(302)
def save(self, n):
self.active_player.save_dice([n])
return self.game_message(
type='save',
value=self.active_player.dice.savelist(),
broadcast=True
)
def nobody_left(self):
return all([(not player.socket or not player.socket.state) for player in self.players])
def get_next_player(self):
return self.game_message(
type='next_player',
value=self.active_player.id,
broadcast=True
)
def get_points(self, fields, columns, players):
ret = []
for player in players:
points = player.points
for column in columns:
for field in fields:
ret.append(self.game_message(
type='points',
field='{}-{}-player-{}'.format(field, column, player.id),
value=points.get_field_value(field, column)[0],
assigned=points.get_field_value(field, column)[1],
broadcast=True,
))
return ret
def preview_points(self):
ret = []
player = self.active_player
for column in player.points.columns:
for field in column.points:
if field == 'bonus':
continue
try:
columno = player.points.columns.index(column) + 1
try:
score = player.entry_points(field, columno,
self.active_player.dice.valuelist(),
preview=True)
except TurnDoesntMatchRestrictionException:
score = 'X'
ret.append(self.game_message(
type='points',
field='{}-{}-player-{}'.format(field, columno, player.id),
value=score,
assigned=False,
broadcast=True,
preview=True
))
except FieldAlreadyAssignedException:
continue
return ret
def points(self, field, column, *args, **kwargs):
ret = []
player = self.active_player
try:
try:
player.entry_points(field, column, self.active_player.dice.valuelist())
except FieldAlreadyAssignedException:
return self.game_error(304)
except TurnDoesntMatchRestrictionException:
return self.game_error(305)
except PlayerFinishedException:
ret.append(self.game_error(330))
except TurnEndException:
pass
ret += self.get_points(
fields=[field, 'subtotal', 'total', 'bonus'],
columns=[column],
players=[player]
)
ret += self.show_dice()
ret.append(self.get_all_total())
return ret
def get_all_total(self):
player = self.active_player
return self.game_message(
type='points',
field='all-total-player-{}'.format(player.id),
value=player.points.all_total(),
assigned=True,
broadcast=True,
)
def get_all_points(self):
ret = self.get_points(
fields=POINTS.keys() + ['subtotal', 'bonus', 'total'],
columns=[column['id'] for column in self.point_config],
players=self.players
)
return ret
def status_update(self):
return [self.get_newplayer(), self.get_next_player()] + self.show_dice() + self.get_all_points()
def game_message(self, **kwargs):
message = self.MSG_SKELETON.copy()
message.update(kwargs)
return message
def game_error(self, code, broadcast=False):
try:
return self.game_message(type='error',
error=GAME_ERRORS[code],
code=code,
broadcast=broadcast)
except KeyError:
return self.game_message(type='error',
error=GAME_ERRORS[504],
code=504,
broadcast=broadcast)
GAME_MESSAGES = {
'roll': WebGame.roll,
'show': WebGame.show_dice,
'save': WebGame.save,
'points': WebGame.points
}