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Hi folks,
Im developing a side scrolling game using phaser 3 and matter js as physics engine
Currently im facing an issue:
I have created a custom Phaser.GameObjects.Container to display character in game
The above container will contains multiple part to of character, ex: body, hair, outfit, weapon...
All above parts type is Phaser.Physics.Matter.Sprite to support animation
When i add matter sprite into phaser container, the position of sprite image relative to container, but the position of matter body is not (and it is using sprite's position)
For example:
// Assume that x = 100, y =100
const container = new CharacterContainer(scene, x, y);
const hat = new Hat(scene, 0, 0, texture); // Hat extends Phaser.Physics.Matter.Sprite, the second and third parameter is x and y position of it and relative to above container's position
container.add(hat);
With above code, after add body into container, the hat's image will display at (100, 100) of scene, but the physics body's position is at (0, 0) of scene
I have tried several methods to set offset of render image / physics body but all of them not works.
Is there anyway to match matter physics body position with its sprite image position?
The text was updated successfully, but these errors were encountered:
Hi folks,
Im developing a side scrolling game using phaser 3 and matter js as physics engine
Currently im facing an issue:
For example:
With above code, after add body into container, the hat's image will display at (100, 100) of scene, but the physics body's position is at (0, 0) of scene
I have tried several methods to set offset of render image / physics body but all of them not works.
Is there anyway to match matter physics body position with its sprite image position?
The text was updated successfully, but these errors were encountered: