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Episub: Proximity Aware Epidemic PubSub for libp2p

Lifecycle Stage Maturity Status Latest Revision
1A Working Draft Active r1, 2018-06-28

Authors: @vyzo

Interest Group: @yusefnapora, @raulk, @vyzo, @Stebalien, @jamesray1, @vasco-santos

Author's note:

  • This is based on an earlier research draft about an epidemic broadcast protocol for libp2p pubsub. It serves as reference for the design of episub, an extended gossipsub router optimized for single source multicast and scenarios with a few fixed sources broadcasting to a large number of clients in a topic.

Introduction

This document proposes a successor to the FloodSub protocol. It proposes a topic pubsub protocol based on the following papers:

  1. Epidemic Broadcast Trees, 2007 (PDF, DOI: 10.1109/SRDS.2007.27)
  2. HyParView: a membership protocol for reliable gossip-based broadcast, 2007 (PDF, DOI: 10.1109/DSN.2007.56)
  3. GoCast: Gossip-enhanced Overlay Multicast for Fast and Dependable Group Communication, 2005 (PDF)

The protocol implements the Plumtree algorithm from [1], with membership managed using HyParView[2] and proximity-aware overlay construction based on the scheme proposed in GoCast[3]. The marrying of proximity awareness from GoCast with Plumtree was suggested by the original authors of Plumtree in [1].

The protocol has two distinct components: the membership management protocol (subscribe) and the broadcast protocol (publish).

The membership management protocol (Peer Sampling Service in [1]) maintains two lists of peers that are subscribed to the topic. The active list contains peers with active broadcast connections. The passive list is a partial view of the overlay at large, and is used for directing new joins, replacing failed peers in the active list and optimizing the overlay. The active list is symmetric, meaning that if a node P has node Q in its active list, then Q also has P in its active list.

The broadcast protocol lazily constructs and optimizes a multicast tree using epidemic broadcast. The peer splits the active list into two sets of peers: the eager peers and the lazy peers. The eager peers form the edges of the multicast tree, while the lazy peers form a gossip mesh supporting the multicast tree.

When a new message is broadcast, it is pushed to the eager peers, while lazy peers only receive message summaries and have to pull missing messages. Initially, all peers in the active list are eager forming a connected mesh. As messages propagate, peers prune eager links when receiving duplicate messages, thus constructing a multicast tree. The tree is repaired when peers receive lazy messages that were not propagated via eager links by grafting an eager link on top of a lazy one.

In steady state, the protocol optimizes the multicast tree in two ways. Whenever a message is received via both an eager link and a lazy message summary, its hop count is compared. When the eager transmission hop count exceeds the lazy hop count by some threshold, then the lazy link can replace the eager link as a tree edge, reducing latency as measured in hops. In addition, active peers may be periodically replaced by passive peers with better network proximity, thus reducing propagation latency in time.

Membership Management Protocol

Design Parameters for View Sizes

The size of the active and passive lists is a design parameter in HyParView, dependent on the size N of the overlay:

A(N) = log(N) + c
P(N) = k * A(N)

The authors in [2] select c=1 and k=6, while fixing N to a target size of 10,000 nodes. Long term, the membership list sizes should be dynamically adjusted based on overlay size estimations. For practical purposes, we can start with a large target size, and introduce dynamic sizing later in the development cycle.

A second parameter that needs to be adjusted is the number of random and nearby neighbors in A for proximity optimizations. In [3], the authors use two parameters C_rand and C_near to set the size of the neighbor list such that

A = C_rand + C_near

In their analysis they fix C_rand=1 and C_near=5, with their rationale being that a single random link is sufficient to connect the overlay, at least in bimodal distributions, while overlays without any random links may fail to connect at all. Nonetheless, the random link parameter is directly related to the connectivity of the overlay. A higher C_rand ensures connectivity with high probability and fault tolerance. The fault-tolerance and connectivity properties of HyParView stem from the random overlay structure, so in order to preserve them and still optimize for proximity, we need to set

C_rand = log(N)

For a real-world implementation at the scale of IPFS, we can use the following starting values:

N = 10,000
C_rand = 4
C_near = 3
A = 7
P = 42

Joining the Overlay

In order to subscribe to the topic, a node P needs to locate one or more nodes in the topic and join the overlay. The initial contact nodes can be obtained via rendezvous with DHT provider records.

Once a list of initial contact nodes has been obtained, the node selects nodes randomly and sends a GETNODES message in order to obtain an up-to-date view of the overlay from the passive list of a subscribed node regardless of age of Provider records. Once an up-to-date passive view of the overlay has been obtained, the node proceeds to join.

In order to join, it picks C_rand nodes at random and sends JOIN messages to them with some initial TTL set as a design parameter.

The JOIN message propagates with a random walk until a node is willing to accept it or the TTL expires. Upon receiving a JOIN message, a node Q evaluates it with the following criteria:

  • Q tries to open a connection to P. If the connection cannot be opened (e.g. because of NAT), then it checks the TTL of the message. If it is 0, the request is dropped, otherwise Q decrements the TTL and forwards the message to a random node in its active list.
  • If the TTL of the request is 0 or if the size of Q's active list is less than A, it accepts the join, adds P to its active list and sends a NEIGHBOR message.
  • Otherwise it decrements the TTL and forwards the message to a random node in its active list.

When Q accepts P as a new neighbor, it also sends a FORWARDJOIN message to a random node in its active list. The FORWARDJOIN propagates with a random walk until its TTL is 0, while being added to the passive list of the receiving nodes.

If P fails to join because of connectivity issues, it decrements the TTL and tries another starting node. This is repeated until a TTL of zero reuses the connection in the case of NATed hosts.

Once the first links have been established, P then needs to increase its active list size to A by connecting to more nodes. This is accomplished by ordering the subscriber list by RTT and picking the nearest nodes and sending NEIGHBOR requests. The neighbor requests may be accepted by NEIGHBOR message and rejected by a DISCONNECT message.

Upon receiving a NEIGHBOR request a node Q evaluates it with the following criteria:

  • If the size of Q's active list is less than A, it accepts the new node.
  • If P does not have enough active links (less than C_rand, as specified in the message), it accepts P as a random neighbor.
  • Otherwise Q takes an RTT measurement to P. If it's closer than any near neighbors by a factor of alpha, then it evicts the near neighbor if it has enough active links and accepts P as a new near neighbor.
  • Otherwise the request is rejected.

Note that during joins, the size of the active list for some nodes may end up being larger than A. Similarly, P may end up with fewer links than A after an initial join. This follows [3] and tries to minimize fluttering in joins, leaving the active list pruning for the stabilization period of the protocol.

Leaving the Overlay

In order to unsubscribe, the node can just leave the overlay by sending DISCONNECT messages to its active neighbors. References to the node in the various passive lists scattered across the overlay will be lazily pruned over time by the passive view management component of the protocol.

In order to facilitate fast clean up of departing nodes, we can also introduce a LEAVE message that eagerly propagates across the network. A node that wants to unsubscribe from the topic, emits a LEAVE to its active list neighbors in place of DISCONNECT. Upon receiving a LEAVE, a node removes the node from its active list and passive lists. If the node was removed from one of the lists or if the TTL is greater than zero, then the LEAVE is propagated further across the active list links. This will ensure a random diffusion through the network that would clean most of the active lists eagerly, at the cost of some bandwidth.

Active View Management

The active list is generally managed reactively: failures are detected by TCP, either when a message is sent or when the connection is detected as closed.

In addition to the reactive management strategy, the active list has stabilization and optimization components that run periodically with a randomized timer, and also serve as failure detectors. The stabilization component attempts to prune active lists that are larger than A, say because of a slew of recent joins, and grow active lists that are smaller than A because of some failures or previous inability to neighbor with enough nodes.

When a node detects that its active list is too large, it queries the neighbors for their active lists.

  • If some neighbors have more than C_rand random neighbors, then links can be dropped with a DISCONNECT message until the size of the active list is A again.
  • If the list is still too large, then it checks the active lists for neighbors that are connected with each other. In this case, one of the links can be dropped with a DISCONNECT message.
  • If the list is still too large, then we cannot safely drop connections and it will remain that large until the next stabilization period.

When a node detects that its active list is too small, then it tries to open more connections by picking nodes from its passive list, as described in the Join section.

The optimization component tries to optimize the C_near connections by replacing links with closer nodes. In order to do so, it takes RTT samples from active list nodes and maintains a smoothed running average. The neighbors are reordered by RTT and the closest ones are considered the near nodes. It then checks the RTT samples of passive list nodes and selects the closest node. If the RTT is smaller by a factor of alpha than a near neighbor and it has enough random neighbors, then it disconnects and adopts the new node from the passive list as a neighbor.

Passive View Management

The passive list is managed cyclically, as per [2]. Periodically, with a randomized timer, each node performs a passive list shuffle with one of its active neighbors. The purpose of the shuffle is to update the passive lists of the nodes involved. The node that initiates the shuffle creates an exchange list that contains its id, k_a peers from its active list and k_p peers from its passive list, where k_a and k_p are protocol parameters (unspecified in [2]). It then sends a SHUFFLE request to a random neighbor, which is propagated with a random walk with an associated TTL. If the TTL is greater than 0 and the number of nodes in the receiver's active list is greater than 1, then it propagates the request further. Otherwise, it selects nodes from its passive list at random, sends back a SHUFFLEREPLY and replaces them with the shuffle contents. The originating node receiving the SHUFFLEREPLY also replaces nodes in its passive list with the contents of the message. Care should be taken for issues with transitive connectivity due to NAT. If a node cannot connect to the originating node for a SHUFFLEREPLY, then it should not perform the shuffle. Similarly, the originating node could time out waiting for a shuffle reply and try again with a lower TTL, until a TTL of zero reuses the connection in the case of NATed hosts.

In addition to shuffling, proximity awareness and leave cleanup requires that we compute RTT samples and check connectivity to nodes in the passive list. Periodically, the node selects some nodes from its passive list at random and tries to open a connection if it doesn't already have one. It then checks that the peer is still subscribed to the overlay. If the connection attempt is successful and the node is still subscribed to the topic, it then updates the RTT estimate for the peer in the list with a ping. Otherwise, it removes it from the passive list for cleanup.

Broadcast Protocol

Broadcast State

Once it has joined the overlay, the node starts its main broadcast logic loop. The loop receives messages to publish from the application, messages published from other nodes, and with notifications from the management protocol about new active neighbors and disconnections.

The state of the broadcast loop consists of two sets of peers, the eager and lazy lists, with the eager list initialized to the initial neighbors and the lazy list empty. The loop also maintains a time-based cache of recent messages, together with a queue of lazy message notifications. In addition to the cache, it maintains a list of missing messages known by lazy gossip but not yet received through the multicast tree.

Message Propagation and Multicast Tree Construction

When a node publishes a message, it broadcasts a GOSSIP message with a hopcount of 1 to all its eager peers, adds the message to the cache, and adds the message id to the lazy notification queue.

When a node receives a GOSSIP message from a neighbor, first it checks its cache to see if it has already seen this message. If the message is in the cache, it prunes the edge of the multicast graph by sending a PRUNE message to the peer, removing the peer from the eager list, and adding it to the lazy list.

If the node hasn't seen the message before, it delivers the message to the application and then adds the peer to the eager list and proceeds to broadcast. The hopcount is incremented and then the node forwards it to its eager peers, excluding the source. It also adds the message to the cache, and pushes the message id to the lazy notification queue.

The loop runs a short periodic timer, with a period in the order of 0.1s for gossiping message summaries. Every time it fires, the node flushes the lazy notification queue with all the recently received message ids in an IHAVE message to its lazy peers. The IHAVE notifications summarize recent messages the node has seen and have not propagated through the eager links.

Multicast Tree Repair

When a failure occurs, at least one multicast tree branch is affected, as messages are not transmitted by eager push. The IHAVE messages exchanged through lazy gossip are used both to recover missing messages but also to provide a quick mechanism to heal the multicast tree.

When a node receives an IHAVE message for unknown messages, it simply marks the messages as missing and places them to the missing message queue. It then starts a timer and waits to receive the message with eager push before the timer expires. The timer duration is a protocol parameter that should be configured considering the diameter of the overlay and the target recovery latency. A more realistic implementation is to use a persistent timer heartbeat to check for missing messages periodically, marking on first touch and considered missing on the second timer touch.

When a message is detected as missing, the node selects the first IHAVE announcement it has seen for the missing message and sends a GRAFT message to the peer, piggybacking other missing messages. The GRAFT message serves a dual purpose: it triggers the transmission of the missing messages and at the same time adds the link to the multicast tree, healing it.

Upon receiving a GRAFT message, a node adds the peer to the eager list and transmits the missing messages from its cache as GOSSIP. Note that the message is not removed from the missing list until it is received as a response to a GRAFT. If the message has not been received by the next timer tick, say because the grafted peer has also failed, then another graft is attempted and so on, until enough ticks have elapsed to consider the message lost.

Multicast Tree Optimization

The multicast tree is constructed lazily, following the path of the first published message from some source. Therefore, the tree may not directly take advantage of new paths that may appear in the overlay as a result of new nodes/links. The overlay may also be suboptimal for all but the first source.

To overcome these limitations and adapt the overlay to multiple sources, the authors in [1] propose an optimization: every time a message is received, it is checked against the missing list and the hopcount of messages in the list. If the eager transmission hopcount exceeds the hopcount of the lazy transmission, then the tree is candidate for optimization. If the tree were optimal, then the hopcount for messages received by eager push should be less than or equal to the hopcount of messages propagated by lazy push. Thus the eager link can be replaced by the lazy link and result to a shorter tree.

To promote stability in the tree, the authors in [1] suggest that this optimization be performed only if the difference in hopcount is greater than a threshold value. This value is a design parameter that affects the overall stability of the tree: the lower the value, the more easier the protocol will try to optimize the tree by exchanging links. But if the threshold value is too low, it may result in fluttering with multiple active sources. Thus, the value should be higher and closer to the diameter of the tree to avoid constant changes.

Active View Changes

The active peer list is maintained by the Membership Management protocol: nodes may be removed because of failure or overlay reorganization, and new nodes may be added to the list because of new connections. The Membership Management protocol communicates these changes to the broadcast loop via NeighborUp and NeighborDown notifications.

When a new node is added to the active list, the broadcast loop receives a NeighborUp notification; it simply adds the node to the eager peer list. On the other hand, when a node is removed with a NeighborDown notification, the loop has to consider if the node was an eager or lazy peer. If the node was a lazy peer, it doesn't need to do anything as the departure does not affect the multicast tree. If the node was an eager peer however, the loss of that edge may result in a disconnected tree.

There are two strategies in reaction to the loss of an eager peer. The first one is to do nothing, and wait for lazy push to repair the tree naturally with IHAVE messages in the next message broadcast. This might result in delays propagating the next few messages but is advocated by the authors in [1]. An alternative is to eagerly repair the tree by promoting lazy peers to eager with empty GRAFT messages and let the protocol prune duplicate paths naturally with PRUNE messages in the next message transmission. This may have a bit of bandwidth cost, but it is perhaps more appropriate for applications that value latency minimization which is the case for many IPFS applications.

Protocol Messages

A quick summary of referenced protocol messages and their payload. All messages are assumed to be enclosed in a suitable envelope and have a source and monotonic sequence id.

;; Initial node discovery
GETNODES {}

NODES {
 peers []peer.ID
 ttl int
}

;; Topic querying (membership check for passive view management)
GETTOPICS {}

TOPICS {
 topics []topic.ID
}

;; Membership Management protocol
JOIN {
 peer peer.ID
 ttl int
}

FORWARDJOIN {
 peer peer.ID
 ttl int
}

NEIGHBOR {
 peers []peer.ID
}

DISCONNECT {}

LEAVE {
 source peer.ID
 ttl int
}

SHUFFLE {
 peer peer.ID
 peers []peer.ID
 ttl int
}

SHUFFLEREPLY {
 peers []peer.ID
}

;; Broadcast protocol
GOSSIP {
 source peer.ID
 hops int
 msg []bytes
}

IHAVE {
 summary []MessageSummary
}

MessageSummary {
 id message.ID
 hops int
}

PRUNE {}

GRAFT {
 msgs []message.ID
}

Differences from Plumtree/HyParView

There are some noteworthy differences in the protocol described and the published Plumtree/HyParView protocols. There might be some more differences in minor details, but this document is written from a practical implementer's point of view.

Membership Management protocol:

  • The node views are managed with proximity awareness. The HyParView protocol has no provisions for proximity, these come from GoCast's implementation of proximity aware overlays; but note that we don't use UDP for RTT measurements and the increased C_rand to increase fault-tolerance at the price of some optimization.
  • Joining nodes don't get to get all A connections by kicking out extant nodes, as this would result in overlay instability in periods of high churn. Instead, nodes ensure that the first few links are created even if they oversubscribe their fanout, but they don't go out of their way to create remaining links beyond the necessary C_rand links. Nodes later bring the active list to balance with a stabilization protocol. Also noteworthy is that only C_rand JOIN messages are propagated with a random walk; the remaining joins are considered near joins and handled with normal NEIGHBOR requests. In short, the Join protocol is reworked, with the influence of GoCast.
  • There is no active view stabilization/optimization protocol in HyParView. This is very much influenced from GoCast, where the protocol allows oversubscribing and later drops extraneous connections and replaces nodes for proximity optimization.
  • NEIGHBOR messages play a dual role in the proposed protocol implementation, as they can be used for establishing active links and retrieving membership lists.
  • There is no connectivity check in HyParView and retires with reduced TTLs, but this is incredibly important in a world full of NAT.
  • There is no LEAVE provision in HyParView.

Broadcast protocol:

  • IHAVE messages are aggregated and lazily pushed via a background timer. Plumtree eagerly pushes IHAVE messages, which is wasteful and loses the opportunity for aggregation. The authors do suggest lazy aggregation as a possible optimization nonetheless.
  • GRAFT messages similarly aggregate multiple message requests.
  • Missing messages and overlay repair are managed by a single background timer instead of creating timers left and right for every missing message; that's impractical from an implementation point of view, at least in Go.
  • There is no provision for eager overlay repair on NeighborDown messages in Plumtree.