I'm Lukas Hermann (he/him), and I work as a software engineer on the visualization team at Databricks!
- San Francisco
- https://lukashermann.com
- @lukashermann
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intrinsic-triangulations-rs
intrinsic-triangulations-rs PublicFollowing along with the Geometry Processing with Intrinsic Triangulations course in Rust.
Rust 8
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thebookofshaders
thebookofshaders PublicForked from patriciogonzalezvivo/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
GLSL 1
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lygia
lygia PublicForked from patriciogonzalezvivo/lygia
lygia, it's a granular and multi-language shader library designed for performance and flexibility
GLSL 1
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