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In light of #24 it might be a good idea to allow for common bolierplate-y things like LVGL initialization, task/timer handler updates, etc. to be abstracted away. My idea is doing something like:
More could certainly be done (interesting ideas might include attribute macros for widgets as well, to be able to specify e.g. event handlers) but this might be a start.
Is this something worth working on?
The text was updated successfully, but these errors were encountered:
In light of #24 it might be a good idea to allow for common bolierplate-y things like LVGL initialization, task/timer handler updates, etc. to be abstracted away. My idea is doing something like:
More could certainly be done (interesting ideas might include attribute macros for widgets as well, to be able to specify e.g. event handlers) but this might be a start.
Is this something worth working on?
The text was updated successfully, but these errors were encountered: