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Run Project with #define LV_USE_DRAW_SW 0 does not work #9
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I've tested it with EK-RA8D1 and it worked with a simple label but not with I suspect that the problem is that DAVE2D can't handle all the draw tasks, and if there is no SW render as a fallback, LVGL hangs. Before jumping into fixing it, please confirm that it works on your end too with a single label. |
I can confirm! |
Thanks, it's should be fixed by lvgl/lvgl#6290 |
Hi,
I need to run the Project in BareMetal and need to turn off "LV_USE_DRAW_SW" in lv_config.c
In the old Git version it worked(but showed no performance differnce. Now, with the latest git version it shows a black screen. Dave2D is on.
Any Idea why this is happening?
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